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Red2112

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Everything posted by Red2112

  1. I still have the original CD somewhere, and never took EECH as a "real" simulator in any of it´s mechanics. It´s not Janes Longbow 2, but then it´s not Apache: Air Assault (Gaijin) either. It´s sort of a in between thing so to say. Then you have the dynamic campaign, it´s not Falcon 4 (BMS) grade of dynamic campaign, but at least you have one. I can´t say how much is changed with the allMods mod installed, and or if the campaign system has been modded either, and it´s been way to long since I played the original to even remember how it works. I mentioned it and posted EECH (moded) because @stormrider_sp misses a AH-64 simulation. I would have suggested Janes Longbow 2, but 1- It´s difficult to buy/find now day´s, and 2- It´s not that easy to get it running in W10. The problem is that there isn´t much to choose from, specially when you´re looking for a specific airframe simulation, in this case, the AH-64. The whole helo/sim scene is quite sad at the moment, even the combat flight scene in these past years is. So people try to make the best of what´s available, and EECH has open-code now which the community is keeping alive, again, that´s what we have today. I was following a project some years ago that goes by Combat Helo - Gunnery, which did look promising, and even was up for Steam greenlight project, but never again have I seen/heard anything else about the dev or project... https://steamcommunity.com/sharedfiles/filedetails/?l=spanish&id=225869017 Funny you mentioned Gunship, my first sim was Gunship 2000. Red
  2. EECH (Enemy Engaged: Comanche vs Hokum) with the allMods installed might be your friend 😉 Not quite Janes or DCS, but it has a very cool dynamic campaign system. You just need EECH, not EEAH and the allMods installer + patch. You will have the AH-64 included. GOG Store (cheap): https://www.gog.com/game/comanche_vs_hokum allMods: http://eechcentral.simhq.com/index.php?title=Main_Page Community (SimHQ): https://simhq.com/forum/ubbthreads.php/forums/13/1/eech-eeah I will be installing it today. Red
  3. Red2112

    Tactical FPS

    P3Dv5 was released some weeks ago... Hope they pimp up the mil side so we don´t need Tacpack in future updates.
  4. Red2112

    Tactical FPS

    Hi Nike, Sure! Will send PM via Steam, here or Discord (need you´re alias #). I do plan to update SB Pro PE, either next month or the one after that. It´s been a hard year start, and now I have some unaccounted expenses (COVID-19 cough my mother - RIP) and personal issues to attended, so I might not be all that focused on gaming.
  5. Red2112

    Tactical FPS

    Forgot to mention... Exanima GOG Store: https://www.gog.com/game/exanima Or you can get it on Steam. As stated above, you need to practise alot in this game if you want to get anywhere with it.
  6. Red2112

    Tactical FPS

    Practise, practise and more practise...
  7. Ok found the front page I was talking about: https://web.archive.org/web/20031128073414/http://www.seawolves.org:80/ And the rooster: Iam as Leutenent Mike "deep2112" Vila of the 16th fleet, I was moved from to the 15th to the 16th. now that I recall: https://web.archive.org/web/20031202201100/http://seawolves.org/ssn/scoreboard/scripts/members.cgi How cool was that! What a flashback 😊
  8. Wow! I tried to find any tracks of the Seawolves many times, but never found this! Did see some comments on a user board by RADM Seademon and RADM LaBolla, and Ramius (from the SCX Team) some time ago, don´t know if you remember them. They were talking about putting together a group together again but I never got a contact back. I made a mistake, I was LCDR/CO for the Air Division, notice now that I saw some rankings on the page. That was back in 2000, so yeah rough to remember somethings.
  9. Nice! What fleet were you in? I was in the 17th fleet (688i H/K) as LT/XO, also as CMDR/CO of the air wing (Falcon 4), and CPL of a land unit (Ghost Recon), forgot which one.
  10. What I call tank cruising music... Red
  11. Yes, with Mr @Homer as VADM in The Seawolves.org 😉 Great times!
  12. Red2112

    Wargames

    Heros of Stalingrad (Matrix version) was/is more bothering then this newer LnL version in my opinion. Those adimn counters did get in the way of gameplay. I could understand it for those who did know how to play in the first place, but it was quite distracting to new players. Those adimn counters are used in the boardgame as reminders (Ops Complete, Overwatch ect.), so for players that knew and played the boardgame I guess it was normal to see. Was it really needed? Well the game should remind you of your situation maybe, but they could have done it in a different way (not with the actual admin chits). But again, they pretend to be port-overs of the real game, so I can´t blame that. The newer version dose a better job at this (smaller adimn chits), but then the dices are way to big! 😁 They are still en EA, so they might tweek some things to adapt to Steam users, which are not your avarage wargamers in any way. Personally, it dosen´t bother me that much. In away I sort of like it this way. Because I don´t like to just be moving virtual counters around, as if I was playing checkers. It´s boring when everything is being done for you, even the reading of resaults/tables ect. Move a counter, bang, combat result, move another counter, bang, combat result, and so on. Boring as hell LOL! I guess Iam more a chess guy. My mind thinks to fast in a system like that, which to me dosen´t make it much fun. You know recon here, think, move, observe, act, then rinse and repeat as needed.
  13. Red2112

    Wargames

    The "point" for PC wargames is set-up, work space, and time (real world), and you don´t have to worry about your cats, children moving your counters around, or things alike. Also that you can play against the AI, don´t need to go to a club, find friends to play ect. as well as play MP. Those are the main reasons Iam afraid.
  14. Red2112

    Wargames

    I get your point but... Some (myself) like to see the results in this type of *game, even more, some even want to see a side bar with more numbers like defence vs offence values or CRT tables. Why? Because some think the AI is cheating in the background, and/or has some sort of advantage. Not that it can do same while seeing the results, though they just feel more comfortable seeing result tables/outcomes so they don´t have to wonder why the combat result ended as it did. Why did that unit get destroyed? Well if you have the results (see them), you now know why. *Game: this is and meant to be a port-over of the boardgame. It´s not like Panzer General, Close Combat or anything similar, these are strategy games or hybrids, not pure wargames on PC. But Iam sure you already know that, but just for the record of why wargames on PC tend to show results in some form or matter. It´s like the replay cam on SB Pro PE, you see were /what shots landed were and the results, then everybody happy 😉
  15. Red2112

    Wargames

    Lock n Load: Nations at War Digital, platoon level (while Lock n Load Tactical is squad level) PC wargame. Less detailed then LnL Tactical but nevertheless fun... On sale 40% off core game: https://store.steampowered.com/app/1226000/Nations_At_War_Digital/ I play the board game (White Star Rising), but this is a good way to learn and/or decide if you like it. Or play multiplayer with friends. Red
  16. That´s great and good to know. Thanks. There was a user here @Los, that did just that with his group, cross-platform with other games. They even used wargames in between IIRC.
  17. I agree. It´s what some call a niche market, and similarly niche is the wargaming market too. There´s more pilots as you say, but not in a jet fighter world (DCS). The big chunk of simmer pilots are on a civil platform, of which I agree even more wil not have a interest in ground vehicles (maybe Farming Simulator 2019 ), or air combat tactics, I agree there too. What I think, and could be totaly wrong (with the DCS fans), is that maybe if those ground units would have more detail put into were you spend more time (office/interior), then maybe some of those that fly above would move to the ground from time, to time. Take for example Dangerous Waters, while most of the sub simmers jumped right into a Sea Wolve class sub, we slowly moved onto learning the P-3 Orion, and the Oliver Hazard Perry. Totaly different platforms, but as well detailed as its sub fleet in the game. In the end, you had alot of sub simmers that were enjoying the other platforms in the game and creating good and fun scenarios, when initialy most were sub drivers. They even added (although broken to a point) the multi-crew aspect to it. I agree it´s a difficult market, but DCS already has the platform done and has a good dose of a fan base in general of which is aware that CA exist. It took them a long time to fix the issues with the trees, which put alot of people off from the start. Just saying that with a bit of care, some "might" put more time into playing it. Personally I don´t think it can compete with SB Pro, but then I also think that if more effort was put into it, those that enjoy it and were looking for some steps above, would turn there heads to SB Pro. Same could work the other way around, If SB Pro could have a couple of (Apache/Cobra) of simultaed (In cabin) helos, with a fidelity of say Janes Longbow, some of those DCS pilots might try SB Pro and end up driving a tank or two. But again, small market for just the brave and hardcore players like us. Dreaming a bit there in the last part, but you know what I mean.
  18. Not everybody in the simming community comes from a real world counter-part experience. Actually, most of the flight simmers do so because they can´t afford a real world PPL, or never joined the AF, or got to be a fighter pilot. I started as a flight simmer, moved to sub/naval simmer, and not to long ago here with SB. Some simply enjoy simming milsim machines of which not everybody gets to do in real life. Some might like planes more then tanks or the other way around, but what is true is that, if it´s not there, and/or has some atractions to it, how is anybody gonna have any interest in it?
  19. So true. But I think that if ED made a effort to model there ground units in a similar way (Interiors, ect.) as SB dose, that might change some of those air heads thinking 😁 BTW, 20min. is what one spends in the lobby waiting for other players to get in, and then the later brefing. That´s IF someone dosen´t have a fit about ordnance and/or OOB used in the scenario, that would extended to a half hour more LOL! Aside from that, RECCE needs to find/scout the target before it can even lase it, and your SEAD or CAS would not be to far either (close to the no-fly zone). As I said before, the whole Idea of the scenario was to put in practise some Ideas and work flows, and see the end resault. --
  20. Thanks Marko. I´ll try, but I think Iam not the only one who would like to join the Grim Reapers, there well known so not easy to get into there VU.
  21. Count me in if you like. I have been trying the same (with my old VU) since Combined Arms came out. I even made a sceanrio so we could try JTAC Ops and get the feel for it (establish a flow doctrine) with a Kamov Ka50 and a Humvee Recon team (JTAC capable) on both sides. CAS for the Ka-50, IN infiltrate to eliminate OPFOR CP. It was a simple sceanrio to try the CA element between three-four units at most and explore there capabilities. The end resault was to establish a work flow and find any flaws/issues in there use and operations. You know how some folks are, if they find a obstacle while in MP, they soon have a s***fit! So the idea was to have a smooth thought out game experience, in other words, served on a platter 😁 Best Ka-50 pilot I had, and that knew the potential of CA moved to the US and never saw him again, and the rest were basically jet pilots that all they wanted was a ground target to shot at, so I dropped the project...
  22. Why bother if you don´t play it, and/or like it as stated in above post? Nothing is perfect, and we have what we have... More so, the core game is free and you get a couple of airframes to play around with, along with a editor.
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