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Red2112

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Everything posted by Red2112

  1. The lovely Anneke Van Giersbergen (co - Anathema)... and some Ozric Tentacles why not BTW all well here after yesteday´s incident´s in Barcelona
  2. Red2112

    Wargames

    It has repetitive game mechanics but relaxing Tech tree is different for each game so you can replay it if you like. Satellite Command http://store.steampowered.com/app/514670/Satellite_Command/
  3. Red2112

    Wargames

    More news... I really like this system, ASL sort of! I have "Heroes of Stalingrad" for PC from LnL/Matrix and PnP "Island Wars Deluxe".
  4. Well, DW is on sale alot of times over at Steam and other web sites, so you could always pick up a copy if you like. Mine is from Steam and I use the RA mod. I still have my CD copy of 688i but the CD won´t run on new systems so I had to buy the Steam version. You can get all three version (688i, Sub Command and Dangerous Waters) on Steam, they even put the whole bundle on sale sometimes for very cheap (€5) http://store.steampowered.com/app/1600/Dangerous_Waters/?
  5. When ever it´s ready will be more then happy to welcome it with in-mind to all the hard work put into it! Thank you for this status update!
  6. Last dive with Homer which was a knife fight, and I think RDML LaBolla was there too, and some others that I can´t remember now, Homer sunk my sub at +10 ROE with actives out of no where at a couple of hundred yards to my sub! Never even saw his sub on sonar to start with! Beware of this gentelmen and his know how of ASW! That was with Jane´s 688i H/K with no 3D view BTW. That was quite some years ago too... Sir <S>
  7. Red2112

    Wargames

    Can´t go throught it all (read it) as Iam off to sleep, gota wake-up at 5am... But, just wanted to say that Jeff has also worked with Scott Hamilton (Point of Attack 2), I knew the name rang a bell http://www.hpssims.com/pages/about us/Jeff_Lapkoff/Jeff_Lapkoff.htm Iam in the middle of some gameplay with "Gettysburg The Tides Turn", also a one battle game but at about $10. Still a great game and inovating design from Shenandoah Studios/Matrix Games... http://grogheads.com/aars/15860 Steam: http://store.steampowered.com/app/602510/Gettysburg_The_Tide_Turns/
  8. Thanks for your Insight Mirzayev, very helpful! Yes I also agree that alot of folks expected this to be something else, I also stated this from the begining in the original post.
  9. Red2112

    Wargames

    Might as well start a thread with regards to wargames, be it digital or board games. I´ll start off with a recent one in my library... DVG Phantom Leader for PC. Based on the original boardgame, and the solitaire "Leader" series of which DVG is famous for, this addition is for PC or iOS. A faithful adaptation of the original boardgame to PC/iOS at a fraction of the cost. As I have the "Gato Leader" box set, this one was a easy pick. It´s working for me on Windows 10 except for the online rules which don´t show up, but you do have help baloons on screen if needed. You can download the rules on PDF from the Phantom Leader Deluxe product page. Downside is you can´t change resolution but in this case/type it´s not that important. Might put up a video some day... DVG Solitaire digital games Phantom Leader rules set The smell of napalm in the morning... Cheers!
  10. Thanks Mirzayev! Some underwater pics would help with the heat wave here in Spain! I have "Atlantic Fleet" which sort of dose the trick, you kind of want to jump offboard into the cold sea to cool off Would you say that Cold Waters has replay value? Or would you replay the same campaign again? Don´t want to open another thread, although we could have a "wargames" thread Here´s a cool mini game and free (Prosim/Armchair General) "March to Baghdad Episode one"... http://www.armchairgeneral.com/marchtobaghdad Works just fine on W10, just don´t use the "Spot Report Log" option as it lags. Same engine is used on Battle Group Commander Episode One: BGC Espisode One and AATF (Air Assault Task Force). Care, Red
  11. Nice to see different "points of view" For more in-depth info regarding modeling/simulation used in the TSS series see p.334 of the manual (download in product page above). - Sandbox Form (Combat calculator) p.483 - Movment p.408 - Turn/pulse p.334 Personally I find this wargame/simulation in a league of it´s own, and as Ssnake stated, "Different designers, different design decisions", to me it´s that simple. A creator of something will always know it´s flaws, which means nothing is perfect, just different.
  12. Further testing on POA2 with regards to targeting... Seem that the "Combat Calculator" puts out decent numbers, Iam sure some of you here know better. Most data is from Janes source (see bottom comment window)... M1A2SEP >Target - T-72 @3.169m. (first report/FOW level 3)... LOS... First pulse (=15sec.)... Return fire from the T-72 (platoon to its left pop´s smoke)... End turn (4 pulses=15sec. each)... Result in one wreck (M1A2SEP) from 2nd platoon...
  13. Seems like good news for CW with the realism mod! See changes in the video discription and/or watch video. Mod link (Subsim) in the video discription...
  14. First part of my H.O.T. series LOS should be left as default which is 7.500m, more on that on my next video which will deal with weapons, DF and IF. Care, Red
  15. "Tigers on the Hunt"? I guess you meant "Tigers Unleashed", BTW Tigers on the Hunt is one that I really enjoy playing, It´s one of my fave´s, only grip is the key combo to select leader + squad(s) that get´s to me after playing awhile, hope he fixes that some day! Beside that, it´s a excelent adaptation of ASL and very challengeing to play. I understand what you mean. It´s not the first time I read a 250 page flight manual to find out later that the FMC on the damn $50 plane I bought is bugged, or just can´t capture a ILS for landing, just to mentioned some issues I have run into. These things will get anybody mad! Like above, quite ALOT in the flight sim world! Regarding Tigers Unleashed (TU), it´s quite stable at the moment, done a couple of scenarios (25 turns) with no CTD´s or pop-up´s. People say its more stable then POA2.5. BTW got another mail from Scott, we are just exchanging info for a fix now. My game play with TU today as Poland suppressing the choke point... I had a minor victory as Poland.
  16. Thanks for your confidence Mirzayev! Video up most likely before sunday, first part that will be. Just doing more reading and testing for now. Syrian Warfare, X-Rebirth, been there! I really wanted to like X-Rebirth! I liked the original X-3 (Terran Conflict/Reunion). Regarding Flashpoint, it´s a bit weird on my end, I don´t seem to like the ongoing exchange of shots while turns, which do last for a while. One thing is watching/reading a SITREP, another is watching pew-pew for 2mins! Same goes for Command Ops 2, same feeling. But I must say that PBEM is fun with FCRS.
  17. Thanks Thewood for your insight, I fully understand your thoughts and very much appreciate your warning indeed! You can say I have done my homework since last year, Gamesquad, DOW, some others, and Wodin is actualy Jason R. from "A Wargamers needful things" (see article above), and which I have recently been in touch with too over at the Matrix forums. Yes I understand this is old and folks are unhappy and/or spectacle about the whole deal. All I can say is, for one I have hope that it will end soon (official) and that I have spent WAY more money on flight simulation software that didn´t deliver what was annaouced and the dev´s are happy camping all over the place with no remorse what so ever! TU seems to be more stable, but then It´s quite understandable beacuse weapons are not as complex as in POA2.5, but yeah will just have to hope that it all get´s fixed, for the benefit of a good wargame/simulation for the community. Another article were Scott speaks out... Scott speakes to his customers artcle For anybody who decides to buy TU, make sure you download the update (replace files with the update v1.00.11 Beta n) and also download the"standard.TEC" v8 (version 8) file (TSS) and replace the original with this one in the TSS Data folder (HPS Shared>TSS>TSS Data). Care, Red --
  18. IMHO you have to have faith/trust in someone or you wont win a war by yourself, so yeah you could say that I have trust in Scott. If for some other reason things don´t work out then just think of it as if you had a bad dinner at a restaurant and lost $60 on a meal! It´s not that I want to convince anyone, Iam sure we are all grown up here and can make or own decisions. Iam just sharering my likings and adventures with all of you in a subject that most of us here like. Either way, here´s a article that his friend Jason put up on his blog at the begining of the year... Tigers Unleashed Article Aside from this, Iam glad your liking what your reading so far Mirzayev, that´s alot coming from you, but in a way I thought you would like it, it would be hard not to if you like CMANO. I still haven´t got to the part were they talk about leaders, just went through the first 81 pages so there´s isn´t much I could add there, but as I said, glad your liking it! I will be doing some more reading and playing today beacuse I want to have things quite clear before I do the next video as I don´t want to mislead anyone with my comments. More to come so stay tuned if you enjoy this... Thanks for your comments Mirzayev! Good care, Red
  19. Just got a mail from Scott Hamilton about an hour ago. He is looking into it, but overall he seems a nice man. Willing to help and fix things, actualy the "Tigers Unleashed" seems to work a bit better (I bought that too) and Iam sure he will find a solution for POA2.5. I played 27 turns today till I got that error (Exception EEFACE) and he seems to kind of know what could be the problem. Scott has been working on both TSS titles all this time, just hasent shown till lately as he is a one man band. TU was updated in 2014 and POA2.5 two months ago. The problem is that once you try POA2.5 the rest of games just don´t stack up to it, at least for me. Regarding realistic results, if you read the manual you will soon see that FOW in this game works both way´s, you are the CO in this game, not a TC, so the SITREPS that get to you might be late at times, that means that for example if your last SITEREP was 4mins. ago, you don´t really know exactly were your own units are (they could have moved 2mins. ago) till you get another SITEREP of those unit(s). You can even set-up coms networks in this game, be it wireless, fiber etc. gear must be the same between units too in most cases for the network to work, and I only red the first 100 pages I´ll keep on and let you all know how it turns out or if any news as soon as I know, Scott has to get back to me so news will be in short... Care, Red --
  20. A fair warning... Been doing some more playing and at times the game freezes with a external exception error pop-up. Sent some mails to Scott but no reply. Let´s hope they fix it, and not 4 years from now! So anybody thinking of pulling the trigger on this one, be it at your own risk! I will still try to do some videos on it but with a fair warning added... Care, Red
  21. I have my Futaba radio with recharged battery´s ready For the UAV that is...
  22. Yes, others have said the same, although you do have Air/Sea units aswell in PoA-2, I just havent seen them yet, but if you look at the "Weapon Sys" list (PDF) on the HPS Simulation site, you will see Airframes and Vessels on the list. Iam afraid I can´t tell you how they are implemented in PoA-2 yet, as I havent encounterd any units of that sort yet. Regarding learning curve... To be honest I havent really dove into it 100%, Iam just reading the manual when I have a chance and playing around with some mission, but this is my evaluation so far... - Compared to CMANO and taking into account that Iam using the "novice" setting while playing, which limits quite alot of options/decisions in the game, I would say that this is more realistic then CMANO. Its also easier to grasp at first hand without really needing to dive into the manual. Obviously you will need to scan the manual at some point, but almost everything of the game is self explanatory so you can easily start tinkering menus/options or what have you in-game and see a result of some sort. Of course there´s more depth to it all, but that dosen´t stop you from beeing hable to do things and play. In CMANO, either you see a video, read the manual, or the thing just stares at you, or you make a mess and waste a bunch of "dolores"! - It´s different to CMANO also in the sence that it´s kind of turn based, you have your report phase which in a way is a SITREP for the CO (the player) so nothing is happening in real-time except when the report phase/combat phase is going on which is simultaneously for both sides. I find this kind of neat, as it gives you time to think and read the SITREP before you make a decision, after all in this game you are the CO! In a way It´s similar to "Tac Ops 4", but this is just more hardcore! So yeah, I think you will like it. Also I just found out that weather effects your balistics in PoA-2! It´s not a click fest either, which I like that, it´s a thinking man´s game! I have last nights Kanium game to upload which I´ll do tonight most likely, then I will start the first part of a series on PoA-2 called "H.O.T.". Now don´t you all start thinking bad! It´s stands for "Hands On Training" So if you Like Mirzayev just stand-by for my next video and I will show more PoA-2 in a "expert mode" and with actual gameplay. Either way, while I was playing/trying a mission I was thinking you would like it! It´s like a miniature SB without all the 3D stuff and in "top-view", actualy you could replicate our missions with all the included gear (units) in PoA-2 --
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