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imdancin

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  1. Sorry know this topic is a bit old, but what about the use case of simulating an opponent that is using drones for observation and fires spotting? I have some mission ideas where the opposition has UAV's up to observe and call fires on the players, but right now I would have to join the red team and do all of that myself. When playing against the AI in a coop mission, there's no way to have an actual man in the loop on the enemy side. I can fake it by having red UAV's fly over fire missions I set up myself to trigger when players go to certain areas, but it would be cool if the AI could do this on their own.
  2. I guess if we're looking for more opinions on this issue I'll throw mine in. I've made SB missions off and on for a few years now for a friend group and some of the most fun I've had is using the RCL techie and its janky hand cranks. However, its always a tough sell to my friends to get them to play vehicles with manual traverse due to nobody liking to mash the arrow keys. I think we would have had even more fun blasting T-55s and running for the hills if there was a mouse/joystick control option for the RCL techies. As Apocalypse said, I think we still would have had plenty of panicky good times if mouse controls were an option as long as the traverse was still realistically slow. Everything is a compromise, and in my opinion mouse controls would better replicate the effect of a real crew using hand cranks for those that don't have the real things. Edit: Misread the dates on this topic as being from January of this year. Still, happy to add my opinion even if the thread is old.
    This and the movement to contact mission are excellent intros to tanking in SB. I'm getting some friends together for organized games and these missions will be great for knocking the rust off and getting newbies in the groove. If you don't mind me asking, what's your roadmap for this doctrine-focused series of missions? If you think you need any more beta testers for this series I'll happily volunteer.
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