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  1. Yeah sadly this hasn't worked, nor is the Map tools, will have to troubleshoot this tomorrow, if I can't get this working then @Mirzayev will have to take over.
  2. Hey if im standing in for @RooksAndKings I am going to need the map, as I don't have it, can anyone point me in the right direction.
  3. I'll take either A66 or B66 (depending on manning, I don't want an entire Mech COY to myself).
  4. @Ssnake I think @Mirzayev puts this best.
  5. Wish: please add a pre-set graphic for axis of attacks (and other larger symbols), this will allow me to quickly assemble plans instead of having to free hand draw, larger graphics. Many thanks!
    This is an excellent small scale scenario which pits the player controlled balanced company team against an enemy dug in around a small urban environment with an attached military compound to the South-East. As per usual I will avoid talking specifically about the scenario to avoid spoiling the action but I will attach an image of my general plan of of attack. The time limit of 90 minutes is generous enough to allow a methodical approach while stopping the player from taking an unreasonable amount of time for a deliberate attack on an enemy strongpoint. The timer incentivises the player to continue to press the attack and to obtain the dominant position in overwatch of the objective. The scenario provides the player(s) with a balanced M1A1 + M2A2 combat team with attached mortar and supply platoons. Off map artillery is also present in guise of 155mm tube artillery which provides the bulk of your pre-planned fires and is best employed against the objective and to fix the enemy in place. The terrain featured in this scenario is a dune heavy desert - this rolling terrain provides plenty of interesting opportunities for manoeuvre, but be aware - the enemy have many surprises for you as well! It is important to be cognisant of the fact that the enemy are equipped with ammunition which is capable of destroying the M1 at combat ranges. The advantages you will be leveraging are high accuracy, lethality, and superior sighting systems (thermal sights are a major advantage). Overall, I highly recommend this scenario. It provides an excellent introduction to company sized manoeuvre against a dangerous enemy while not overwhelming the player with massive scale or large opposition. unknown.png.url
    Excellent COY(+) UK team in the attack. The scenario is well balanced around a present day UK force in the attack on a sizeable 'Donovian' (Russian style) defence. The enemy AI is scripted to be highly reactive making it a good challenge for repeat attempts or to ease you into dynamic decision making at a manageable scale! This would be an excellent small scale COOP session or a slightly longer more thought out SP experience. I will now briefly describe my experience avoiding spoiling the surprises found in the scenario. My overall concept was to make contact with the enemy main defensive effort before using fires to suppress them while simultaneously fixing them using one line of attack while breaking through on the other. This worked well despite the well scripted ENY making it difficult to simply steam roll the enemy! I fully recommend this SCE to anyone looking to test themselves in a manageable environment while not possessing total overmatch in regards to combat power. (plan shown in image)
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