Jump to content


  • Content Count

  • Joined

  • Last visited

About oscar

  • Rank
  • Birthday 06/19/1981

Recent Profile Visitors

1,666 profile views
  1. Nevermind. I found out that you must load the height & terrein files in the map editor first. Thanks anyway👍
  2. I downloaded a scenario that required installing a height and terrain file. But after finding the correct map in Windows 10 (C: Programdata/esimgames/steel beasts/maps. But it only contained a theme map and the height and terrain file were missing. I tried making the maps myself and insert the needed files, but to no avail. Am i missing something here?
  3. Awesome. Since im back into SBP id love to give it a go. But ive looked in the single players scenario and even multiplay section. But the scenario is nowhere to be found. Not even the old scenario. Did you even uploaded the scenario in the first place i wonder?
  4. Awesome to know people still play my scenario. I should make a comeback and make more gunnery range scenario,s. a while back i was working on a NTC gunnery range that still needs to be finished one day...
  5. Nevermind. I seemed to have figured it out.
  6. I also tried to make a purple event and setting it to : Destroyed friendly forces anywhere > 1 and tied it into a blue mission end. I was hoping that if I killed a civilian it would trigger a mission end. But it doesn’t seem to work.
  7. Ive tried making a purple event after placing 4 civies (poor bastards lol) and setting the event : personnel > 0 members and linking it with a blue mission end/failure. But after killing the 4 civies nothing happens
  8. Yes but in the events you cant really set blue, green, or purple. Its all based on individual callsigns. Only box that has side colors is in the bottom to set enemy, neutrallity or friendly. Wonder if j can trigger the event to make them hostile when shoot purple. There should be an option to set sides in the editor also. But cant seem to find it.
  9. Hey guys. I’m working in a couple of interesting scenarios at the moment and to spice things up I’m adding non combatants. The thing is I want the mission to end when you kill a civilian. Most things I got figured out. But instead of failing the mission is you kill a civie and designating every single Callsign in event, trigger and condition department, I like to know how to tell the editor to just let the mission fail if any of the purple non combatants are killed. Its would save me a lot of time since I want to add a certain amount or non combatants. And it would be a total pain in the ass to set every single unit in the controll logic if killed..
  10. Ok guys many thanks! I,ve got another question though, can someone please explain how to make a simple scoring formula for a tank range scenerio? The Vanilla tankrange scoring seem interesting.
  11. oscar


    Yeah the suspension animations are the best ive ever seen in a tank sim..
  12. How can I set up have random targets at different areas for a new tank range scenario I’m working on?
  13. Fair enough. It was just a suggestion which came to Mind when playing with the RWS capable vehicles
  14. I was wondering if the RWS systems will be available for the M1A2 and maybe Leopard 2A5/6 at some point in the future. Some vehicles like the Mrap and other lightly armoured vehicles have the option to be equipped with these weapons stations. I would be kinda cool if we could have those on the Abrams to simulate the M1A2 SEP2/3 for example
  • Create New...