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ChrisWerb

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Posts posted by ChrisWerb

  1. 29 minutes ago, Lumituisku said:

    I love the recoilles rifle really much.  it is a wonderful addition to game.  I do wish though that, truck version of it would have another version with bigger 4x4 truck for offroad.  This Tojosa  doesn't seem to do well on off-road. :(  but the m113 version is awesome.  ❤️   

    I'd like it on some of the in game 4x4s, but the M38A1C jeep would be ideal for many, many countries. Also the M79 monowheel mount in dismounted format and, in an ideal world, the Austrian towed carriage.

  2. I have just been playing with the BONUS EFP submunition projectile, IEDs as a surrogate for the Swiss PSD-75 pre-positioned demolition/cratering device and the M40A1 recoilless rifle. All are absolutely fantastic! Thank you very much for adding all of these to the game. They really add to my enjoyment.

     

     

  3. OK, I understand the abstraction thing :) I doubt it's trained practice to shoot through foliage with HEP, but odd things happen and if you came across a bunker covered with light branches or you had run out of APDS-T and you caught a T-54 behind some foliage at close range, I'm guessing you would probably choose HEP over HEAT.

     

    Late edit: SB always makes you think. I just had an M60A3 run out of all other ammo and shoot WP at an enemy tank. Nothing much happened, but it's an entirely realistic thing to happen that I had never considered!

     

  4. Hi there. I've had a few instances of HEP from an M60A1 when it hits small branches etc. I though this type of round had a base fuse and would only activate after an interval that allowed the warhead to flatten against the target. Something fairly substantial other than steel or concrete, such as hitting solid earth,  would still activate the fuse, but not a twig, for example.

  5. 35 minutes ago, Gibsonm said:

     

    If you are doing a rearward passage of lines / crossing a Battle Handover line, your barrel wont be locked in the cradle which is reserved for admin moves only (usually on a truck / rail car).

     

    It will certainly be over the rear deck / at 6 O'clock but it will be free to move and engage tgts as required.

     

    I returned to edit the post having thought of that, and you'd already picked up my error.  Instead can we please just have the ability to set the turret to train to rear (not locked there) for transit?

  6. Hi guys.

     

    A few months ago, I set up a Swiss Cold War Defence Facebook Group which does pretty much what it says on the tin. You (or at least any of you who find this arcane subject interesting) are all most welcome to join!

    https://www.facebook.com/groups/687242395509711

     

    After my pleading with him for a couple of weeks, my friend Walter set up an excellent Austrian equivalent which is slowly taking off.

    https://www.facebook.com/groups/495917868493348

     

    Steel Beasts gets mentions on both, of course!

    Many thanks

    Chris

  7. 5 hours ago, DK-DDAM said:

    also world of tanks and war thunder has nothing to do with tanks... all it is, is arcade..

    A friend described it as "Super Mario with tanks" :)  I have to fess up to 15 kills with a German TD, but the Stug III rather than the Hetzer (this was quite a few years ago - I haven't been near WoT since I got SB). 

  8. I know it's been said a million times and that it's not a primary focus of SB, but just making infantry participation more realistic in a number of ways would greatly add to the enjoyment of SB. I'm going to post this just to keep the dream alive :)

     

    1) Infantry fighting positions of varying degrees of hardness and permanence, with and without overhead cover. Also to house support weapons. Also the ability to internally reinforce houses with sandbags etc.
    2) Varying degrees of concealment settable for all infantry in all positions.
    3) The ability of infantry to pop up, shoot, for instance an anti tank weapon, and pop down again.
    4) Covered movement between alternate firing positions.
    5) The ability for one infantry unit to carry more than one type of AT weapon (yes, this can be worked around, but it's a bit of a pain).
    6) The ability to directly attack tanks with explosive charges. thrown mines, RKG-3M type weapons.
    7) First person ability to shoot any infantry weapon.

    8 Rifle grenade use to be not only first person

    9) Anti materiel rifles - also first person capable
    10) Snipers to be opened up to non high value targets.

    11) In my dreams, Swiss M1954 20mm LAA cannon and 9cm M1950 and M1957 and 10.6cm M1958 AT guns.

    12) Flare illumination, both white light and IR.

  9. You can partially get around the AI/cooperation EW problem by simply giving each mini suicide drone a counter so the first drone attacks the first drone it finds and drone No 100 the 100th. Something like this was done with the Brimstone air launched ATGW many years ago - the missiles have an algorithm to prevent them going after the same target but do not network. 

  10. Time to fess up! How many of you boot up Mission Editor and just take one of the hyperrealistic vehicles on a spin around the gorgeous maps? I never tire of this and particularly love watching the realistic suspension movement over the improved "bumpy" terrain and the clouds of dust vehicles throw up out on the savannah. I love to set up improvised firing ranges watch tanks shoot and the dust they throw up too - a lot of time, energy and love went into making that experience so visually and audibly realistic. I get that "new car feeling" everytime I see the start menu appear on my screen. No other sim or game has ever made me feel this way. 

  11. 1 hour ago, Apocalypse 31 said:

    As someone who constantly manages projects....yep. I think the joke was widely missed.  

     

    Hedgehogs image depicts (as a joke) how most project management planning timelines first appear versus how most projects get completed....for those with no f**king humor around here.

    I really enjoy the snarkiness, toxic masculinity and Type A behaviour that prevail here because I don't get them in my highly feminised and PC working environments. I love the humour too :)

    PS: If, as I suspect, the Australian taxpayer footed the bill for SMArt to be added to SB, then many thanks to gibsonm and the ADF presence here for the upgrade! 

  12. I really love everything you've added (late edit: the top attack 155mm projectile was top of my wish list!) !  Can I just ask if the "target fixation" bug has been fixed for the Spike series missiles and whether you have had the time to randomise the points of impact of the image seeking ATGWs a bit so that Spike doesn't almost always fail to kill the T-14 and the Javelin almost always kills it?  My testing (lots of it) found that Spike always hit from the same vertical angle whereas Javelin always hit the same physical point on the enemy vehicle regardless of the azimuth from which it was launched.A bit of randomisation would go a long way. Even if you could just fix "target fixation" that would be terrific.

     

  13. 17 hours ago, Breakthrough7 said:

    Did I say anything about off-map artillery? That's a rhetorical question, no I did not.

     

    The mentioned Fire Support settings affect on-map fire support asset behavior. 

    Sorry Breakthrough. When I first read your post, it didn't have the bold bits in it and it just said "generate" which I took to mean called for. I didn't realise you meant generate organically.  Again, looking back at your edited post, I see you had the same result I had and your explanation is extremely logical. Thank you!

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