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Everything posted by Skybird03

  1. CPU for SB 4?

    I have an i7 8700K and an Asus 1080Ti OC. Potent combo, except of that Microsoft messes with it... . Whether you go with 1080 or 1070 depends on whether you plan with or without use of VR. If you go with VR, you want reserves. As much as you can get. In case of opting for a 1080Ti, indeed consider the OC version of it by Asus. It not only has a deeper bite :D, but also stays cooler, tests that I read one year ago told me. Cool, eh?
  2. Virtual Reality support?

    Like a tank that lost its tracks, this thread is doomed to not get far.
  3. Wargames

    Hear hear!
  4. Wargames

    Oh, thanks for the memories! I played these ones excessively back in those years, beside Assault series , Gulf Strike, Aegean Strike, 2nd Fleet, 6th Fleet, and Flight Leader. Still have them, though stored away in the basement. It were good times back then. And many things indeed felt better. And we were younger.
  5. Virtual Reality support?

    I recently tested X-Plane 11 in VR, which has its VR in an early demonstration included (they consider it to be pre-Beta). To my surprise, it worked much better than I imagined. In small planes with a limited amount of buttons workload, it works better than in a big airliner, however. There is good potential - but also the limitations are clearly shown. Some of the current ergonomic deficits however are already confirmed to be adressed. If somebody thinks about the pros and cons of VR in SBP, X-Plane is a good demonstrator to test one's expectations. By concept, their handling philosophy is brilliant. I provide a link to an explaining text that may give you a first impression of how it works. They base on that no other hardware than the two VR controllers should be used, and I tell you - this way it indeed works best, better than mouse better than joystick, better than HOTAS. The typical vulnerabilties of VR when needing to handle a complex, button rich environment, can only be ergonomically avoided by going all the way. And that means in SBP this would need FULLY interavtive onboard stations in tanks. Every button that is needed for sim funcionality, must be fully functional in the graphical interface. A redesign of so many, many vehicles, that means. Plenty of work. Also, X Plane demonstrates better by experiencing it in VR than a thousand words what prevents VR in SBP the most. CPU power. While the small, simple planes run smooth in VR, a Boeing 737, not even on the complexity level of PMDG's, brings even my brandnew very fast system - an i7 8700K with Asus 1080TI-OC, to its knees in frames. The Cessna flies with medium settings in grapohics options, the 737 even with lowest settings does not really give joy to fly. With the many LOS calculations needed in SBP, I think with present technology you simply can forget VR in SBP. Not even mentioning once again the distance-blurriness problem and the lacking resolution. Technically it currently is not possible, I think, not in the private consumer market segment. It would be way to expensive. Just increasing the resolution in headsets does not help either - you need the platform power to support these many more pixels in resolution. I think some people here underestimate that. Anyhow, here is the text on how complex cockpit handling in VR must be done, at least imo: https://developer.x-plane.com/2018/01/interacting-with-x-plane-in-vr/ And here, the paragraph on "Controls and Manipulators", especially where the explain how their yoke works. http://www.x-plane.com/kb/x-plane-11-20-vr-beta-instructions/ It makes an awful lot of sense of how they do it. The only other way that is reasonable is to have limited cockpit controls and then having them all on your external game controller you use. That is why racing sims with a hardware wheel are the genre of choice for VR, no other major simulation genre works better in VR, not counting exotic, brilliantly working gems like Eleven Table Tennis or such that have no cockpit needs at all.
  6. Extraordinarily bad bug in Intel CPU memory management

    Gaming seems to be mostly unaffected, and desktop users probably mostly have little to fear. It is server centres that may face headaches over performance drops, and certain desktop productivity tasks. I want Intel getting sued for releasing their brandnew 8th generation CPU although knowing since many months that it is affected by this hardware misdesign as well. It is not a continuation of an old product line, but opening a brandnew one although knowing it is porked. The only valid option would have been to delay the release and rework the hardware design. Kick their balls for this betrayal. I read that at least one CEO of Intel has sold all his Intel stocks except the legal minimum already in early November.
  7. https://www.theregister.co.uk/2018/01/02/intel_cpu_design_flaw/ A fundamental design flaw (a Kernel memory vulnerability) in Intel chips of the past ten years has caused a security vulnerability at the very lowest, most basic and most hidden level of the architecture that Intel cannot fix by themselves. The workaround is that operation systems, both Windows and Linux, need to apply rewrites for the Kernel that will soon be distributed via the OS' usual patch distribution channels. The fix comes at a hefty cost for some, older Intel chips may be threatened to lose up to 30% of performance, with newer chips said to get away with lower losses, as low as 5% - but a loss nevertheless. The Linux fix seems to also adress AMD chips, but it is unclear to me whether that is due to a newly revealed weakness in AMD chips as well, or is just a precautionary measure. If in the coming weeks you observe a loss in performance in your systems, this likely is the explanation. A reply to my warning in another forum claims the issue affects producitvity work more than gaming.
  8. Oh. Credits to you. Woody's site?
  9. Virtual Reality support?

    Demands coming form their military customers, can be pricetagged by eSim accordingly (as long as they have not already been covered by past contracts). This then would allow eSim to assess whether they have the capacity to carry out the order or to refuse it, or what it would cost them to enable themselves to cvarry out the task. We gamers probably cannot offer than ammount of financial incentive. Our share in their income is most probably too low.
  10. Virtual Reality support?

    As Ssnake said: it won't happen. He may change his mind one day, but I think that time is still several years away. Many years, most likely. If ever. Just saying. Just to motivate you to control your enthusiasm. eSim is no game developer, the focus and contract obligations that really pay for their bills demand them to set different priorities. Small expectations - small disappointments. Big expectations - big disappointments. No expectations - no disappointments: just the cozy feeling of having been right.
  11. Virtual Reality support?

    As Ssnake himself already said, they would need to redo all the interiors - and this for a studio of their size. Quite a task. While technically it is possible to be done, I do not really wait for it to happen.
  12. Virtual Reality support?

    Rumours say 4k displays could come to VR in late 2018 already, both HTC and Pimax seem to work on them. What that would mean for image quality imporvmeent you can see in the second (anmated) illustration in this text, pretty much at the top. https://vr-world.com/htc-vive-2-neue-virtual-reality-brille-2018-4k-display-samsung/ There would be a clear improvement, if this illustration is real, and still, at large distances it still would prevent you from seeing as tiny details as you are used to pay attention to in SBP when triyng to scan for the enemy. Already zoomed in by binos or tele-optics may work, but the bare eye trying to spot the turret of a IFV hiding between trees 1800 meters away? No way. I am not convinced that games will be the driving force behind the future success of VR, but its possible, and I am quziote certain that VR this time has come to stay for sure. Eventually display and lens technology will have advanced that much that the issues SBP now would have with it, will be no more issues at all. But we are not yet there. Two years minimum, I guess. Since the industry' course for better displays seems to be certain, i recommend to go with cheaper VR sets now if now is the time you want to dive into it, namely Oculus. It costs 450 Euros, compared to 700 Euros for HTC's base pack. That way your loss is smaller if you go with a later headset again in two or three years, depending on when 4K will be available for the price of today'S Oculus. Becasue now that I hgave one set, I have no intention to spend more money on a new one then what I have spend right now: 450-500 Euros. IMO Oculus also has the better image quality over HTC. In how far PC specs will be tackled by higher resolution VR sets, remains to be seen. I expect to see that the minimum specs for gfx boards needed will rise and minimum cards that now work will no longer work with the new ones. Probably only today'S higher end cards will be sufficient.
  13. Virtual Reality support?

    Adding to why current VR is no suitable for SBP: VR images are blurry, compared to monitor picture quality. The deeper you look into the distance of the virtual space, the blurrier it gets. I just have started with VR, and for the purposes I use it for, I LOVE-LOVE-LOVE it. But VR does not work with just everything in games, simulations, software. A TC standing in the turret and looking at the landscape trying to see an enemy 1 km away hiding in the forest, most likely will see nothing there, just a green blurriness. With today's consumer VR technology and displays and used fresnel lenses, VR in SBP simpy will not work well. You will see sufficient detail in the imminent vicinity of the tank, and at 10-15 meters you maybe even will be able to read written letters on signs, if they are big enough. Planes in IL2-Battle for Stalingrad stand out from the blue background of empty sky, but are so featureless at ranges beyond 100m that you could not identify them, and at a kilometer they start to dissolve almost, still - IL2 and VR works well if you switch on labels. But a tank at 1 km, and not having contrasting background behind him, but the cluttered green and and brown and shadows of the ground - no way to play this reasonably. The resolution of the displays would be okay, its is the fresnel lenses that widen the perceived field of view and also move the virtual image "away" from the eyes that do the damage here. The display sits two cm or so before your eyes, but the lenses project it in such a way that the focus the eyes adapt to is roughly an arm's length away. As long as you need to do this by Fresnel lenses, I see no escape from the tradeoffs in image quality. You could do it by prisms or such things, I assume, but that would increase the size of the box on your face, and its weight. Beyond that, if you have a beefy system, try VR. Used with the right software stuff, it is a BLAST and a real game changer like there has been none in the past 20 years or so. Racing sims are not what they used to be to ma anymore. Google Earth VR is a wonder of beauty and amazement. The free demos Air Car and Robo Recall show what is possible to trigger in physical reactions in people. That I start to sweat and breath a bit heavier when playing table tennis with natural movements shows how convincing the illusion can be (I even suffer the same mistakes I did in reality). And what amazes me most is: they managed to have almost zero latency times. No latency you could notice. How they did that really would interest me. I never had a computer - including my new and extremely fast current one - with such low latency times, not a single racing sim where there is not a minor, unobstrusive, but perceivable delay between movement of the FFB wheel, and the virtual wheel in the game. In Oculus, moving the paddle or racket or golf club: zero latency that would be perceivable to my eyes.
  14. Worrying security issue

    A general warning that I currently set up on the three or four forums I frequently read and use. We all may have heard of the possibility to install malware and snoops already in factory, in ROM-stored drivers for HDDs and so forth. Any scanner you later install , would not be able to detect it. This scenario here, that seems to have turned real now, is a privacy and security nightmare. Worse it cannot get. Say hello to Minix. https://www.networkworld.com/article/3236064/servers/minix-the-most-popular-os-in-the-world-thanks-to-intel.html One may be tempted to assume that one is safe if buying AMD instead. But who said that those who set this up for Intel, have forgotten that there is AMD as well...? ;) ;) ;) But they want to kill cash money and force us all to set up our wealth and "money" in digital format. Yeah, they want that. Think about that next time you get your plastic card out. And learn to get some doubt on that you really act so clever when doing it. You compromise much more than just cash money.
  15. CPU-type for SBP?

    After 7 years on duty, my system's hardware starts to signal me that it wants to be put to pensioner mode. I plan to replace it in the forseeable future. this has benefits (more performance, VR an option - I do a lot of racing in Assetto corsa), and also drawbacks (Windows 10 and its technical support and privacy disaster). Obviously, playing the kind of stuff I like on Linux is not an option. I now wonder. Usually, in the past 20 years I always bought "one generation behind", which was proper economics, I got good performance but avoided the hilarious costs of newest, latest stuff. My current CPU is a proven i5 2500K, a CPU of almost legendary status. But I probably want to get a taste of VR and for that need obviously a beefy CPU and GPU. Also I take into account that this will be my last gaming PC I ever build, so it has to last, technically, and should hold some performance reserves. Another 7 years of longevity are my minimum expectation. That leaves me wondering about SBP. I plan to go with either a it 7700K, or a Ryzen 1600, something in this range. Currently I am in waiting mode for the new 8th generation intel CPU, namely the 8700K. First benchmarking from a couple of days ago shows a small increase in single core performance, and up to a 50% boost in multi threaded performance compared to the 7700K. Now I am wondering: what kind of software is SBP, what does it mostly base on: single core, multi threaded cores, or GPU anyway? Is it even already 64 Bit? I also wonder whether waiting for Coffee Lake really is worth it, because the socket still may be 1151, but needed are new chipsets Z370, which are only compromised Z270, but mainboards with the really needed and all new Z390 Anandtech recently listed as not being available before second half 2018, I think I will not wait this long. The intel have an advantage in single core performance, the Ryzens have an advantage in multi threaded performance. The 7700 is known to get very hot, and it sounds as if 8700 will not solve this issue. The medium future will probably belong to games benefitting from multi threading, but that must not include simulations of the type I prefer, from SBP over FSX to DCS , the latter two are absolutely not interested in HT. The Oculus as an example also does not benefit from HT, it is recommended to have HT switched off (it costs frames). So, from a strictly SBP point of view, what kind of CPU does SBP benefit from? Can it make use of HT, or is it just one core using anyway? Are their known pros and contras for intel or Ryzen CPUs with SBP? I suppose a GTX 1060Ti, 1070 or 1080Ti as GPU is sufficient.
  16. CPU-type for SBP?

    I expect delivery of my new system in 10-14 days. It will be an i7 8700K and 1080TI, due to VR preparations for some other titles. The thread on a benchmark scenario is from summer 2016, is this still actual, is feedback still wanted? I could provide some data in 3-4 weeks on these specs then. "Es froit sich wer." :)
  17. CPU-type for SBP?

    To be clear, I did not disagree with your described outlook - and desired outcome/trend -, it all makes pretty much sense to me what you said. Regarding these future trends, you probably are right, I tend to think in the same direction. I only disagreed a bit due to the fact that game developers since years have not even made use of multiple core architectures that as a matter of fact already were available. And that leaves me wondering how long this new trend will take to realize in material, in software outcomes on a wide front so that it indeed becomes "mainstream". I do not believe that now that Threadripper is coming, they all start to do simulators for 16 threads only. It could very well be that the full transition until a new "mainstream standard" will take the full technical lifespan of a computer rig: several, and not few, years. And yes, Win X cannot be avoided on new hardware, I tried to install test installations of W7 on two different Sky Lake notebooks, using those usual recipes of how to inject USB code into the installer medium to get it even starting the installation properly, and two or three other things to bypass non-recognition of hardware, but I failed in both attempts. That is in parts due to technical incompatabilities or non-recognitions, in parts due to MS having formed alliances with hardware producers to have them building in needless hurdles to prevent old Windows being installed on new platforms. Like Intel now demands new chipsets Z370 for the 8th generation of intel of CPUs (they use the same old socket 1151...), with the Z370 only unlocking a >>needless<< block to run with the new CPUs, because the Z370 else is nothing else but a Z270 - but Asus and others can sell new mainboards for this reason. The really new chipset unlocking the CPU in full will not be available until second half next year: the Z390. I think dual systems or dual boot is the way to go these days: one Linux system for emailing, browsing, shopping, work, text writing, photo editing, database storage, and one WinX system as game launcher where nothing personal and private is being done with or stored on, with the options set tight and privacy options being shut down as much as possible. (Even then you still can get knocked out or negatively affected by the shabby KB updates Microsoft has started to force-infest people'S property with, which Microsoft now acts with as if it is not peoples' property, but Microsoft's property: they do not accept users' "No" as a No anymore). All privacy cannot be protected with WinX, even a totally sealed Enterprise version of W10 still extracts almost 2000 variables that in one way or the other compromise the safety of private data and try to profile the user, and phones them home. But a "game console" cannot reveal more about me than my steam account (I even buy stuff for steam or load up the wallet via Linux), and what games I play. Any profiling beyond that is not possible, when I do not use that system for anything more than launching a game. I still do not like W10 for principle reasons and the foul policies of MS, but I can deny them the intended full scale of their wanted intrusion. Its not all good in Linux land, there are problem like hardware and driver incompatabilities, but still - it is so much better, safer, faster and stable than Windows ever has been - or will be. Certain software I principally avoid, for privacy and safety reasons: Google, Adobe, Microsoft, Facebook, Twitter, Java, and the likes. There is this nice quote by Snowden, and he has it very right: "Arguing that you don't care about the right to privacy because you have nothing to hide is no different than saying you don't care about free speech because you have nothing to say." Thanks for the replies, I appreciate that you took the time.
  18. CPU-type for SBP?

    Thanks again for taking the time. I do not know the CPU business landscape, but I followed the controversy around Microsoft's porked Get Windows X (GWX) campaign and the loss of competence in their ability to maintain Windows functionally in a technical manner closely since over two years, it led me to turn all non-gaming computer activities to a second system with Linux, and run Windows 7 only as a game launcher, not having updated Win7 since two years. If Microsoft can run such foul, rotten business practices, then why not others like Intel as well. But, lets face it, quadcores are around since longer. Your argument was that because Intel hindered the release of multicores, developers saw no reason to develop for multicores. Still, quadcores are available since years - and still the overwhelming majority of developers, especially sim developers, do not make best use of them, if they even use more than one car at all. Intel'S policies cannot have anything to do with that, or not? Its more that developers shied away from the increased workload, or had no idea how to make use of the additional potential of 2 or 3 other cores. Finally, you said "x CPUs x2", to refer to Hyperthreading. I think that is a bit misleading. Its not as if by magic and miracle the number of cores get multiplied by two. That would be like claiming a CPU capable of multitasking, could multiply the workload it can get done in a given time. It doesn't. As I understand it, HT compares to a desk worker on a swivel chair, and sitting between two desktops. He works on one, until he interrupts work on that table because he needs to wait for a form coming in, or waits for a telephone call. Where a normal CPU now would just stop and wait, he turns around on this swivel chair and starts working on the other desktop, until either he gets called back to the first one, or sees his work on the second desktop interrupted by some needs he has to wait for, he then swings back to the first. As I understand it, the gains are not that he does twice as much work, but that he does not waste time anymore with needing to wait repeatedly within the workflow - instead, when he gets interrupted with the task at hand, he then simply does something different so that that task gets completed earlier as well. Isn't that the net gain of HT? This also explains why HT can even slow down work with software that is not optimized for HT. It is as if the guy on his swivel chair spends more time with turning back and forth, than it would have consumed in time if he would only have sit at desktop 1 and waited until the event he waited for actually has happened.
  19. CPU-type for SBP?

    Thank you. ;) I take from it that currently SBP is more a single CPU software, and the use of HT still is some time away. Games as a general thing do not interest me that much anymore, my sim/game interests are more specific. It seems from there I may want to go with single CPU performance. The Oculus (cheaper than the Vive) is said to benefit from having HT switched off. So I am really not that sure about my needs for HT, at leats not at the cost of single CPU performance. But as you said, nothing about the future is certain. I only have a doubt on that HT will become relevant all that quickly, when considering how long it has taken for quadcores becoming a "standard" today - there are still many dualcores out there, and the number of games that indeed and for sure use more than just one or two cores, still is very limited. HT nevertheless got hyped already when I bought my current - now obsolete - CPU in 2010. Seven years later, HT still has not manifestated itself as a standard, it still is relatively rare. Even my beloved Assetto Corsa is not really optimised for HT. Some people report frame rate increases with HT, others say they loose frames if they do not switch it off. For older sims like FSX or Falcon 4 one could clearly say that they were quite CPU heavy, and that the CPU was more important than the GPU. DCS until today cannot make real use of HT, and uses 1, at best 2 cores only. ArmA3 also does not have any use for qudcore, not to mention HT. It even runs slower with HT left on, I read. Is it the same with SBP as it is today, is CPU power more relevant for its performance than GPU (what I assume)? Or is SBP more hammering to the GPU than to to the CPU? I recall that I once knew stuff like this ten years ago :), but that was not SBP version 3 and 4, and the recommended specs seem to have grown significantly since then.
  20. What are acceptable losses?

    But there have been plenty of other, smaller wars, conflicts, asymmetrical wars, low intensity wars, etc. The historically proven biggest and most lethal weapon of mass destruction is not the hydrogen bomb, but is the small caliber firearm: pistols and automatic assault rifles. "Quantity beat Quality. However Scientists were valued nonetheless." Until a certain treshhold, quality can compensate for disadvantageous numbers. But only until that treshhold, and not beyond. For example I never believed that the techncially superior air forces of NATO in the 80s would have been able to maintain air superiority in the sky and at the same time be useful in a ground pounding role as well (considering how many multi role aircraft there were that would have been deadlocked in a role of interceptor). Mike Spick, a British RAF pilot who in the late 80s and later became known for illustrative books and guides to military aircraft, wrote that in a 1-on-1 situation, Westenr fighters of course could maintain upper hand against old Mig-21s and -23s, but there were also more modern fighters emerging like the Su-27 and Mig-29, and Russian missiles can easily keep up with Western designs, today as well as already in the 80s. Iraq 03 was tried by Rumms-ins-Feld to be turned into a demonstration of how little troops are needed to pacify a whole country the size of Iraq. We know how that megalomaniac overestimation of oneself has ended. Hugh numbers have their very own charms. Last but not leats becasue you are more able to sustain losses without being threateningly affected. Some author many years ago was able to show that the loss of a single British fighrerplane in any of the Gulf wars already translated into a measurable and numerically expressable negative effect on the British economy and national wealth. Better exmaple is the Royal navy, a shadow of its former self these days. Losses in the falkland war were critcal, but could be digested somehow, ione could carry on after frigates and transporters got exocetted. Today, that navy admits, that would be impossible. There are simply not enough destroyers and frigates left in active service. Stanislav Lem once wrote in an ironic book about the near future - our present that would be - that in "the 21st century" the American air force would consist of only three aircraft. They are so expensive to build that they never fly and are considered unusable in any war, for the loss due to enemy fire or accident of just one of them would mean a too high loss to the state's wealth and finances. Recall the one single F-117 the Serbs were able to bring down? Remember how many F-22 originally were planned to buy, and how the number shrunk every every three or four years, until the joke of a number today? Then, there are the new British aircraft carriers and their originally wanted numbers of F-35 - and the number as it is now. LOL.
  21. What are acceptable losses?

    War is comparable to, maybe is a cultivated "art form". It has formed its own manners, arts, rules, ways of behaviour, rules and laws, dress codes, do's and dont's. Man cultivates it. Much like a hunter cultivates a certain way of hunting and forming a life form or a social event around it, think of hunting in England, or Germany. War doe snot only rise from rational, causal needs, it also arises from desire of some. Many live by rules of military codices and manners even at peace, voluntarily follow it most of their lifetime, hold it in high esteem. If this way it is part of human nature, what I think it is, you would see innovation and change in its tools and ways to think about it comparable to how hunters buy more rifles than they practically need, for they like to collect them, and buy newly invented stuff and rifles, although the prey stayed the same and has not adapted to the old rifles at all. The old saying says "War is the father of all things". Maybe this is how that saying is meant: its part of our nature. We go to war for causal causes and rational considerations, as well as irrational ones that cannot be proven valid (relgious motives for example). Some even turn so fanatical that they do not mind voluntarily martyrizing themselves in war. The war is the cause they follow and focus their life on. As a culture, war and military has tremendnous influence on all other human art forms: prose, painting, composing... Its part of the human nature.
  22. What are acceptable losses?

    Just weeks ago I finished van Crevelds' "Pussycats. Why the rest keeps beating the West, and what can be done about it." He focusses on five main chapters: helicopter-parenting the young, civilizing the soldier, feminization of society and discrimination of male characteristics, overconstruction of inflationally boosted amounts PTSD diagnosis, an finally the infantilisation of society and politicis and the accentuation of rights over duties. Very frecommended reading in this context. And politically most incorrect. He had to publish this book in his own bookshop, he found no publisher willing to expose himself to that Flak that is to be expected in answer to it. Already earlier, some of these things got touched upon by him in "The culture of war", and John Keegan also added - early - to this discussion with "The history of warfare". Keegan and Creveld were friends, but had different views on the origins of war. For Keegan, war is - like the mainstream argument says - a continuation of politics by other means, there is a rational causal cause for it. For Creveld, war is an inherent characteristic of human nature, a feature that characterizes man as being actually human. He therefore doubts that war will ever go, even if all rational and causal reasons for it get successfully eliminated. The erosion of Western fighting spirit in the name of claimed civilizational superiority also gets dealt with by David Engels: "Le Déclin : La crise de l'Union européenne et la chute de la république romaine, analogies historiques." (in German as "Auf dem Weg ins Imperium"). He is able to show that a comparison between the present and the Roman example is valid, and shows stunning similarities. I used to compare the EU and the degeneration of our order of values in the name if infantilised single interests and morbid self-destruction to the fall of Rome after it already had split and could no longer keep away the "barbarians", but the far more precise comparison is to the era of the Marian army reforms and the turn of Rome from a republic into an imperial order, under August. - There are vital lessons to learn from us, and many of them connect to the theme of the West being psychologically unable to fight or even just defend itself. Especially here in Germany this trend is excessive. Thats why I do not blindly believe in the argument of technological superiority that Captain Colossus raised. You can be technologically superior, and still loose to a band of lightly armed farmers and shepards. The factor behind this gets taught at the NATO college in Brussels under the label "War demographics", and the name to mention here is Gunnar Heinson. He established the socalled "war index" (and youth bulge theory) that compares the number of male 15-19 year olds to the society'S male 55-59 year olds, and shows the correlation between the aggressiveness and expansive behaviour of this culture/society. A war index of 1 means there are as many male youngling as there are male elder. A number smaller than 1 means there are more old than young males. Germany for example has a war index of 0.27, which means there are four times as many old ones than young ones. The probability that Germany engages in a war of aggression, is almost nil. However, lets see the hotspots of the world today, he recently mentioned Afghanistan. When the Americans started to intervene there, Afghanistan had a war index of I think 4. 4 or 4.6, there were more than four times as many young ones as there were old ones. During the conflict of the past decade, this index temporarily rose to over 6. Later it dropped again to some 4.7 or 4.8 I recall by memory. This is why despite the growing effort by America to win in Afghanistan, the enemy became stronger and stronger and got back in numbers. While winning field battles, the wars in Iraq 91, Iraq 03 and Afghanistan were strategic defeats, and very major defeats, turned into by politics and clueless acting. Heinsohn says that wars against a country with a war index over 3, are extremely difficult to win, over 4 you realyl should think three and four times before starting a war, and beyond 5 it is a hopeless cause almost. The US until today cannot get done with a loose gang of medieval barbarians with light weapons and improvised equipment. The Bundeswehr at the same time, as Creveld laconically reminded the reader, delayed the delivery of it s new IFV Puma again due to concerns that some exhaust gas could reach the cabin and have an effect on the forwater of pregnant female soldiers. Eh, what...??? I think if such concerns worry an army, then it really has some serious problems with its self-understanding, and I cannot image how any enemy should take such an army serious or be afraid if it, thinking twice before striking at it. Personally I am more concerned about he possible shark problem in the Berlin Wannsee.
  23. What are acceptable losses?

    Acceptable losses in war? Those minimum levels you cannot avoid in order to secure your objectives, while - and this is sometimes overlooked - maintaining the capacity and reserves to carry on afterwards, as long as needed. Ignoring the homefront and public opinion thing. van Creveld would argue that the West today not only is unable to defend itself against a determined aggressor, but it is even unwilling to stage a fight in self-defence. " According to a survey conducted by international research center Gallup that asked ‘Would you fight for your country?’ the citizens of Europe already have their white flags ready to wave in the event of a war. In the great Germany, only 18 percent of people say ‘I would fight for Germany.’ Twenty-nine percent of French, 27 percent of English, 21 percent of Spanish and 20 percent of Italians said they would fight for their country. " Its bad when a people has no means to defend itself, but it is hopeless if people even wonder why they should need to want to defend themselves, and their freedom.
  24. http://www.telegraph.co.uk/news/2016/11/05/uk-military-intelligence-issues-warning-over-russian-super-tank/ It seems one is leaving the phase of just looking down on this Russian play-thing. However, also this: But if the West lives on tick and on grounds of a forged, paper "money" system, why shouldn't the Russians use the same trick? Its not as if you need to pay material assets with real value these days. Wahsington prnts money, when it needs some. Europe increases credit volumes, if it wants more. Everybody spends. Nobody thinks of the consequences. The party must rage on. Cleaning the kitchen - what, we have a kitchen...? BTW, the Kremlin since years buy physical gold as if there were no tomorrow. Which in a way is right, seen from a fiscal-political point of view. What I mean, is this: "money" is not the arugment to claim that Russia could not get the tanks it wants. Just consider the debt levels of Western states, and realise that all Western nations practically are bancrupt. It cannot be? It is. Its just that one day the kettle will blow up and fly around our ears.
  25. Again, on Assetto Corsa (your impression on Aventador SV)

    Cannot comment on driving the real Aventador, but it is one of my preferred cars in AC, and I just come in here to support the claims on how unbelievably good the driving experience in Assetto Corsa is. The simulation may be a bit rough around the edges: the presentation is not optimal, the race events are lacking life, the AI currently has some issues again and some sounds are bad while most are okay and some are good. But at the core of it sits the drivign experience and the pohysics, the handling, the way it feels, and how it calles the physics of reality into simulated life, and here is where Assetto Corsa is not one amongst others, but the current king on the hill. The porojection of power by the nAvenbtador can only be described as "raw". Elegant, handable, yes, dont get me wrong. But its raw, brutal force when you kick the pedal. Unbelievable. You feel it even in this sim. You kick the pedal and your mind delays thinking by one second or so. Thats how long it takes until your thoughts catch up again with where your car is. And thehn the braking. Like Bunjee-jumping and the rubber at almost maximum stretch and your face just a meter away from the ground - what you then think, you may think here. With said 1 second delay. :D The physics guru of Kunos driving the real Aventador, and comparing it with the sim's version (he holds some racing license in reality, thats why they often allow him to drive the real things). The similiarty is stunning. https://www.youtube.com/watch?v=d1m4pwjfHV8 "No espresso for a month for me, I'm done." :D For best race presentation and atmosphere and the benchmark sounds in the genre, go Raceroom Racing. Its he most underestimated racing sim on market currently, with superb track pool available. The business model is not everybody's liking, however. Still, taken for itself this also is a superb package.