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Chaosduck7

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  1. ahh thats a shame. IMO thats whats really missing from this game. For example, a matrix game called Armored Brigade has an awesome mission generator that lets you classify the enemy force type (Mechanized, armored, infantry) , pick an area on the map and it generates an appropriate enemy OOB with random objectives and such.
  2. Can we expect new editor features? I would love a way to easily generate a random battle or scenario without manually placing units.
  3. Awesome, thanks! So the unit "value" such as tanks being worth more than anything else is only relevant for scoring purposes? What do you recommend as a capture event trigger? Im thinking of using "If operational enemy forces in zone X are < 2" but I also dont want it to turn into a "hunt the remaining unit that you cant find" mission.
  4. Say most of my missions are gonna be some variation of "Capture Objective Alpha, Beta and Charlie" What is the easiest and most efficient way to make it so that once those zones are captured , the mission ends? And what is the best way to define to the game logic that a zone is "captured"? Im probably gonna stick to capture the zones missions for the forseeable future as they seem the most versatile. Thanks!
  5. Is there a reason you cant drag and drop a bunch of your units and give them all the same waypoint? Like have them hold the formation they are currently in but just move together? That would be a nice quality of life feature to have
  6. Wow his vids are pretty good. He definetly seems to enjoy the single player side. Way ahead of you lol. I got the month license and have been playing almost every day. The core game/sim is great, its just the lasting content im worried about.
  7. How fast do new quality missions generally get uploaded on here?
  8. Sorry for all the topics, but at 120 dollars I really wanna make sure this is worth the purchase for me so I wanna gather all the opinions i can. So im wondering, do you guys who play single player find there are enough user made scenarios for you to enjoy? There obviously is a finite number, and some of them are probably poorly made (no offence), so do you tend to replay some of them? Does it feel different when you replay them? Do you ever get to the point where you wanna play some steel beats, but youve already played all the good ones out and you are just waiting for someone to make something unique? Or do you guys find that most of your playtime comes from making your own scenarios and playing them?
  9. Question, when you use "Spawn if" and have a random variable, what is the "New" option? I know the game spawns like 62ish random numbers from x1, x2, x3 ....etc. So is there any purpose to selecting "New" instead of one of the x variables? Is it just a straight probability independent of the x variables that the game creates?
  10. Mostly random patrols would be great, especially for infantry or light vehicles like technicals. For the big guns like tanks and such, I would probably stick with manually randomizing the spawn points myself with the "jump to end if" logic.
  11. yeah so it seems like no mater what, every interval it will keep spawning units as long as the maximum number has not been met. I see what people mean when they say its meant for civ traffic Its kinda a shame because its great for infantry. They walk around like they are on patrol and they shoot at enemies.
  12. I had it set at 50 units to spawn every 10 seconds. I dont see an option to just make them all spawn at the same time, i guess the only way is just a continuous spawn of some sort? edit: sorry i meant 20 units
  13. hmmm i just tried it but it always keeps respawning the ones i kill I tried setting a time limit to stop spawning, like 5 minutes but after the time is up, it actually removes all the units it spawned.
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