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Splash

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About Splash

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  1. Understood. I guess a better question I could have asked was whether cata is publishing his deltas or allowing them to accumulate as unpublished deltas.
  2. At the risk of, as Twain said, opening my mouth and removing all doubt ... Have you tried "save as existing" since freeing up disc space? Maybe I'm not understanding your method exactly, but it sounds like you're creating a new delta with each save? I can understand how that would let you return to a certain earlier "save point" if you're unhappy with a series of changes ... but wouldn't it also create a bunch of very, very large unpublished delta versions on your drive? I've been experimenting with modifying a map (leveling all the roads, changing bridges, flattening
  3. Wouldn't be the first time eSim introduced a bug with a new update. 🤣
  4. There is a phantom object (possibly a jerry can?) casting a shadow on the M113a2 ATGM. It goes away when shadow mapping is lowered/turned off. It appears on most iterations of the vehicle but not all -- which is why I suspect it's one of the random stowage items.
  5. Yeah, the new dustoff effects in 4.250 are sweet. Picky Me would like to see them for the duration of ground contact. They appear on landing and takeoff, but disappear if the chopper idles on the ground. Probably a resources/framerate concession?
  6. I reported the bug because I noticed it while working on my own FISTV skin and thought it might be an easy, if temporary, fix since the installation already includes a legacy track file that does work with the model. I got the impression that it won't be fixed, though, considering that the model is due for a rework. Indeed, I was apparently working parallel to you, unbeknownst, based on the same inspiration. You uploaded a fine skin, so mine (pictured in the linked bug thread) and its brown-dominant fall version will remain in my mods folders for my own enjoyment -- and possibly so
  7. Looking forward to the update. Here's what we could have now-ish if the M1064 and FISTV used the existing, low-rez "M113track.dds"
  8. Yeah, it's an ancient model and overdue for a facelift, and there are so many "more important" things to deal with ... but ... just in case no one has mentioned this, the FISTV track texture is miss-mapped. It uses the same texture file as the Bradley (M2A2track), which doesn't fit, as seen in the attached view. It seems to this novice that it would be an easy fix, since there is in the textures/woodland folder an old file of similar vintage (m113track.dds) that does fit the model. (I tried it). But this is not really a user moddable thing since altering the M2A2track
  9. AAAARRRGG! I've been working on a FISTV skin, off and on, for a couple of weeks now. You beat me to the draw! 🥺 These are very nice, though. 👍
  10. I voted, but it's really a tossup for me, and there wasn't a "meh" choice. It's always nice to see new platforms added to the sim, so I voted for that one ... although there are so many now that there are dozens I've never used beyond loading them up on an empty map for a look. While I think more infantry AT weapon playability would absolutely be useful, I have zero interest in seeing rifle sights included, so I couldn't vote for that as presented. I don't mean to discount those who do; everyone's entitled to their preferences. The recurring calls for rifle
  11. I think that one's on a lot of wish lists. Including mine.
  12. Understood. What about abatis? These are (in SB, anyway) typically used to only block a roadway. They can't be breached but must be maneuvered around. Handy information to have reported by the AI scout.
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