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Splash

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Everything posted by Splash

  1. As above, in SB you can modify textures (skins), but not models.
  2. No. In SBProPE, only the skins are moddable, not the models. This is a texture for the "Uniform1980US" Infantry model. The firearm is modeled and textured separately. Without looking, I'm not sure which flavor of M16 the US1970 nationality uses. If it's the A1, you could conceivably rename and install this skin in that mod folder, as the two use the same troop model (but slightly different normal maps). The obvious downside would be that vehicle skins would be Seventies rather than Eighties. As for me, I prefer to "squint harder."
  3. Oh, and to further flesh out your knowledge of all things TrackIR, check this link: https://www.steelbeasts.com/search/?&q="Track IR"&search_and_or=and
  4. Search seems to work better for me. Check this link: https://www.steelbeasts.com/search/?&q=TrackIR&search_and_or=and I use it. Previous posts linked above will cover all the salient points as to how: Including making sure your TrackIR list of games is updated to include SB; Reprogramming your TrackIR profile so that it doesn't conflict with SB's use of the Function keys; Starting the app before starting SB; and Selecting TrackIR in the Controls dialog.
  5. Version 1.0.0

    31 downloads

    This mod upgrades the interior control panels in the crewable Leopard 1 series of tanks in SBProPE version 4.379. Resolution of the texture has been increased from 1024 to 2048 px, and all text and some of the graphics have been reworked. The gunner station in the SBProPE Leopard 1 shares some of the same control panels with the Leopard 2. So, to complete the upgrade, I highly recommend my earlier texture mod "Leopard Interior Panels 1.0.0", available here:
  6. Splash

    UN Marder

    Version 1.0.0

    15 downloads

    This is a United Nations skin for the Marder 1A3 in Steel Beasts Pro PE. Made with the eSim Games template. Included is a new decal file.
  7. Version 1.0.0

    18 downloads

    This is a crewman skin for United Nations tanks in SB Pro PE. Use of the texture requires editing in the SB Mission Editor. Detailed instructions are in the included readme file.
  8. Version 1.0.0

    15 downloads

    This is a United Nations skin for the Leopard 2A4 main battle tank in Steel Beasts Pro PE version 4.379. It will also work in earlier 4.0 builds, probably most 3.0 builds, and until eSim releases a model upgrade for this tank. Included in the package are a turret roof file (for the commander's unbuttoned view), a decal blank (necessary to nix the German markings) and an interior file (which updates/fixes some issues on interior commander and gunner panels).
  9. I had a similar problem awhile back with Alt+F12. Turned out to be a GeForce Experience overlay issue. Could you have something similar going on possibly? (Other software hogging that key combo?)
  10. @Gladiator(911) Made one awhile back. Available at the German site.
  11. Thanks. Hey, I recently ran across a short vid of an example at the RAAC museum in Puckapunyal that has what looks like -- based on the few other photos I've seen -- maybe velcro strips for attaching camo netting to the front half of the vehicle. Do you think that would be a worthwhile detail to add to the skin and update the upload? The attachment strips, not the netting.
  12. Splash

    Coming soon

    We probably have differing interpretations of what a "texture template" is. For me -- admittedly a novice hobbyist -- it's typically a Photoshop (.psd) file with multiple layers separated by color, shading, dirt & weathering, etc. ... for example the other texture templates provided by other eSim artists in the "Vehicle Templates" download area for community use. From these, a modder could paint, say, a different camo for the texture, retaining other useful artistic details. What you've uploaded are several what I call "skins" or "textures" ... completed .dds files ready for use in the sim. They are, of course, excellent skins, and I would encourage anyone who wants to, to use them. But, just so there's no misunderstanding, my pack includes my own edits of the game textures to match the German, West German, Dutch, Canadian, Danish and Australian vehicle skins I've done. Doing this involves a single-color camo .dds skin (green or desert) from the sim, changing the dominant color to an alpha, and painting my new camo under the now-partially-transparent original. It can be an imperfect process and requires some fiddling but usually yields pretty good results. Having the artist's layered PS template, of course, eliminates the need for that workaround and yields a much better result. Admittedly, I could be missing something here. But thank you, nevertheless. 👍
  13. Version 1.0.0

    28 downloads

    This package includes seven skins for the Biber bridgelayer in SBProPE. Denmark -- A higher-resolution rework of the stock default skin; I did not alter or include the stock eSim bridge skin. [Can be placed in dk and dk 2010 folders] German (NATO camo) -- Includes matching bridge plus decal file with markings. [for de folders] West German (Gelboliv) -- includes matching bridge plus decal file. [for de 1980 folders] Netherlands (NATO camo) -- Same as German, including matching bridge, but with Dutch markings. [for nl folders] Canada -- Includes color-matched bridge with decal file for markings. [for ca folders] Generic Woodland -- Uses stock green bridge (not included); no markings. [for possible OPFOR use or proxy vehicles for other nations] Generic Desert -- Uses stock desert bridge (not included); no markings. [for any desired nation on desert-themed maps] Available for download separately is an Australian AVLB. For the vehicle skins, the 10-year-old, low-resolution texture template has been enlarged from 512 to 1024 px, with additional detail added from eSim's more recent Leopard 1 templates. The bridge skins are repaints of the stock green texture.
  14. Splash

    Coming soon

    Ok. Well, never mind, then. 🙂 I've completed the ones I intend to do.
  15. Splash

    Coming soon

    That would be great. Thank you.
  16. Splash

    Coming soon

    No video for this one. Since I had already invested some time in upscaling and detailing the Biber template for an Australian version, I decided to offer several more flavors in an upcoming package. They will include: German (NATO), West German (Gelboliv), Netherlands (NATO), Canada, Generic Green, Generic Desert Tan, and a rework of the default Denmark skin. Some will come with matching bridges and decal files painted by me; others will use the available stock bridge textures. Here:
  17. Thanks. Missed that one.
  18. Version 1.0.0

    23 downloads

    This is a repaint of eSim's "Biber" bridgelayer as an Australian Defense Force AVLB. While the bridge itself has received a detailed model and texture upgrade, the vehicle model (as of version 4.379) remains one of the oldest in SBProPE. Using the pre-2013 eSim template, I doubled the texture size to allow for sharper resolution of the camouflage pattern, and added some detail from the more-recent Leopard 1 vehicle texture templates. The included bridge texture is a repaint of a stock eSim skin.
  19. Splash

    M270 MLRS

    Version 1.0.0

    25 downloads

    This modification applies MERDC camo to eSim's M270 multiple launch rocket system in Steel Beasts Pro PE. It would be appropriate to units deployed to West Germany in the early-to-mid 1980s. The skin was made by editing Roguesnake79's stock texture.
  20. Splash

    Missing themes

    Thanks! What I was looking for, and more. 👍
  21. Splash

    Missing themes

    I seem to have lost all of the map themes from the C:\ProgramData\eSim Games\Steel Beasts\maps\themes folder, with the exception of three self-created/edited themes. I did recently uninstall the SB Legacy Maps Installer, thinking I had no more use for it. Would that have wiped the eSim themes from the folder? Whatever caused me to nuke them, I'm sure it's an easy fix. Is there an easier way short of a full uninstall/reinstall? I tried re-running the bundle installer for the last patch, but it tells me my installation is all there and up-to-date. All I want back are the various eSim-authored themes ... the exact names escape me, but there were various Arid, Mountain, Desert, Summer, Spring, Winter, Snow, etc. themes.
  22. Splash

    MERDC Humvee

    Version 1.0.0

    21 downloads

    A re-skin of the eSim SBProPE HMMWV in MERDC camo. Liberties were taken, since the "Humvee" didn't arrive on the scene until 3-color NATO camo was the norm, but it could make a nice OPFOR skin, or as US1980 if you don't mind the anachronism.
  23. Well, don't be too quick with your praise. 🤔 I sort of went down a rabbit hole there. With my second post I probably should have deleted or re-wrote my first one. Another day, a little more clarity (I hope), let me rephrase what I believe happens. The steps from the 3.002 Release Notes are not necessarily inverted, as I thought. But it's kind of misleading. And that might be because version 3.002 was several years ago. It does, actually work that way -- when there is no relevant nationality folder within the relevant seasonal folder. But the presence (or lack) of said nationality folder also plays a role, and is why your particular action didn't yield the expected results. Picture this: 1 My Documents\eSim Games\Steel Beasts\mods\textures\{current environment}\{nationality} 2 C:\Programs\eSim Games\Steel Beasts\textures\{current environment}\{nationality} 3 C:\Programs\eSim Games\Steel Beasts\textures\woodland\{nationality} 4 C:\Programs\eSim Games\Steel Beasts\textures\{current environment} 5 C:\Programs\eSim Games\Steel Beasts\textures\woodland Note the red text in step 2. The sim looks for that folder. A lack of this folder in the installation results in the next step (3) being followed. The presence of this folder in the installation (but no relevant texture) results in a jump to step 4. Beyond that point, if there's no file, I think it zigs back to step 3 and then step 5, but I'm not positive. I can't really test it without making my head hurt or altering files, and I think it's time for me to climb out of the rabbit hole and step away from it. In summation, you can kind of see this whole theory in practice with the desert folder. Note the ru2020 folder. No textures in it, but It's presence directs the search next to that base desert folder rather than taking the early sidetrip to woodland/ru2020.
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