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Everything posted by Splash

  1. I don't personally recall a "single click" method, but this can be done by selecting the vehicle units in the map view (shift/click or lasso with mouse), right-clicking, and choosing "set unit type."
  2. Splash

    Belgium Pack

    Correction of a typo in the readme: The sim's stock AT (Austria) skins for the Dingo, Iveco and Pandur were modified, not AS as written.
  3. Splash

    Belgium Pack

    Version 1.0.0


    This pack contains skins for vehicles used by the Land Component of the Belgian armed forces currently in SBProPE (v4.167) -- the Dingo 2, Iveco LMV, Pandur I, Piranha IIIC and Unimog truck. Also included are ambulance versions of the Dingo, Pandur and Unimog. They are intended to match, more or less, the stock eSim skins for the DF90 and DF30 vehicles.
  4. Splash

    Snow Tracks Pack

    Version 1.0.0


    This is a package of textures adding packed snow to most, but not all, of the tracks for tracked armored vehicles in SBProPE version 4.167. This is intended to give a more realistic effect when playing missions in snow-covered winter environments. Some examples:
  5. Version 1.0.0


    A Naval Infantry PT-76B in camo and markings of the Russian Federation's Baltic Fleet, 1992. This is a mod/repaint of the stock eSim skin, with some additional detail to the crew compartment. Done by request, it's an unusual scheme based on a photo, scale modeling profiles and some conjecture. Free prize inside.
  6. Feel free to change them as you like for your purposes. I'm afraid the results might be less than visually appealing because of the crude method I used to modify the original eSim textures. (It was a few years ago when I knew less about such things). Each additional saving and compression of the file creates graphic artifacts -- or color pixelation. Some might overlook it, but it bothers me to see that. For that reason I'm a little reluctant for them to be re-shared widely. If @DK-DDAM chooses not to offer a skin, I'm considering trying one myself in the future. I have another project I want to tackle first, though.
  7. The two models have differences notably in the engine deck, rear, and front glacis. So a skin made with the older shot template will have abnormalities if used on the newer, crewable shotkal. You're very welcome to use the skins (they still lack the bridge rating). I'll PM copies, rather than submitting to the downloads section.
  8. I posted this in the screenshot thread once. What happens when you forget to set the parking brake on a hill:
  9. I did this a few years ago for my own use, tweaking the green on the UK skin and doing some cut-and-paste work to make a matching skin for the noncrewable Centurion model. Plus adding some decals. I'm sure DK-DDAM could fashion a better, proper Danish scheme. Hopefully he has access to the Sho't Kal template; the only one I have is Dejawolf's template for the original Centurion ("shot").
  10. Splash

    M60A3 ID Placard Removal

    The sim does actually load additional spare roadwheels that do show up as you've seen. (And I get them, too). However, the missing ones noted are when the sim wants to use a roadwheel as a round placard holder. No placard = blank space. But it's pretty rare. Only about once in 20-30 iterations in my testing. Enjoy!
  11. Splash


    Read and follow the instructions carefully.
  12. Version 1.0.0


    This mod removes (or more accurately, makes transparent) the Unit ID placards that appear randomly on the SBProPe M60A3 main battle tank. Follow the installation instructions enclosed. By copying the files to the appropriate folders, the mod can be used to remove the placards from the M60A3 of any nation. According to my testing, this mod affects only the ID placards and front bumper number on the M60A3, leaving intact the other various stowage items that appear randomly on this tank and many other vehicles in SBProPE Version 4.167. No guarantees are made regarding future updates of the sim. One known issue is that a spare roadwheel rim may appear (rarely) on the bustle with a transparent center. I might update the mod in the future if I can figure a workaround for that.
  13. Version 1.0.0


    The Leopard 2A6 in Finland camouflage. Included is a winterized version because, well, Finland. This repaint uses a modified version of Dejawolf's Leo2a5GE template. The Leopard 2A6 in SBProPE uses the Leo2a5GE skin. My custom skins for Finland armor crews are also available separately in the Infantry & Crewman downloads section.
  14. Splash

    Removing decals

  15. Version 1.0.0


    This is a simple modification of the stock eSim texture for US 1970 infantry. The only change is to substitute the helmet cover. The sim's default green "leaf" pattern helmet cover became an icon symbolic of the Vietnam war. It was reversible, however, to this pattern, which was intended for arid, fall or winter (non snow) environments. (The U.S. Army, at the time, did not have an issue combat uniform specifically for such terrain). The camo patterns, collectively, have come to be called the "Mitchell" pattern.
  16. Looks to me like the blank decal file in the patch may have mistakenly been named "Austriandecals". By the way, if anyone would instead like to have a UK-style bumper number on their faux Scout instead of nothing, I offer the attached alternative file. Ulandecals.7z Also, since eSim went to the time/trouble of adding a UK texture, it would have been nice to include a roof texture (UlanTurretHi) to match. (grumble)
  17. Version 1.0.0


    The Desert Battle Dress Uniform (DBDU) for SBProPE's "US 1980" infantry model introduced in version 4.1. From Wikipedia: "The six-color desert pattern entered service in 1981 at the same time as the woodland BDUs and would be worn in limited numbers by U.S. troops taking part in the biennial Bright Star exercises in Egypt during the 1980s, and by FORSCOM peacekeepers assigned to the Multinational Force and Observers in the Egyptian Sinai Desert, but was not issued in large numbers prior to the Persian Gulf War." That doesn't mean you can't use it in "what if" scenarios. 👍
  18. The file structure is there. It's in the mods folder. However, the mods stormrider_sp refers to are for the us1990 troop model (with the kevlar helmets). I wouldn't be opposed to working up a version for the us1980 model, because although it saw pretty limited deployment, it did exist from what I've read. If the sce is set in the late 80s, I'd suggest just using us1990 as the camo. You get the same MERDC desert vehicle schemes, and could use stormrider's or my six-color DBDU skin, or just keep the default MARPAT-like camo.
  19. Submitted to the upload gods.
  20. Version 1.0.0


    A fictional/generic winter camo for heavy snow environments. Fits the US1970, US1980 and DE1980 troop models in SBProPE 4.1+ Two versions of the face file are included -- one with balaclava and one without.
  21. Like this? Can't vouch for the historical accuracy, but I could put it up as fictional and/or generic.
  22. That's pretty petty. He's done more than change a color layer in the template here.
  23. Zero, if the lack of a UK texture is all that's stopping you from using the a2G with MG3 as your proxy, PM me. I have a solution. 😉
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