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Everything posted by Splash

  1. Thanks. I've been saving without mip maps all along. I've tried no compression, DXT1, DXT3 and DXT5. My DDS plugin for GIMP doesn't offer a 4 bpp | no alpha option, only an RGBA4, which was another fail. I've been using RGB8 -- though I also tried RGBA8 once with no luck. Converting the image to 4 bit in another app just seems to lose all color detail. You sure it's supposed to be 4 bit? The original seems to be 8 bit.
  2. I'm trying update/rework some higher-rez Leopard interior graphics based on some outdated files in the download section. Specifically, the works by Hase. A problem I've encountered is that while I'm able to upgrade the various illuminated button labels by modifying the "changertexture.dds", doing so causes a loss of the displayed telemetry. I've tried several approaches, all unsuccessfully. I'm hoping someone at eSim can clue me in to the necessary export settings for the file ... or perhaps another modder has already cracked this nut.
  3. Tried. You do appear to be able to set the formation for a battle position (Hold/Defend/Guard) waypoint, but regardless of the formation set, a platoon fans out into a line formation upon reaching it. They follow formation orders at a Stay waypoint, as the manual says.
  4. The 2A4 has a gunner as of 4.357. Evidence in the posts and pic above. It, the 2A6Ma2 and Leopardo2 have the gunner crewman modeled now. The 5's and the 6 don't, which is the odd thing since the 2A6Ma2 uses the 5/6 model and view for F7. If I'm not mistaken (might be) the current 2A4 is of similar or older vintage than the 2A5's in SB.
  5. I had the same problem with the map. Querying for it in-game or entering 8baa3d95-7289-4af4-8548-a7346a2ad505 in the Transfer Manager brings back "Package Not Found." I looked in my maps/packages folder and found I already had a map with the same name: Kouvostoliitto Finland 50x50km, a delta of Kouvola (50x50km) [autocreated base]. So I did the "Replace Map" function in the Mission Editor, and it loaded and looks fine. Is it possible maybe the author has used an edited version of the Kouvostoliitto map ... saved with the same name but now with a different UID? The scenerio is looking for a different UID than the Kouvostoliito map on my drive. I don't know the UID of the version offered as an attachment by the OP above, but, as I said, the one on my drive, part of the original installation -- UID 41537f18-8f1f-4f1c-bc2a-60dfd1e4cd62 -- works when I use that one instead. Don't know if I'm missing any edited differences. I haven't had a chance to play the .sce yet.
  6. OK, for anyone who might prefer a more "mature" vintage of concertina wire, I'll attach the file below. Unzip it and copy the file into any or all of your seasonal mod folders (woodland, winter, desert, autumn). Put it alongside -- not within -- the various nations subfolders. If you want to go back to the shiny stuff, just remove or rename the file. Before using, ensure that your combat engineers' tetanus boosters are current. 😏 Concertina.zip
  7. In the first screenshot of the Boxer above, the roll shows the rust. For comparison, unmodded:
  8. What do you think? Too much? Too little?
  9. Sounds like the sort of thing I might do. 🙂 Will take a look at it when home from work.
  10. Splash

    BM27 Uragan

    Version 1.0.0


    A green scheme for the BM-27 Uragen MLRS in SBProPe. This is an edit of the stock eSim texture by Roguesnake79, intended to more-or-less match the appearance of many of the newer (4.xxx) Russian vehicles and prototypes. For those seeking to model current events, an optional alternative decal file is included.
  11. Splash


    Version 1.0.0


    BMP-3 IFV in green, as an alternative to the stock three-tone Russian camo. Created by editing one of eSim's textures. Winter version included.
  12. Version 1.0.0


    A Canadian skin for the new Leopard 2A6MA2 in SBProPE version 4.357. Created by editing dejawolf's stock textures. Included are woodland and winter versions. NOTE: In version 4.357 the sim uses the Leopard 2A5/2A6 model and skin for the TC's view of the turret and hull deck, so I have also included the latest versions of my Canadian skins for that model, so you see Canadian camo rather than the stock German when unbuttoned. If you previously downloaded that mod, you may either keep or overwrite the older version.
  13. I've been doing the same as Lt DeFault for years ... except with CH products. Works great.
  14. The new Leopard model is a beauty. Is that yours, @DK-DDAM? Nice. Are the earlier Leopards on the table for such an upgrade?
  15. I'm not sure there's anything "old school" about Mirzayev's method. He doesn't stipulate spawning infantry at the LZ as in ye olde days before choppers carried troops. It's not mentioned specifically in his description, and I didn't download his example, but I'm pretty sure the units he designates to the conditional routes away from the LZ are those carried on the helo. Indeed, if one did this as Ssnake describes, the unloaded troops would just lie there on the ground after the helo departs -- which is one of the things the OP was trying to fix. FWIW, no delay is necessary for "proper disembarkation". A simple "Troops>Dismount" condition on the waypoint will cause the chopper to stop, land, unload troops, and (assuming a conditioned or unconditioned route away for the helo) immediately depart the LZ. In summary: 1) Assault route for loaded helo to LZ. 2) Waypoint at LZ with Troops>Dismount condition. 3) Route away from LZ for Helo (whatever tactics you deem appropriate) 4) Conditioned route(s) leading from the waypoint for the troops (conditioned to "embark if" for each of the named units aboard the helo -- or alternatively one route conditioned to "embark if" "not" the helo).
  16. Version 2.0.0


    Stock eSim textures for the Dingo 2A2 truck and ambulance edited to add German camo. For this update, the woodland scheme is unchanged from my previous skin, but the desert scheme has been updated to be similar to my Eagle IV mod for SBProPE 4.357. I have also added roof files for both schemes, which are used when an optional Remote Weapon System is added.
  17. That did the trick! Thanks.👍
  18. Gforce Experience is installed (card is RTX 3060ti) but I'm not aware of using an overlay.
  19. I can't get Alt+F12 (show/hide frame rate) to work on a new computer with a fresh install of SBProPE v4.357. Can only access it through the System dropdown. Trying to figure out if it's something on my end or a bug. Tried plugging in my old keyboard. Same result. Other Alt-modified commands (Alt+H, Alt+G, Alt+C, etc) work in-game. Other F12 functions (screenshot, time acceleration) also work. Show frames, no bueno. Could anyone confirm whether it works for them, please? I don't think I have Alt-F12 locked to some other function that would override, but who knows? Windows 11, by the way.
  20. Splash

    New Eagle IV

    Yeah, a little late for that now. 🤣 Probably true I would have found it confusing. I struggled quite a bit with Roguesnake's templates initially ... but that was due primarily to me being a self-taught hobbyist at this stuff. This was a bit of a nightmare, no lie. It was simple enough to convert the stock all-green version into something I could paint camo layers underneath, and I have a pretty good eye for mentally unwrapping corresponding shapes on a texture to locate the various structures on the model ... but when I ran into the need to individually find and paint dozens of identical bolts -- I just about dropped the project. Then, obsession with it got the better of me. 🙄 I like the way it turned out. It's certainly good enough for the interim. But I think I'll call it done and move on.
  21. Version 1.0.0


    German camouflage schemes -- woodland, winter and desert -- for the new Eagle IV model in SBProPE version 4.3+. Created by editing the stock textures.
  22. Splash

    New Eagle IV

    Yes, I could.
  23. Splash

    New Eagle IV

    So when I get obsessed with something, sometimes it's hard to put it down.
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