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Splash

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Everything posted by Splash

  1. In my opinion, no amount of variable conditions can overcome the fact that the mission author knows where the enemy might (or more importantly, WILL NOT) be. Randomness helps a little with playability of one's own missions ... but it's no substitute for playing a well-crafted mission by someone else.
  2. That might be a consequence. True. But maybe a separate issue from making mission files more easily searchable.
  3. As you and others noted, difficulty is totally subjective/abstract. I would view a complexity rating by a user with the same eye as a product review on the interwebs. Something to aid in my decision whether to try it out ... and maybe as a field to narrow my search. I do think a "why" comment with any complexity/difficulty rating should be required.
  4. I also agree scenario size is a more useful filter than complexity. The other main thing I look for in choosing mission downloads is the featured vehicles. I like that some makers include tags with that information, or it can be deduced from the description or screenshots (if any). But many force you to download and open before you find out it features vehicle(s) you aren't interested in or don't care to learn. Yeah, the mission editor allows changing vehicles, but only if the file is not password-protected ... and then you run the risk of ruining playability. Grouping mission
  5. You could try these: Instructions for what to do with the maps are a few posts below that:
  6. The new dust effects for choppers are great. Noticed that in one of Grenny's vids, too. Now I wish eSim would reinstate the dust/obscuration from artillery impacts. It was dropped, I guess, for framerates. Looks odd without it, and I would think there are tactical ramifications for both sides.
  7. Version 1.0.0

    19 downloads

    This mod reskins the SBProPE v4.167 Sho't Kal in an overall green scheme with Canadian markings to proxy for a crewable Canadian Centurion. Free Prize Inside: A separate, but optional, decal file also gives the sim's stock AI-only Centurion Mk5/2 model Canadian markings.
  8. Won't be a lot or work, since I've already adapted a template for my DK version. Pretty simple matter of dropping the black part of the camo layer and changing the green ... adding a couple of appropriate Canadian markings. Gimme a day or three (got a lot of real-world OT this week).
  9. There's a Canadian skin already available in-game. It's in the 3-color camo of the sixties. It suffers from the application of Israeli markings, however ... probably an oversight by eSim, which can be helped by dropping the file I've attached below into your ca mod folder(s). If you're wanting a solid green version of the Sho't Kal as an alternative ... that could be done. Israelidecals.dds
  10. Version 1.0.0

    21 downloads

    The Leopard 1A5 in Canadian paint and markings to represent a Leopard C2. A matching skin for the Leopard 1A5DK is also included because in the current version of SBProPE (4.167) the TC's out-of-hatch view still uses the Leo1A5DK-1 model.
  11. I don't remember making this, but I'm not sure where I would have downloaded it if I didn't make it. The files are dated December 2013.
  12. Revisiting this. The bug was apparently fixed some time ago on the T-55s in question. But I noticed today it also exists on the Centurion/Shot (the AI-only one). Example screenshot below, where the tank was placed on the map initially facing east, but now faces west. The cupola and TC remain oriented to the east (Commander is looking to his right). Even when an enemy is detected/engaged.
  13. Version 1.0.0

    20 downloads

    These skins are for the SBProPE v 4.167 Israeli Sho't and its crewable, diesel-powered Sho't Kal variant, painted to stand in for a Danish Centurion Mk 5. They were created using eSim's "shot" template, which I modified to include textures unique to the "shotkal." Decal files included.
  14. Finishing up the crewable ShotKal version.
  15. I don't personally recall a "single click" method, but this can be done by selecting the vehicle units in the map view (shift/click or lasso with mouse), right-clicking, and choosing "set unit type."
  16. Splash

    Belgium Pack

    Correction of a typo in the readme: The sim's stock AT (Austria) skins for the Dingo, Iveco and Pandur were modified, not AS as written.
  17. Splash

    Belgium Pack

    Version 1.0.0

    16 downloads

    This pack contains skins for vehicles used by the Land Component of the Belgian armed forces currently in SBProPE (v4.167) -- the Dingo 2, Iveco LMV, Pandur I, Piranha IIIC and Unimog truck. Also included are ambulance versions of the Dingo, Pandur and Unimog. They are intended to match, more or less, the stock eSim skins for the DF90 and DF30 vehicles.
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