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Splash

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File Comments posted by Splash

  1. I had the same problem with the map. Querying for it in-game or entering 8baa3d95-7289-4af4-8548-a7346a2ad505 in the Transfer Manager brings back "Package Not Found."


    I looked in my maps/packages folder and found I already had a map with the same name: Kouvostoliitto Finland 50x50km, a delta of Kouvola (50x50km) [autocreated base].
    So I did the "Replace Map" function in the Mission Editor, and it loaded and looks fine.

     

    Is it possible maybe the author has used an edited version of the Kouvostoliitto map ... saved with the same name but now with a different UID? The scenerio is looking for a different UID than the Kouvostoliito map on my drive.

     

    I don't know the UID of the version offered as an attachment by the OP above, but, as I said, the one on my drive, part of the original installation -- UID 41537f18-8f1f-4f1c-bc2a-60dfd1e4cd62 -- works when I use that one instead. Don't know if I'm missing any edited differences. I haven't had a chance to play the .sce yet.
     

    US Camo for ASLAV-25

       148    1

    Note: Using this mod will adversely affect the appearance of the PC, CS and Ambulance versions of the ASLAV in versions 4.3 and above. It will only display correctly on the ASLAV-25.

  2. I reported the bug because I noticed it while working on my own FISTV skin and thought it might be an easy, if temporary, fix since the installation already includes a legacy track file that does work with the model. I got the impression that it won't be fixed, though, considering that the model is due for a rework.

     

    Indeed, I was apparently working parallel to you, unbeknownst, based on the same inspiration. You uploaded a fine skin, so mine (pictured in the linked bug thread) and its brown-dominant fall version will remain in my mods folders for my own enjoyment -- and possibly some screenshots. 🙂 No worries. 

  3. Correct, under SB's structure, they cannot co-exist. (Maybe eSim will someday give us a separate "au 2015" folder.)
    But do not rename the files; the sim will be looking for "us-molle".  


    What I do is add two folders within my "au" folder: "DPCU" and "AMCU". Into each folder I put its respective skin files (us_molle and us_equipmolle). These then are basically backups that you will copy out into the au folder when you want to use them.

    When I want Auscam, I copy the files from DPCU into the base au folder. When I want AMCU, I copy the AMCU files, replacing the former.
    I have a similar arrangement in the desert folder, except I have a third subfolder there called "DPDU". 


    Seems a little clunky, but it actually works pretty well.  

  4. I didn't include these in the download package, because modding the normal files can be more effort than many players are comfortable with -- and any change will effect all troops using the interceptordress troop model (US2000, South Korea, China and Finland) -- but attached to this comment post are two files I use.

     

    One just smoothes out the body armor detail on the interceptordress model so there's no visual conflict no matter the nation. (The screenshots above use this normal file). The other replaces all the detail to match my U.S. IOTV armor.

     

    If you're a stickler for the small details, pick one and place it in the sim's main textures/woodland/normals folder after first backing up the existing file of the same name. 

     

     

    interceptordress_normals.7z

  5. Thanks for the comment, Gibsonm. I'm happy the skins are appreciated. I just used eSim's nomenclature for the vehicle, but agree it's more accurate to say it represents a Leopard ARVM, which was the Wisent 1's predecessor, but from photos the two appear nearly identical, so only limited squinting should be required. ;)

    (The modeled Wisent is on a Leo 1 hull, like the ARVM, not Leo 2.)

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