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Splash

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Everything posted by Splash

  1. This one had me remembering my Civil War re-enacting days ... "First platoon ... As skirmishers ... On the center file ... Take intervals ... March!"
  2. The package of three is awaiting approval for the downloads section. One change since the screenshot: While I thought the striped shirt looked wicked cool, a little more reading revealed it was/is unique only to certain elite units. So since the skins represent motorized infantry and not special forces, the shirt had to go.
  3. Version 1.0

    220 downloads

    Three Soviet-era uniforms for Motorized Rifle Regiment troops, appropriate for 1980s arid climate scenerios. Made using deja wolf's template
  4. Version 2.0

    222 downloads

    U.S. Army Desert Storm-era combat uniform using deja wolf's template. The pattern is often called "chocolate chip" or 6-color Desert.
  5. Well, the three on the left are finished. I got sidetracked trying to mock up some body armor like they used in Afghanistan, but the result with the model and the normal mapping has been imperfect, so I've dropped it for now. There doesn't seem to be any interest in these, but I'll upload them if there is.
  6. I nominate Rotareneg for Oberbugfinderundreporterfeuhrer.
  7. I can confirm the same issue when using the mouse wheel.
  8. Maybe you could copy and make use of the ones already in the "destroyed" folder in the game installation's textures? There's quite a collection of burned-out hulks there.
  9. You mean protect me from cheating myself?
  10. Sorry, I can't help, but I'm rooting for someone to provide the information. I've long wished I could get access to the M2A2 version of that scenerio, which I used to enjoy playing. Unfortunately, an update along the way caused anomalies to the map (bridges) that hang up the enemy ai, and I discovered through the aar that many never make it to the fight. That's an easy fix if I could open the scenerio. With the hope of not derailing your thread, let me just just say here that I wish, in general, mission designers would not password-protect freely-distributed single-player scenerios -- for precisely this reason. Seriously. What's the point?
  11. Splash

    CV9035 DK

    Nice re-color. Thanks. The numberplate, I believe, is cv9035DK_decals.dds, is it not?
  12. Splash

    M1A2 blank decal

    Yeah. You do. It's in your tis folder. :bigsmile:
  13. Are you sure? If you'll run the short test I attached to my post above, you'll notice the AI section of M1A1-HAs does reload when it stops (replacing the battlecarry round, I presume) even though it has not fired.
  14. Here's a short test showing what I'm seeing. (Note it's not Camp Hornfelt, so no black magic at play). facing.zip
  15. I have. In an edited version of one of the Camp Hornfelt scenarios. Section of M1s arrives at the BP and stops. My section is already there and properly oriented. The second section retains the facing of their approach (which in this case was roughly a right angle to the BP). There was no threat present at the time. I thought at first they were reloading. But I thought it strange they didn't first orient properly in the BP.
  16. I think implementation of the AH64A crew sets a reasonable standard for vehicle crews. The heads move. That's animation enough. They disappear when killed. No one has complained omigosh how unreal that is. All that business about wounds, protocol for bodies, medevac, yada yada, is little more than hyperbole. Yeah, drivers, gunners and commanders of ground vehicle models also would need to raise and lower in the hatch. Oh my. How would we do that? It's not like SB models hatches that open and close, Turrets that traverse. Ramps that raise and lower. Missile launchers that deploy and stow. Treads that move (and disappear when destroyed.) I'm just saying we're already there. eSim has already made the mistake of whetting our appetites with a reasonable depiction of a crew in a helo. Now the same treatment seems reasonable for other vehicles. That's all.
  17. I think the AH-64A sets a reasonable standard for vehicle crews.
  18. OK, good. That's what I was wondering. Just so I understand: If the mission designer has required annihilation of enemy vehicles in a region as a condition ( operational enemy afv in region 1 < 1 ), that lone disabled-but-alive and seemingly unkillable BMP-1 at the heart of this discussion will not prevent that condition from being true? Well, I have most certainly been stymied by undiscovered enemy vehicles remaining in a region (stuck in a body of water or wedged against a tree for example) -- even with plenty of friendly forces at hand. That's one of the reasons I asked the question. I do think it has a lot to do with how the mission designer crafts the parameters for the condition, though. If the mission is to hold a position, for example, I shouldn't be required to wipe out the attackers to the last man. Thanks.
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