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Splash

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Everything posted by Splash

  1. Splash

    AH-64-A Peten

    From what the google tells me, looks like that would be a simple matter of roundels and a serial. That should be easy enough.
  2. Splash

    AH-64-A Peten

    Thanks for the comments. Any real praise is due to the fantastic model and the new lighting engine. I just cracked open my crayons and defaced RS's stock skin. Here's as far as I've gotten: I'll probably take a break on it till I can sort out the template. I also slapped some insignia on the stock Olive skin for a mid-90s version.
  3. Splash

    AH-64-A Peten

    Here's something I've been playing around with. Since I don't have a template, It's really just a hack job on Rogue Snake's skin -- painting over the US markings and re-coloring. But it's turning out pretty well, I think. Purely a WIP. Still lining up the camo and hunting for assorted stray bits. The code and unit badge are placeholders.
  4. Splash

    Camo netting

    Normal map would help achieve that, no?
  5. I interpret your quest to be how to create a new decal file for the Leo 2E, rather than how to eliminate the decals altogether. Am I right? Try saving your decal file in format RGBA8. The A is for alpha. For compression, DXT5 is for gradients (gray area in the alpha that allows some fading/base color through) and DXT3 is for solid decals (black-and-white alpha, no gradients).
  6. Splash

    TrackIR

    Track IR is useful in any circumstance where you can look around in a 3-D environment. Those circumstances are multiplying in SB. Personally, I play almost exclusively from the TC position. So the inability to intuitively look around is sorely missed -- every time I play a mission. But mostly, it's an issue of utility. I play with a mapped HOTAS, plus voice software for commanding my virtual crew/platoon. I either press a button myself or order someone else to do it. But the joystick sucks sweaty donkey balls as a view system, so I must take my hand away from the stick (depriving me of any functions theremapped) anytime I need to look around. SB's view system is geared to players who use the mouse and keyboard. I've been drinking radioactive sewer sludge in hopes of growing a third arm from my chest so I can simultaneously use the mouse for views. But then I thought: Wouldn't turning my head be a better way to ... turn my head? Furthermore, I don't think Track IR's value is limited to the TC position. The need to turn away from the sight to enter manual range in the M1 is a prime example. (Perhaps the F1 view from the gunner's seat could be reprogrammed to a default look at the keypad, so one could switch between views with keystrokes? -- kind of like looking at the bubble level in the M2?) Plus, driving unbuttoned or driving some of the wheeled vehicles (humvee, eagle, trucks, etc) would benefit from a hands-free noggin. Especially for joystick users. I admit that point is a stretch because no one outside of a training environment has any reason to be in the driver's seat. Yet there it is. Finally, Ratel, a few posts above, mentioned players who have fewer than the issued number of limbs. There couldn't be a better reason that that to at least make Track IR use supported in SB.
  7. Yes. It requires knowledge of working with transparencies in a graphics program such as Photoshop or GIMP. How much larger will be governed by the space allocated for the decal on the model. No. But you can do the next best thing. You can cancel out the display of the decals by placing a blank version of that file in the appropriate mod folder. This is most easily done by copying the corresponding decal file from your installation's textures/tis folder.
  8. Splash

    TrackIR

    I've never been carsick, so I can't relate much to what that's like. I'm sure it's no fun. The great thing about TrackIR support is it doesn't require nonadopters to use the hardware. If you're more comfortable looking around with your hand than your head, you can continue to do that. In an earlier version -- not sure how far back but before 2.6x -- TrackIR's "mouse emulation" mode could be made to work with SB. But it was cumbersome and clunky and not easy to tune, so I quickly set it aside. But something with the introduction of the new 3D interiors got in the way of that, I think. I tried after 2.6x and couldn't make mouse emulation work anymore in SB. Works fine outside the sim, but not in. :Crash:
  9. Place a blank (1 kb) version of the file spanishdecals.dds in the de mod folder for each seasonal theme. These files are readily available in the tis folder of the main installation. Just copy it.
  10. Yes, that change was mandated by the Department of Redundancy Department.
  11. With the introduction of version 2.6x, the Leopard 1 became probably my most-played vehicle -- bar perhaps the M1, but it's close. I'm certainly no rivet-counter and couldn't tell you what's wrong with the new Leo 1 models. My only real disappointment with the additions in 3.0 was the lack of a TC view model/texture. That's something we can't fix for ourselves with texturing on a skin, and I'm hoping the expressed ungratefulness of a few doesn't stand in the way of that being addressed.
  12. Indeed. Those ruskie gunners are quite the marksmen with neither tis nor dynamic lead. This was in version 2.654 ... High-speed crossing shot with only a short flash of visibility. At about 3500m. Daaaayyy-um:
  13. A cut-and-paste from the stock files yields this. dpabrams might be along shortly to create a custom one from scratch. Sorry, I don't have a roof file. au.zip
  14. I like that vehicles on a road march no longer juke to the center of the road every time they reach a user-created route node. I don't like that instead they do a halt/backwards/forwards sort of dance. :c:
  15. I use Photoshop at work. But that's because the employer pays for it. I use GIMP at home. :bigsmile:
  16. I use the Gimp, so I downloaded a plugin from their site. After an easy drag-and-drop installation I have a "normal map" entry under my "filters" drop-down. When applied to a clean, single-color (desert tan, for example), desaturated skin you get that lovely lavender embossed thingy. Of course there's more to it than that. I'm just learning about them myself. YouTube rox. I don't know where PSP filters would be available for download. Might have to rely on the google.
  17. Understood about the support. I was just wondering if something(s) might have inadvertently been left out. I noticed the omissions when digging through folders wondering why the civvies look (to my eyes) so 2-dimensional compared to the vehicle models. I did try my hand at a couple of missing normal maps -- the M88 and the Eagle IV -- single-color-camo skins as a starting point. It's kind of iffy without a template shorn of lighting/dirt effects, but it seemed to give both models more definition. For the specular map, I just kind of felt my way through, and I'm not sure it worked. That's all black arts and witchcraft to me. When you talk about the high-quality diffuse map .. I'm not sure what that is. Is that something we would have access to? Keep in mind I'm a self-taught novice here.
  18. I notice some vehicles do not have files for these. Is this an oversight or is there a reason? I'm kind of fuzzy on the speculars, but normal maps can easily be created with a plugin. Though I see there are no mod folders for user-created maps.
  19. How are you getting on with the speculars and normal maps? That stuff is all voodoo and witchcraft to me ... kind of daunting to mess with now. I guess all might be fine if you change only the camo paint and none of the panels and lines. But didn't your M1's fix some features on the stock skin from 2.6x? I downloaded a normal map filter for Gimp and played around with it a bit, but I'm not sure what the .dds save settings should be on those. I want to update my infantry dcu and multicam skins, but need to hit YouTube for some tut's first.
  20. I'm pretty sure that user was talking about updating the firmware of his newer (2-xxxxxxx) stick. When I read his post, I too got a little excited. For about a nanosecond. 2.02 is the latest firmware for the newer sticks; 1.18 is the latest for my older one, afaik. Originally Posted by EMiner Sunday Sept. 22 17:07 Eastern US time. My 2-xxxxxx Dongle upgraded to 2/02 with no problems.
  21. Ssnake has indicated WIBU could not be contacted until Monday morning U.S. Pacific time. So, U.S., I gather.
  22. I guess I'll be corrected if wrong, but it appears from the numbers in his post that he's talking about updating the firmware of a newer cm stick. From what I've been reading, no one was having trouble doing that (except those of us with The older cm sticks, which can't be upgraded beyond 1.18, which is apparently unnecessary, anyway). Right? Anyway, just for giggles I just tried to update the firmware of my older (1-xxxxxxx) stick and the latest runtime installed. Message: "A firmware field update is not required." The problem is that neither old nor new sticks can load the permanent, $40 v3.002 SB upgrade license. Right? So, being in need of more giggles., I also just tried that again. No joy. Waiting for Monday like the rest.
  23. Skipp, Is it in your recycle bin? [edit] Never mind. I see Sean has clarified his answer.
  24. Yeah, I'm with Charlie. Of course it's Magnum's choice, but first thing I'd do with a new piece of software is try out some of the new stuff. At this point, all I can do is watch.
  25. Though it serves no purpose for me to post a "me too" here, I do it anyway, since it makes me feel at least marginally better to issue an electronic "WTF" Corporate culture being what it is lately, I'm sure the responsible party(s) at wibu will get a performance bonus over this.
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