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Everything posted by Splash

  1. Splash

    Removing decals

  2. Version 1.0.0


    This is a simple modification of the stock eSim texture for US 1970 infantry. The only change is to substitute the helmet cover. The sim's default green "leaf" pattern helmet cover became an icon symbolic of the Vietnam war. It was reversible, however, to this pattern, which was intended for arid, fall or winter (non snow) environments. (The U.S. Army, at the time, did not have an issue combat uniform specifically for such terrain). The camo patterns, collectively, have come to be called the "Mitchell" pattern.
  3. Looks to me like the blank decal file in the patch may have mistakenly been named "Austriandecals". By the way, if anyone would instead like to have a UK-style bumper number on their faux Scout instead of nothing, I offer the attached alternative file. Ulandecals.7z Also, since eSim went to the time/trouble of adding a UK texture, it would have been nice to include a roof texture (UlanTurretHi) to match. (grumble)
  4. Version 1.0.0


    The Desert Battle Dress Uniform (DBDU) for SBProPE's "US 1980" infantry model introduced in version 4.1. From Wikipedia: "The six-color desert pattern entered service in 1981 at the same time as the woodland BDUs and would be worn in limited numbers by U.S. troops taking part in the biennial Bright Star exercises in Egypt during the 1980s, and by FORSCOM peacekeepers assigned to the Multinational Force and Observers in the Egyptian Sinai Desert, but was not issued in large numbers prior to the Persian Gulf War." That doesn't mean you can't use it in "what if" scenarios.
  5. The file structure is there. It's in the mods folder. However, the mods stormrider_sp refers to are for the us1990 troop model (with the kevlar helmets). I wouldn't be opposed to working up a version for the us1980 model, because although it saw pretty limited deployment, it did exist from what I've read. If the sce is set in the late 80s, I'd suggest just using us1990 as the camo. You get the same MERDC desert vehicle schemes, and could use stormrider's or my six-color DBDU skin, or just keep the default MARPAT-like camo.
  6. Submitted to the upload gods.
  7. Version 1.0.0


    A fictional/generic winter camo for heavy snow environments. Fits the US1970, US1980 and DE1980 troop models in SBProPE 4.1+ Two versions of the face file are included -- one with balaclava and one without.
  8. Like this? Can't vouch for the historical accuracy, but I could put it up as fictional and/or generic.
  9. That's pretty petty. He's done more than change a color layer in the template here.
  10. Zero, if the lack of a UK texture is all that's stopping you from using the a2G with MG3 as your proxy, PM me. I have a solution. 😉
  11. It was. I was experimenting with possibilities for then-planned Rolling Thunder 19. I never released it because 1) I couldn't find historical documentation for a tunic vs. the greatcoat I was copying, and 2) unsupported normal-map modding. I'll send it to you by PM if you'd like to use it anyway.
  12. Version 1.0.0


    A Leopard 2A6 for Canadian service. This is a repaint of eSim textures using modified elements of Dejawolf's Leopard 2A5GE template. The 2A5GE and 2A6 share the same skin in SBProPE, so don't let the filename confuse you.
  13. I downloaded it, and it extracted fine (no password) using 7-Zip. (edit) Actually, come to think of it, I didn't use 7-Zip ... I just right-clicked on the .rar file and used "extract here" in Win10. In any case, it wasn't password-protected. Maybe a setting on your PC?
  14. Yeah. I guess my check's in the mail? 😁
  15. Yeah, I guess I'm quick to blame Win10 because I don't trust it, and this is the second SB problem I've seen since moving from my beloved Windows 7. But I found the culprit: I had forgotten about my CH Throttle's microstick, which I never use but was still set as a mouse emulator. I de-programmed that function in the CH software, and the persistent cursor seems to have gone away. The microstick had a huge deadzone, but still must have been sending a signal that SB interpreted as mouse movement. So, thanks for looking, but nothing to see here. Move along.
  16. I got to sit down and actually play through a mission over the holidays, but found myself annoyed. In the current version (4.162) the white arrow cursor keeps reappearing in the middle of my view. I'm not using the mouse. I use Track IR ... but I did a little testing and found that this also happens with Track IR disabled and using a joystick for view control instead of the mouse. This is difficult to explain without a video or screenshot ... but the cursor doesn't appear in screenies, so ... When in F1 view (any position -- TC, gunner, driver) looking around inside the tank or
  17. I've done this sort of "in the rear with the gear" thing fairly convincingly for a screenshot. And the thought did occur to me that it would make a nice basis for an infiltration attack scenario. Result can be seen with my Australian M577 in the downloads section. All of Mark's suggestions are valid, although I wouldn't use "civilians ... set the look to be country X so they have a uniform", because SBProPE doesn't work that way. With CIV or any other country your only "set look of" options are other civilians or the three flavors of armor crew. Instead, you need "Infantry" unit(s) to
  18. The texture files are in C:\Program Files\eSim Games\SB Pro PE\textures\woodland. The files used include M1A1_HI1, M1A1_HI2, RadioCombined (and possibly radio), and M1A2_int (which also has a desert version in C:\Program Files\eSim Games\SB Pro PE\textures\desert. Don't edit the originals, of course; make copies to work on. Save your finished work in the appropriate mod folders.
  19. I wouldn't call it "knee jerk" at all. It's a crucial issue to a mapmaker. And although I'm not a mapmaker, Glad to hear a fix is in the works.
  20. Correct, under SB's structure, they cannot co-exist. (Maybe eSim will someday give us a separate "au 2015" folder.) But do not rename the files; the sim will be looking for "us-molle". What I do is add two folders within my "au" folder: "DPCU" and "AMCU". Into each folder I put its respective skin files (us_molle and us_equipmolle). These then are basically backups that you will copy out into the au folder when you want to use them. When I want Auscam, I copy the files from DPCU into the base au folder. When I want AMCU, I copy the AMCU files, replacing the former. I have a
  21. Well, to be clear, the sound file in question existed for more than 2 1/2 years in my SB mods folder without incident and could be also be loaded, played and edited with other software on my PC -- both in Windows 7 and Window 10 -- with the same Realtek HD Audio. It only became an issue when SB tried to load in Windows 10. In any case, I'm just happy to have the glitch rectified.
  22. From everything I've seen, Belgium's military vehicles are just basic green, like the DF30 and DF90. The sim comes with a green Piranha III C in the US 2000 folder (and US 2010). I would just copy that to the "be" folders in your mods directory. There aren't any decals or markings to worry about.
  23. Oops, sorry. I didn't consider the possible value of the file for that purpose. I saved over it when fixing it. No, wait ... I actually do have a copy; I had -- duh -- backed up my mods folders to a separate drive before the upgrade. Email on the way.
  24. So it turned out to be a sound file, after all. After installing a fresh copy, SB loaded without issue. (Yay.) So I went about adding in sound files from my previous mods folder, one by one, until I found the one that crashed the launch. It's called "leorumble." (I think it's for the Leo 1 ... not sure where or when I got it). Looking at its properties I saw that it had double the bitrate of other modded files of its type. So I changed that, returned it to the folder and ... no crash. The lesson learned is that SB will happily tolerate the file under Windows 7,
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