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Splash

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Everything posted by Splash

  1. I had the same problem with the map. Querying for it in-game or entering 8baa3d95-7289-4af4-8548-a7346a2ad505 in the Transfer Manager brings back "Package Not Found." I looked in my maps/packages folder and found I already had a map with the same name: Kouvostoliitto Finland 50x50km, a delta of Kouvola (50x50km) [autocreated base]. So I did the "Replace Map" function in the Mission Editor, and it loaded and looks fine. Is it possible maybe the author has used an edited version of the Kouvostoliitto map ... saved with the same name but now with a different UID? The scenerio is looking for a different UID than the Kouvostoliito map on my drive. I don't know the UID of the version offered as an attachment by the OP above, but, as I said, the one on my drive, part of the original installation -- UID 41537f18-8f1f-4f1c-bc2a-60dfd1e4cd62 -- works when I use that one instead. Don't know if I'm missing any edited differences. I haven't had a chance to play the .sce yet.
  2. OK, for anyone who might prefer a more "mature" vintage of concertina wire, I'll attach the file below. Unzip it and copy the file into any or all of your seasonal mod folders (woodland, winter, desert, autumn). Put it alongside -- not within -- the various nations subfolders. If you want to go back to the shiny stuff, just remove or rename the file. Before using, ensure that your combat engineers' tetanus boosters are current. 😏 Concertina.zip
  3. In the first screenshot of the Boxer above, the roll shows the rust. For comparison, unmodded:
  4. Sounds like the sort of thing I might do. 🙂 Will take a look at it when home from work.
  5. Splash

    BM27 Uragan

    Version 1.0.0

    35 downloads

    A green scheme for the BM-27 Uragen MLRS in SBProPe. This is an edit of the stock eSim texture by Roguesnake79, intended to more-or-less match the appearance of many of the newer (4.xxx) Russian vehicles and prototypes. For those seeking to model current events, an optional alternative decal file is included.
  6. Splash

    BMP-3

    Version 1.0.0

    41 downloads

    BMP-3 IFV in green, as an alternative to the stock three-tone Russian camo. Created by editing one of eSim's textures. Winter version included.
  7. Version 1.0.0

    72 downloads

    A Canadian skin for the new Leopard 2A6MA2 in SBProPE version 4.357. Created by editing dejawolf's stock textures. Included are woodland and winter versions. NOTE: In version 4.357 the sim uses the Leopard 2A5/2A6 model and skin for the TC's view of the turret and hull deck, so I have also included the latest versions of my Canadian skins for that model, so you see Canadian camo rather than the stock German when unbuttoned. If you previously downloaded that mod, you may either keep or overwrite the older version.
  8. I've been doing the same as Lt DeFault for years ... except with CH products. Works great.
  9. The new Leopard model is a beauty. Is that yours, @DK-DDAM? Nice. Are the earlier Leopards on the table for such an upgrade?
  10. I'm not sure there's anything "old school" about Mirzayev's method. He doesn't stipulate spawning infantry at the LZ as in ye olde days before choppers carried troops. It's not mentioned specifically in his description, and I didn't download his example, but I'm pretty sure the units he designates to the conditional routes away from the LZ are those carried on the helo. Indeed, if one did this as Ssnake describes, the unloaded troops would just lie there on the ground after the helo departs -- which is one of the things the OP was trying to fix. FWIW, no delay is necessary for "proper disembarkation". A simple "Troops>Dismount" condition on the waypoint will cause the chopper to stop, land, unload troops, and (assuming a conditioned or unconditioned route away for the helo) immediately depart the LZ. In summary: 1) Assault route for loaded helo to LZ. 2) Waypoint at LZ with Troops>Dismount condition. 3) Route away from LZ for Helo (whatever tactics you deem appropriate) 4) Conditioned route(s) leading from the waypoint for the troops (conditioned to "embark if" for each of the named units aboard the helo -- or alternatively one route conditioned to "embark if" "not" the helo).
  11. Version 2.0.0

    19 downloads

    Stock eSim textures for the Dingo 2A2 truck and ambulance edited to add German camo. For this update, the woodland scheme is unchanged from my previous skin, but the desert scheme has been updated to be similar to my Eagle IV mod for SBProPE 4.357. I have also added roof files for both schemes, which are used when an optional Remote Weapon System is added.
  12. That did the trick! Thanks.👍
  13. Gforce Experience is installed (card is RTX 3060ti) but I'm not aware of using an overlay.
  14. I can't get Alt+F12 (show/hide frame rate) to work on a new computer with a fresh install of SBProPE v4.357. Can only access it through the System dropdown. Trying to figure out if it's something on my end or a bug. Tried plugging in my old keyboard. Same result. Other Alt-modified commands (Alt+H, Alt+G, Alt+C, etc) work in-game. Other F12 functions (screenshot, time acceleration) also work. Show frames, no bueno. Could anyone confirm whether it works for them, please? I don't think I have Alt-F12 locked to some other function that would override, but who knows? Windows 11, by the way.
  15. Splash

    New Eagle IV

    Yeah, a little late for that now. 🤣 Probably true I would have found it confusing. I struggled quite a bit with Roguesnake's templates initially ... but that was due primarily to me being a self-taught hobbyist at this stuff. This was a bit of a nightmare, no lie. It was simple enough to convert the stock all-green version into something I could paint camo layers underneath, and I have a pretty good eye for mentally unwrapping corresponding shapes on a texture to locate the various structures on the model ... but when I ran into the need to individually find and paint dozens of identical bolts -- I just about dropped the project. Then, obsession with it got the better of me. 🙄 I like the way it turned out. It's certainly good enough for the interim. But I think I'll call it done and move on.
  16. Version 1.0.0

    47 downloads

    German camouflage schemes -- woodland, winter and desert -- for the new Eagle IV model in SBProPE version 4.3+. Created by editing the stock textures.
  17. Splash

    New Eagle IV

    So when I get obsessed with something, sometimes it's hard to put it down.
  18. Splash

    New Eagle IV

    Ok, so I figured one of my first skinning projects with the new 4.357+ would be to re-do my Bundeswehr scheme for the new Eagle IV model. (Why there's never been one included is a mystery to me, but I suppose there are reasons.) First I noticed the newer 4.357 models get higher-resolution textures. Nice. Lots of real estate for detail. Then as I got into this project I noticed ... Every. Single. Bolt. on the crew cab of this vehicle is modeled and textured individually. And I'm like, What the actual f**k? Some will be green. Some will be brown. Some will be black. But which ones are which? <scratches head> Maybe the author has a secret location key, and willing to share? So, long story short, I guess this might take a little longer than I thought. 😳
  19. Version 2.0.0

    18 downloads

    This is a retexture of the SB Pro PE M1064 mortar carrier to stand in as a proxy for its predecessor M106. Included are a 70's green+star version and an 80's MERDC (drab brown) version. Updated for the new M1064A3 model post-4.3.
  20. Splash

    M60A3 Green U.S.

    Version 1.0.0

    31 downloads

    The M60A3 in green with U.S. white stars, as a proxy for an M60A1. Made with Dejawolf's 2016 PhotoShop template. Random ID placards can be removed in-game by using a mod available for download separately, if desired.
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