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CommanderA9

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About CommanderA9

  • Rank
    Member
  • Birthday 05/04/1985

Personal Information

  • Location
    Front line between GDI and Nod
  • Interests
    Command & Conquer, GDI, paintball, Armor
  • Occupation
    PC Technician

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  1. Thanks! I'm in! Good to be back!
  2. Hello, tankers! Been awhile since I've been here...need to update my license to version 4 before I go anywhere... Meanwhile, do we have a public Discord for tankers to organize operations? Or are we still meeting on Teamspeak for major battles at regular time periods? If we have one, please pass me an invite. Commander A9#6725 is my ID.
  3. Hello, people. My God, has it really been five years since I stepped in here? Anyway, I was looking over my profile service record, and I saw that my first major action with other players was on Route Recon; I remember that operation...whoever was the platoon leader for it said he was impressed with how well I took to the mission for someone with little armor training outside of an old military school. That aside, I wanted to check to see if the scenario really WAS the mission in question that I remember, but the scenario is locked down by two passwords; one for BLUFOR, one for REDFOR. I'm the scenario is hard-installed onto Steel Beasts Pro PE itself, but...is there any chance of someone relaying the password to me so I can see the scenario laid out? Or is that not permitted?
  4. It appears a Ukranian development team is making a game similar to the Steel Beasts style of play. Steel Armor: Blaze of War. Looks like it's set in the 1980s and focuses on Soviet armor. The game also shows crewmembers, even when they're killed.
  5. -Blast it. I didn't mean to put this here; this was meant for Ground Zero. Then again...- Hello, tread heads. A friend of mine recently asked me to critique a video of some armor combat shown in EA's Battlefield 3 (which I refused to buy). 3 minutes in, and already I had a list of reasons for why the video isn't accurate...at all. Then again, the common videogame-player doesn't know how tanks truly operate or fight, so no surprise as to why no one cries foul. Thoughts?
  6. That's what my SB Pro PE 2.654 keeps telling me. Every time I try to access the map editor from the main menu, I'm presented with an error that says "You don't have permission to access this." I just bought the license for 2.6 and just upgraded to 2.654. I've never had a problem with the map editor before...
  7. Apologies. Just upgraded to 2.654 from 2.552. Been out of the action for a bit, so I'm still outdated on, well, everything! Good to finally get things straightened out. Now, as long as I can get my online capacity up to snuff, maybe I can add more to my records than just 3 freakin' scenarios. Loving the infantry so far! Reminds me of Ghost Recon 2002! This keeps getting better and better! See you guys on the field.
  8. What about concrete pillboxes? Or technicals with .50 cals or recoilless rifles? Also saw some pictures of technicals with AA-styled heavy machine guns in their cargobeds used by rebels in Libya. Oh, yeah, can infantry enter those sand-box-styled "guard towers" that are 2 stories high? Expanding the structures list or coming up with pavement that specifically designed to emulate runways or helicopter landing areas sounds nice too. what about static SAM sites or flak guns? Or, hell, SA-6s and other anti-air systems?
  9. Not sure if 2.6 has these yet, I'm hoping to acquire it the moment the store comes back online, but I've been mulling over a list of things we might consider: * Desert Patrol Vehicle, the "dune buggy" used by SEALs * Merkava Israeli MBT * AH-1 Cobra * UH-1 Huey * AH-64 Apaches * M270 MLRS (we've already got M-109 Paladins as I recall) * AAV-7A1 Amphibious Assault Vehicles, typically employed by U.S. Marines * Up-Armored Hum-vee (M1114) * Grizzly MRAP and variants, the U.S. Army has been making use of these * "Joker" mine-clearing system mounted on top of an Abrams hull * Do we still have bridge-layers mounted on T-55, M-60, and M1 hulls? * I'm assuming infantry can enter buildings still? * Can light vehicles such as Hum-vees enter CH-47s like they can in reality? * How about LCAC Hovercrafts? That could a whole new dynamic regarding "invasion" styled games. Sure, I've never heard of M1A1s offloading from an LCAC onto a hot beachhead, but who says we can't design a scenario involving that? Good to have reinstalled everything. Hoping to get involved in the good old fight again.
  10. Issue has been resolved. Nevermind. Let's get to some playing!
  11. Hello, all. I've recently been exposing myself to some smaller military-esque games, such as NavyField and World of Tanks. Anyone ever play World of Tanks? World of Tanks operates in some ways like an MMO, where you start out with a light tank and can customize it with new weapons, turrets, tracks, and guns while having your crew gain experience. The focus is primarily on pre, then, and post-World War II tanks from Russia, Germany, and America. I believe they're adding French Tanks, not sure about British. You also have accessed to self-propelled artillery directly controlled by the player. It's no Steel Beasts, but it seems to be an interesting game. Thoughts?
  12. I've actually been quite saddened about the nature of the most recent military-styled games on the market today. Primarily, my problem is that military games seem to be shifting less towards realism and more towards an arcade-styled "shoot-em-up" Halo-esque play. Let us compare 1998's Rainbow 6: Rogue Spear with 2004's Rainbow 6 III. Rainbow 6: RS: -more military-styled, complete with detailed briefings, history, backstory, ideology of the enemy -detailed planning phase, selection of operatives, uniforms, armor levels, weapon variants, and even the type of round fired -order of operatives and leaders -waypoints, actions at waypoints (with the click of one button and the timed issuing of go-codes, operatives could run the waypoints, flash-and-clear, rescue hostages, and extract them...all in one path) -AI was challenging, capable of room-clearing, checking corners, automatically adjusting for terrain -operatives could be wounded over the course of several missions based on the severity of their injuries Rainbow 6 III: -team members, weapons, and equipment limited to the map selected (loss of capacity to select armor and ammo) -no planning phase, no waypoints, no flash-and-clear via waypoints, no go-codes -faulty voice command system -AI gets dumber, incapable of room-clearing effectively, My problem, is that games have become less militarily realistic and more focused on getting to the action now-now-now, and worrying less about planning and military realism. It saddens me. This is why I play Steel Beasts, and older games, because older games were much more militarily realistic and catered to a hardcore audience. Post-2004 military games (especially Ubisoft) simply don't hold up to the older products.
  13. Hello, tread-heads. Sorry for not being around much. Wanted your response to an issue my political science professor just proposed. We are discussing comparative political systems, and Germany is one of our states of focus. My professor believes that while Germany is an economic powerhouse and a leading state for the European Union, it continues to remain as militarily weak as it was during the Cold War. I didn't yet get into a discussion with him regarding Germany's military hardware, Ramstein acting as NATO Command, or Wiesbaden and the U.S. 1st Armored working in tandem with Germany's military, but what do all of you think? Is Germany weak militarily today, or is it capable of sustaining itself?
  14. Actually, on the nature of ditches, they're still on the terrain, physically-you just can't add them in Steel Beasts Pro. But I thinking dug-in firing positions make up for it, in a sense. I'll be working on my Slovakian map more now that I'm on break. See you guys during the next engagement.
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