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RIPper

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Everything posted by RIPper

  1. That was a great game, my first MP game in SB in years. A few notes/observations: - quite overwhelming for a new guy like me - during preparation before the battle everyone except me seemed to know what to do, I've never used whisper lists before etc. The battle after this was quite simple - I was totally lost with the swedish callsigns, so I had to ask more which tank is mine etc - it was great to be a part of the team that cooperates, I felt fine just being marko's gunner (my tank was destroyed by enemy arty quite early - at least I destroyed 3 tanks a bit later ) - the ambient sound is awesome - sounds of distant shots, arty etc - big difference compared to SP missions is target ID, I had to be careful not to shoot our guys
  2. Which TS is the correct one? I can connect to the SB.com one, but the steelbeasts.org TS requires a password....
  3. Yep I have 3.002 - just spent a few hours playing with CV9030
  4. Is there a free spot left? Haven't played SB online in years...
  5. Ah, the feeling or running (hopefully) the final build...We just published a bugfix release of our software yesterday, so I know the feeling from the point of view of the guy who's responsible for the whole thing. There's always some smaller and bigger armageddons before release
  6. Just finished reading Zaloga's "M1 Abrams vs T-72 Ural". It's actually quite decent for a brief and more popularly oriented book. There's a description of usage of the T-72M1's FCS, and a few things struck me as odd: - he writes that the lased range had to be entered manually into the FCS. So the gunner would need to look at the small range display to the right of the GPS and turn the range wheel to set the distance. In SB it's simulated that the FCS enters the range automatically - which I feel is correct. Maybe he means a somewhat older version of T-72 - in the picture of the sight there's 2 LRF "small red circles" - one as usual, second one near the stadia recicle...This seems obviously wrong, there would have to be 2 LRF beams - as a "minor" side note he states that the FCS can calculate lead, and doesn't seem to notice the power of such feature (which is absent in the FCS in reality)
  7. Some final tests: - tried the gunner's vision blocks again, and I still think they're pointing slightly upwards. I've created a test mission for this, it's attached. I've also attached 2 screenshots - I would expect to see more of the church and the buildings from the vision block. - I've also tried re-setting keyboard shortcuts to default, and then the ";" key correctly closes the bolt. So I guess I must've had messed up shortcut, even though I don't change them... cv90-35 tests.zip
  8. Tried gunner's 4th tutorial - daysight. The mission didn't automatically end after destroying all targets, see attached AAR. Gunner 04 Daysig_010812T8001855.zip
  9. Just tried 8th tutorial mission - Emergency mode. This time everything wen great, no big explosion damaging most of my systems - I correctly had stabilization and turret drive disabled in the final phase of the mission.
  10. Replay-ing some of the tutorials, here's some more detail: Gunner's 3rd tutorial - IR sight: - I destroyed most targets with 1 shot. Orders from TC were always: "Gunner, sabot, PC", "Fire", "Target, cease fire". In one case I had problems hitting a BMP in a ditch (shot either short or over, I needed maybe 5 shots to hit it) - I think the TC didn't say anything like "short" etc. - the final target didn't appear, even though all the previous ones were destroyed, I've checked this in AAR - see attached AAR for more details Gunner's 9th tutorial - ABM air targets - I was engaging the first target in ABM mode. It took a lot of hits, then I got bored and killed it with PENE mode in a few shots. See attached AAR - you can see all those hits doing minimum damage - after killing the target, I got "cease fire" command again Gunner 03 IR sig_010812T8001812.zip Gunner 09 ABM ai_010812T8001824.zip
  11. Sorry for not getting back to you yet - I'm planning to re-play the tutorials to give some more specific info. Hopefully in the next few days.
  12. I've been going through the CV9035 tutorial missions - the vehicle is great, there's a lot of attention to details. I've noticed that this is probably the first vehicle where the gunner can look out of his hatch - not very useful but great for immersion . I've encountered some questions/problems: - it's very hard to destroy the Mi-24 with KETF munition, especially from the front. In several instances I needed at least 20 hits (the submunition was hitting the chopper, I could see the small impacts in the IR sight)...Maybe I was doing something wrong, because the text of this specific tutorial was in Danish (I think this was reported already). - I had trouble completing the first few tutorial missions - I think I wasn't really destroying the targets. As this is more of a "1 shot to kill" vehicle, I was expecting a reply from TC like "target, re-engage" when I should've continued firing. Instead I got only "target" which I understood as target destroyed. Only later I noticed that the TC stops me from firing by saying "target, cease fire"..... So there was some confusion on my side as I expected different orders. Was this changed overall in the sim? I don't remember being confused in other missions. Maybe it was just some brain damage on my side yesterday - in the tutorial for emergency mode, I think I got too much damage before the phase where I should be using manual traverse. There was a big explosion and TC, turrent, tracks etc all were dead - I couldn't even use the manual traverse. - I can't really see anything useful from the vision blocks (not the 1:1 sight, but from the ordinary ones). They seem to be pointing slightly upwards. - some keyboard shortcuts didn't work (e.g. closed bolt button). This might be caused by my existing settings maybe (though I've never changed the controls). - what's the SOP for using closed bolt button? Should I generally press the "closed bolt" button before every shot for better accuracy? I'm asking because i'm lazy to press it If yes, then I think I'll need to bind it on some button on the mouse, because with the default key it's slightly awkward.
  13. I seem to remember it did happen to me mostly in the same situation as Ssnake described - usually shooting a BMP with sabot which passed through it.
  14. That's a great tip - didn't think of that when I needed it, of course
  15. Some T-72 observations after playing the Slovenian Defense scenario a few times: - I didn't have much problems hitting targets, but that's not surprising as the scenario provides close engagement ranges. Several times I felt that HEAT rounds went over even though they shouldn't - it was close range (500m?) and my lase was OK I think. - BMPs (even BMP1s) are dangerous - even the "puny" cannon of BMP1 can do some nasty damage (if I'm not confused and it was AT-4 or something) - speaking of damage - no GAS is VERY annoying. I tried shooting with unity sight, it's madness (tried maybe 4 times on a tank max 500m out). - infantry is scary - very hard to spot, very dangerous at close range. I generally avoid them (which is OK in this scenario) - you have to remember to dump the lase when shooting coax, otherwise you'll get WTF moments. Also, the coax and 12.7 burn through their belts very fast. - when using HEAT on BMPs, I had quite a lot of moments when the hit didn't destroy them, just damage. And it's a lot worse with sabot of course - generally I felt that BMP were harder to destroy than T-55s, probably because I either made neat little holes in them with sabot or my HEAT was making fun of me - I guess I got used to pressing V quite quickly - and it has the benefit that I can override the TCs order for specific ammo. I noticed that TC was calling sabot on BMPs quite often - maybe because there were trees nearby? - reloading the autoloader is very slow - I usually reloaded only a few round and went back to action.
  16. It's 10:48 Prague time, where's the upgrade? I want to give you money
  17. :eek2: curse you eSim, I'll have to give you money once again
  18. Hi everyone, after all the years of playing SB & SB Pro PE, I present my first public scenario - which is my 2nd scenario at all . It's a small 1 platoon CV scenario, where I tried to get the enemy to react to my movement a bit. I'm not sure whether the scoring works correctly - I updated it, then failed the mission and didn't have the mood to try again. Overall there's quite a lot of enemies, so be careful about ammo. I hope someone enjoys it, comments are welcome! Train Station Assault.zip
  19. I do short transcription: - blablabla - 12 cylinder, 736kW engine - blablabla - 73rd tank batallion Čáslavice (pronounced like Chaslavice for those accents impaired - blablabla - Czech army has 30 pieces of the tank - basic info on t72 (it has 125mm 2A46 cannon, 2axis stabilized, PKT & NSV machineguns, NBC & laser detector, ERA) - it's a car show - so more details about powerpack (too lazy to post them here) - max speed 61km/h (on 4th gear) - they show the drivers simulator that can simulate mud, snow etc - of course as it's a car show they didn't show the gunnery simulator :mad: - driving the real tank - when starting he said that he can barely hear the engine. He was starting on the 3rd gear (?!). The his chair fell down . Then he got dust in his eyes and had to stop. - blabla - then a pro drove it - some moralistic bulshit not worth repeating here BTW - I was in the Lesany tank muzeum (near Prague) this weekend where they have the T-72M4CZ. And it's in an unbelievably bad condition - rusted, doesn't look driveable at first sight. And this is probably the youngest tank in the whole muzeum - even their T-34 and IS-3 are driveable.
  20. Today I finally got to try the upgrade a bit more, so far some observations: - the more persistent smoke adds a lot of to the sim, especially with the arty. This small change made the arty look and feel much better. - I've noticed some new sounds. Arty and cannon shots have a strong "crack" in them (at the start). The cracking sound sometimes sounds a bit too cracking, mabe distorted. Nothing serious, I'm still not sure if that's intentional. I sure does bring my attention to incoming arty - tunguska is a lot of fun, I've created a demo scenario and let 'em rip . The targets got covered in the more persistent smoke... - the interior of the Pizarro is awesome. I really enjoyed its tutorials, looking around, zooming to some control panel a trying out the buttons...the TC's tutorial is very funny about the "turret lock" levers . Generally I've noticed improved interiors (M1, Leo2E). Though I can't use F1 sight as M1 gunner. Also, the wall to the left of the Leo2 gunner is not "transparent" anymore, the small holes are black. Overall I'm starting to like and use the TC's position more and more. - helos are much more aggresive, I had a case of incoming helo destroying my CV90 in a few seconds, just before it died. Overall I'm very impressed and satisfied...
  21. i remember spending around 2 months just playing the SB1 demo. getting the boxed version for christmas later was great and this christmas it's similar, just got myself Pro PE . oh and by the way, i've tried the 1.4 beta on Asus EEE 1000H (crazy idea, i know), and it works quite well. the gunnery range is playable. there seem to be performance issues when displaying lots of trees, but it's not totally consistent, i'll have to do more testing. the FPS can range from 60 (TIS, no zoom) to 15 (TIS, zoomed in on lots of trees)
  22. I will fuckin' cut your Shylock nose off and stick it up your ass > what a nice association that made me reply here for the second time this day
  23. You should go to a doctor and get that checked out, man. > you mean the humongous 25kg hairy thingy growing on my head?
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