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Maj.Hans

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Everything posted by Maj.Hans

  1. Maj.Hans

    T72

    Someone mentioned leopard 2 hull ammo. If this is removed by setting stored rounds to 0 in the mission maker, does ProPE change the vulnerability in the way it does for the T-72?
  2. While we're talking about this, does that vehicle currently have the capability to reload things on the move? I know our typical Steel Beasts vehicles can't reload from ready racks unless sitting still, but I think for a few things we might consider changing that behavior? For example I might expect the TOW gunner to try reloading while on the move, but for that to naturally take much, MUCH longer than stationary, since he would be getting bounced around, maybe have to duck under tree branches, might even drop the new missile and have to pick it up and start again, etc etc etc, but you'd think in a real life or death situation he might try doing it?
  3. Boy was I thinking way wrong...
  4. I'm advocating separate, safe, blow-off panel protected ammunition storage, additional measures to ensure crew safety in the event that the armor is penetrated, thicker roof armor, Leopard 2A5/6/7 style wedge armor on the front of Abrams turrets, development of crew-safe ERA that minimizes the amount of ERA generated frag that the crew may be exposed to, rooftop mounting of said ERA, emphasis on hatches capable of providing an overhead cover protection mode for the crew, and new active protection systems capable of dealing with terminal dive top attack munitions. It may perhaps even be worth looking into other countermeasures like flare launchers of some kind that might help deal with weapons like the Javelin in the event the crew knows one is coming.
  5. Honestly I was thinking the coding time for a click-race for the interior for a loader could be skipped to save time for other things but if the community really wants it... *Shrug* I was mostly interested in the loaders other jobs, rather than the loading. In fact I wish on the new 90mm gun-tank-wheel-car-thing I could have that click procedure automated for me when I'm trying to TC that thing!
  6. I'd like to be able to man the loader's position, engage targets with the AA MG where equipped, have an AI loader who was capable of employing the AA MG when told to do so, and would automatically leave the AA MG alone when servicing the gun/coax/racks/etc. Humans in the loader position should get either a black screen or a stationary view inside a turret looking at ammo racks or something and be unable to fire the AA MG while the loader is loading/coax/racks/etc. IE you can only do something if you could really do it. While we're at it...AI loader who slams his hatch closed when under fire, but waits for a command to unbutton from that point on. Perhaps utilizing the existing key/functionality for vehicle with infantry and roof hatches.
  7. I don't know why we're even discussing "the tank" being "obsolete" or why anyone has mentioned it being a possibility. If you took World War 1 era tanks or even interwar era tanks onto a battlefield where enemy infantry had late WW2 era anti-tank weapons, meaning powerful anti-tank guns, infantry anti-tank weapons, aircraft with anti-tank weapons, etc etc etc...Well, you might be convinced that "The Tank" had been made obsolete, and present the evidence of "the tank" getting it's ass kicked as your reason. But just like the anti-tank weapons, the tank evolved, and 1945 era tanks were very capable of dealing with 1945 era tank threats. So anti-tank threats got better, and we were all sure that the ATGM had spelled the end of the tank. And then it didn't. So to me this is nothing more than just another episode of "here we go again".
  8. I'm looking into my crystal ball and I see: Rooftop mounted ERA coming to an Abrams or Leopard 2 near you! Active Protection Systems for targeting top attack munitions.
  9. Maj.Hans

    T72

    I'm guessing that probably what we're seeing here is simply a system that wasn't thoroughly ruggedized enough before being fielded. This wouldn't be the first time it happened, IIRC. When "Schurzen" (spelling?) side skirts got slapped on WW2 era German armor as a bandaid against anti-tank rifle rounds smashing up their expensive equipment, shortly after fitting them they discovered that they were too easily bent, knocked off, damaged, or destroyed just by moving around through certain woodland areas etc that normally weren't a problem for tanks. I seem to recall that eventually the answer was a combination of improved attachment methods together with bending the ends of the plates in so they were more likely to make things slide along the outside than to allow them to get inside and scrape the plates right off the tank. As for tanks and obsolete, IIRC, the pendulum swings both ways, it just goes one direction at a time. The latest generation of high end anti-tank weapons are obviously quite effective. I imagine that soon enough we'll start seeing 360 degree APS including those that protect against top attack munitions added, simply because there is a limit to how much armor you can pile on to your tanks if you still want them to move. The Abrams is badly in need of something like that. The Leopard 2 is badly in need of some similar upgrade programs. I would REALLY like to see the hull ammo storage thing being addressed sooner rather than later. Reconfigure with an internal bunker including blow-our panels for hull storage (if possible), or switch to something like the Challenger 2 system that will douse the rounds in water if hit, or change to individual armor plated tubes to try protecting the rounds from penetrations like some of the Merkavas do, really do something or pretty much anything to reduce the vulnerability. Whatever is lost in terms of total capacity can be addressed, if necessary, by adding an external stowage canister in the bustle rack to hold the left over rounds. Unlike the T-Tank designs where the ammo is pretty much always going to be strapped to the crew, I think the Leopard has enough room to come up with a little bit better solution. EDIT TO ADD: A question about the "Relikt" soft packs. Are those things the only ERA covering the sides of those T-Tanks fitted with it in the bags like that? Or are they placing it over the top of the more usual Kontakt1/5 ERA that we would expect to see there? If the Relikt in the bags is the only ERA in that area I am really shocked that they allow them to deploy with something so fragile. If it was designed as an easily attached supplement, then I can understand how something like that might be acceptable. If you can get it to stay there, good, so much the better. If it falls off, you've still got your Kontakt 5.
  10. Actually, you can already do this: IF AND ONLY IF you do NOT have any vehicle units selected with you go to Right Click -> Set Quality. If you have vehicles selected, you must use CTRL+LeftClick to de-select the vehicles, and then you may set infantry quality.
  11. It's been probably two years since I tried one of those, I think "War Thunder", and it's so pathetic it's almost funny.
  12. There was plenty of space in the install directory in G:\ where the game and all associated tools are installed, but for some reason the installer program only wants to look at drive C:\ for space requirements, even though it is not even on drive C:\. I suspect that the original installer had the same glitch and simply skipped installing the maps package. After having downloaded and installed the separate maps package, I have gone from just a handful of maps to about 75. So, problem solved: If the normal installer tool doesn't install maps, just use the separate tool and ignore the space warnings for the wrong drive.
  13. The maps installer is incorrectly reporting available/free drive space. All installation is to my G:\ drive, an SSD I reserved just for games, however it appears that the maps installer is only looking at my C:\ drive which did not have enough space for the full install. The maps installer even warned that I didn't have enough room. My C:\ drive is an SSD partitioned just for Windows.
  14. Nope. That did not help. I see the box to download 14gb of maps packages, but it doesn't want to do it, says I have it all locally. I get about six maps out of that? ETA: Going to try downloading the separate maps installer. I seem to recall that in my prior install I had a huge list of maps including updates of older maps into the more recent format?
  15. Uh oh. My map packages folder is less than 1GB. Okay back to the installer.
  16. Say...I seem to be missing one thing, and that's a bunch of maps. I thought I did do the legacy map installer, did I screw something up somehow?
  17. The unfiltered truth: I want some more cold war stuff and I don't care if you guys have to chop off corners with a chain saw to make it happen, or have some elements that are obviously incorrect placeholders with no intention to ever fix it. I get that it does not make money and I'm quite happy to settle for something that does the job even if it's wrong. I don't know about the rest of you but once or twice in my life I have had to use things that were not hammers as if they were hammers... EDIT: I will gladly pay some cash for this. I will not attempt to speak for others, but if you could add optional modules like DCS does or even just do paid updates, I don't think I would bat an eye at hearing "This $20 update fixes these bugs and adds in this simplified tank model" or whatever.
  18. LMFAO...So I see there are easter eggs in the release notes?
  19. @Ssnake I want to point out that for many tanks I would be *thrilled* to simply have them playable with no interiors at all. The Leopard AS1 is an outstanding example of this. It has no interiors at all and I am QUITE happy to use it in missions as an Ersatz-Leopard1A4. My only real wish is that in the future we could get some more similar tanks as sort of "gap filler" tanks. For example I would be THRILLED to have any of the following tanks added in a similar manner to the Leopard AS1, including if it means accepting them with a completely wrong fire control system, wrong turret roofs, no interiors, etc. I am more concerned about the correct performance of guns, armor, and mobility, than cosmetic features: Chieftain Mk.5 A Leopard 1 with Passive IR night sights (Slap the NVG night vision view into the existing auxillary sights when player presses the night vision key for Leopard AS1) An M60 with Passive IR night sights (The brief and rare M60A3 Passive would be a great variant to easily mod in) Merkava Mk.2 A T-72B with Kontakt-5 ERA A T-64 and/or T-80 A "T-OPFOR" tank - The existing external 3D models, armor, and gun performance of the T-90 in game, NO interior views at all, Copy/Paste existing Leopard 2 or M1 Abrams fire controls in so that we have a playable "Red" tank with modern thermals. etc. I understand that paying customers have to come first so I'll always be quite happy to accept things that are "close enough, squint harder!" if it means I can do some more fun cold war era stuff with them.
  20. We have these things around here called "Chipmunks"...And yhea...I see what you're saying lmfao.
  21. Existing Leopard 1A5 with existing commander view is sufficient for me. I realize that this is an "unpaid" product and I am QUITE happy to have the vehicle playable in it's current state and I thank eSim for putting in the effort they did to give us this important Cold War tank as playable as it is.
  22. German FMJ ammunition in 7.62x51 hasn't been reported to cause any adverse effects in any civil or military weapons here that I am aware of, although some ranges with steel targets or steel backstops ban it's use due to the steel jacket. I've got several rifles here that use 5.56x45, and there aren't any safety concerns with using a wide array of foreign ammo, although Russian made stuff is known to be hard on barrels due to the steel jackets with cosmetic copper coating, but only when you talk about high round counts near 10,000 rounds. There is some issue with accuracy and with certain special rounds. Rifles made for light ball (55gr) M193 will not accurately shoot the heavy ball or heavy tracer (62gr), and rifles made for the heavy ball will sometimes cause frangible ammunition to shatter in the bore or just after exiting the muzzle. Ironically, the only round known to be dangerous or truly damaging to weapons is the new army standard round, the M855A1 EPR... I've got a pair of 8mm Mausers and they've had no trouble with shooting modern US and foreign made commercial ammo, and military ammo made in Germany, Austria, Yugoslavia, Czechoslovakia, Romania, Turkey, Greece, Egypt, and Israel from as early as 1936 to as recent as 1993 and never had any trouble with function or safety... although the Romanian stuff left some accuracy to be desired. I had to reject and not shoot surplus from Germany (1944, 1945) and East Germany (1960) because the steel cases were rusting inside, Yugoslavia (Factory #11, 1953/54) due to bad brittle brass, Iran and Ethiopia (1950s) due to external corrosion, but I wonder how much of that was due to age as some of it was over 70 years old by the time I got my hands on it... Interesting that the artillery is relatively standard while the tank shells apparently are not?
  23. That's a little surprising to me that they didn't catch the diameter problem, even without a full on certification process...But then again the whole converted mortar round thing...Eh... Small arms ammunition has been pretty well standardized for a long time, wouldn't it make sense to do the same with other larger ammunition?
  24. Oh I get it with the immersion. The thing is some groups take it way too far. I once got chewed out and yelled at for saying "Bandits! Ten Level!" instead of "Blue Leader from Blue Two, bandits, 10 O'Clock, Co-Altitude, Over." or something like that in teamspeak.
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