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Maj.Hans

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Posts posted by Maj.Hans

  1. On 1/11/2021 at 7:43 AM, Apocalypse 31 said:

    Wish

    Optics Zoom OUT button for M1A2

     

    It has one in real life on the gunners station and commanders station

     

    It's really annoying having to zoom in 4 times to cycle the zoom one level backwards. 

     

    This, plus mappable buttons for the different CITV modes.  I find it super annoying to have to use the mouse to switch them around.

     

    On 1/14/2021 at 6:32 AM, Ssnake said:

    ...the ability of the AI to waste ammunition on the move with unstabilized heavy MGs?

     

    I don't know that I really want the AI to be doing it unless specifically told to do it, but I do wish that when I jump into the MG mounts on certain vehicles, like the .50 caliber HMG on the Abrams and M60A3, etc, that I could tell my driver to keep on driving, and my gunner to keep on scanning and/or to continue to "Fire and Adjust".

  2. 15 hours ago, Apocalypse 31 said:

    image.thumb.png.6be500a27ad8c01e33357f341d8faf0f.png

     

    Functional interiors - example photo - giving waypoints via the BMS in the M1A2 instead of having to jump to the F5 screen.

     

    The developers always talk about how long, and how much effort that modelling the interiors take -

     

    I think its pointless if they're not functional. I spend 0 time looking at interiors and 100% of my time split between sights and outside of the hatch.

     

    I think vehicles like the CR2 are fine- I was also a huge fan of games like Armored Fist and M1 Tank Platoon - their approach to use an actual 2d photo of an interior but with added functionality. Low effort, high reward versus high effort and low reward for super-modeled interiors. 

    +1, and in the case of the M1A2 specifically, a way to assign buttons for the different CITV modes.  Unless I'm mistaken currently you can only change CITV mode from the interior, but I would like hoy keys for that.

     

    18 hours ago, Ssnake said:

    Okay: In hindisight, it was also a questionable decision. So we'll have to figure out new ways to counter the drone threat. Even if we had kept the Gepards, it probably would have required a relatively costly modernization effort, and we would probably still require additional defense layers since the drone threat is highly diverse, ranging from DJI Mavic style multicopters to Global Hawk jets cruising well above airliner travel altitudes in the upper stratosphere.

     

    The personnel cost you can kinda reduce...  If I'm not mistaken, the USAF actually uses the national guard to keep lots of specialized skills around.  The idea being something like if you let them have lots of time off and stay in one place, you can keep people with special skills in the Air Force, focused on maintaining those skills, pay them less money, worry less about training other missions, etc.  And I guess that explains how we wound up with ANG units flying F-4G Wild Weasels, RF-4C recon aircraft, and so on.  They fly less so it costs less on equipment too.

    Why not do the same thing with your ADA instead of tossing it all?  You can throw a tarp over hundreds of the suckers and park them in a box, and let your best crews keep a dozen or two running, maintained, updated, upgraded, keep them trained, and have them keep updating the training docs and manuals.  If you ever actually NEED some Gepards, you'll have what you need to start training the crews and bringing the reserves online.

  3. 10 hours ago, Grenny said:

    In germany, most.

    But we sold quiete a few to Romania and Brazil...so they could make use of that 😉

    If only they had been smart enough to throw a tarp over them and park them in a warehouse...

     

    I can understand making a massive cut to the total number of units in operation if you think they just aren't as useful, but if you remove 80% of them from service why not keep them around as a source of spare parts?  You can keep cannibalizing them, or using them as replacements, until you get the new system up and running.

    Also I bet those things would be quite effective against insurgents...

  4. On 11/19/2020 at 9:03 AM, JLS02 said:

    A pilot able Apache Long Bow Attack Helicopter with associated armaments

    Even if the simulation/control/level of detail is not up to the standard of an actual helicopter sim.  I understand that this is a Tank/PC/Truck sim and want it to stay that way, but given that helicopters are potentially quite deadly when used properly and also kinda derp-tarded when the AI is in control it would be nice to be able to get into the gunner's seat and continue to use the current level os WASDQZ control we have over the flight.

     

     

  5. 4 hours ago, 12Alfa said:

    Yes one could fire below the casings...except in the rare times , those casing held a projectile now moving at a rather high speed towards you. In this case, it's most likely your last view :)

     

    Unless it's a Soviet era all steel crap rod that'll just go *Bonk!* and fly off into the day somewhere lol

  6. On 7/18/2020 at 2:11 PM, DanTDBV said:

    The question is what kind of documentation would be needed for the additions to the external model and the crew views of a no interior crewable version?

    I have access to this fully operational Centurion MK5 2DK

     

    Picture is a framegrab from a video I shot at Åben Hede last year.

     

    Happy Simming

    I have said this before, but I'll say it one more time...

     

    In the case of vehicles like this where it is no longer on the front lines, I would be perfectly happy to have the eSim team make something as accurate as can be done, with corners cut for time and money sake, and tell us 'Hey look, we're in this to make money, and this thing doesn't make money, so we cobbled this together, go have fun and don't complain or we'll gag you.'.

     

     

  7. On 7/13/2020 at 7:10 AM, Major duck said:

    Yes i am sure we sat 2 guys in the baskets of the co tank the FO for Mortars and the FO for Arty

    It was wet cold and miserable especially when ever the loader opened his hatch and handed out food to us or drinks and you could just see the heat distorting the air from the hatch

     

    We both had a 371 radio on our backs with redirection/retransmission via our 240GD and our binos
    image.png.f5bf4cf1e606367b5fe5f3e1b58a7563.png

    if you fill that basket with cammo nets and other stuff you can sit there but as you know Oksbøl is always wet windy cold and miserable 

     

    MD

     

    I only have one thought about riding around in that turret basket and it's

     "Boy would I feel better around riding around in that turret basket if it was protected from fragmentation!"

  8. On 6/2/2020 at 5:08 PM, Ssnake said:

    This is precisely why I didn't want to have hand weapon artwork in the first place. They are all Boom Sticks. Aside from the ammunition caliber and the associated max range, these are nothing but window dressing. There is no functional difference worth discussing in the context of Steel Beasts Pro and this simulation's focus.

     

    Squint.

     

    Harder.

    Or just give them the existing AK model we already have and tell someone else to paint it black if its really that important lol

  9. The main gun is totally obsolete and it's slow as hell, but it makes a great cuppa tea!  LOL

     

    And I'm glad he did it the right way and brewed the tea before adding all the extras...  I see people try to do it all at once and I cringe...How will you get a good extraction with water already loaded up with gunk?

     

    I'm usually a coffee drinker myself but I will admit that a good British style cup of tea is a pleasant change once in a while!

  10. About some of the other games, again..

     

    I'm pretty sure I was playing Panzer Elite with whatever version of the Ostpak mod was then available right about the time I got into the original Steel Beasts.

     

    At that time, I think Panzer Elite had better tank models, better graphics in general though not by much.  It had terrain that COULD have been better but often times was just simply far too choppy.  And I don't think it rendered much beyond 1000 meters or so.  Maybe 1500.  The infantry LOOKED similar to Steel Beasts sprite infantry but the modeling was totally different.  In SB if you shot a guy, he flopped over dead.  In PE, you had to pound the snot out of the flat sprites before they would die.

     

    So honestly in order to get a good simulation of modern fire control systems and modern-ish combat, the SB graphics totally didn't bother me.

    What I wanted at the time I bought Steel Beasts was easily in reach of the engine you guys had developed at the time.  Back then I remember wishing that the game would have supported a built-in ability to switch between Woodland, Winter, and Desert themes, and although I would have liked to see a "night time" mode added, I admit that had it simply been the flip of a switch without any representation of twilight or smoth progression of time I would have been thrilled.  I would have loved to have had an IPM1, and standard M1A1.  Functional 3rd and 4th ammo type slots.  M60A3, a Leopard 1, Leopard 2A5.  More AI red tanks like T-55, 62, 64.  Transport trucks, helicopters, and support aircraft like the A-10, SU-25, etc, that could be made to do an attack pass.

     

    Honestly, had eSim put out add-on or upgrade packages featuring the things I mentioned above, I would have *gladly* shelled out hard cash to purchase those things.  As it stands right now, I think all that I had wanted back in the day has now been added to ProPE.

     

    I also had Panzer Commander and it simply didn't hold up.  Nice attempt with the landscapes but as has been said before, totally lacking infantry, no actual modeling of HEAT shells, which meant that the stock early Panzer IVs and the mod-on Panzer IIIN and short StuGs I had were totally impossible to make realistic...  Truly frustrating in that it had what felt like lots of potential but simply didn't deliver.

  11. 17 hours ago, dejawolf said:

    installed the game, started SB, and the graphics were so ugly i nearly threw up on my keyboard. 

     

    Honestly, I'm not sure "Bad Graphics!" was ever a complaint I had about the original Steel Beasts.

     

    Mostly what I wanted out of it was more content.  I kept wishing that there had been more playable vehicles, more AI vehicles, more customization of certain things, mod compatibility, etc.  Lots of what I wanted at the time has been added to Pro-PE, plus new graphics.

     

    The people I knew who whined about the graphics were also completely not interested in accurate modeling of, well, anything.

     

     

  12. 4 hours ago, Apocalypse 31 said:

    My wish was always to see Cold War Online.

     

    The 1/2 scale map of WW2OL was so massive, and everything you did was slow. Jets/Helicopters/Modern Armor all would've been a great catalyst for action and maneuver warfare. 

    I think I've played some games that rival WW2OL's map size, though they were played exclusively in the air.

     

    Falcon 4.0, for one, although that was single player only.

     

    IL-2 Sturmovik had some online campaigns, some of which were played out on some quite large maps.  In fact, in certain aircraft, like the Bf-109s, I-16, early Yaks, etc, you really did have to worry about fuel.  Back when that was popular, you'd have rather large missions played out online and you never quite knew if you'd spend the whole flight without ever spotting the enemy, or if you'd wind up in a giant furball.

     

    Later on when it got opened up to mods I remember there was a huge map of the Med.  A slice of North Africa from Tunis to somewhere east of Sidi Barrani, and an equally wide section of Italy and Greece as far north as Rome.  Never got to play it with a large group, but it certainly made an interesting experience when you did North Africa campaigns on it.

  13. 8 hours ago, Apocalypse 31 said:

    That would have been an impossible task...or at least extremely difficult.

     

    That development team made so many bad decisions that it would probably take a Herculean effort to trace what worked and what didn't work.

     

    At one point their lead coder left and they discovered that the code was so complicated that it took 2 years to untangle the web of code.

     

    It's really sad. In its heyday it was an incredibly fun and popular game.

     

    It certainly had the largest game world of any game I have ever played.

     

    You know I forgot all about it, but I did *BRIEFLY* play it back in the day when it was big.  I just looked it up and I see now that they have free accounts, which must be a sign of the times.  I seem to recall that at the time I played it, without a squad of some kind it was horribly difficult to get anything major done, since the various AT and AA guns were basically immobile without a truck, and any type of armored vehicle that took a single penetrating hit was done immediately.

     

    I had free trial accounts at various times when they were offered and spent most of that time playing as a rifleman I think.  It was incredibly fun when you could join in organized attacks or defensive operations but never seemed good enough to make me want to pay to play.  Too much lag, too, leading to lots of sudden death for no apparent reason, enemies shrugging off direct hits, etc.

  14. 6 hours ago, stormrider_sp said:

    Honestly I could go without a full 3d interior, but just nothing no. Cmon, M1TP2 had 2D interiors 20 years ago... At least give me a 2D interior.

     

    spacer.png

    that would be plenty fine by me too.

     

    In the case of the M1A2, such a view is almost essential due to the instrumentation and other panels.

     

  15. Look about the views...

     

    A third person "observer" or "external cam" view is fine by me.

     

    What I want from a vehicle in general is:

     

    1. Gunner's gun-sight views, accurately modeled as much as possible.

    2. Gunner's front vision port, if applicable.  This may be as simple as a 2D image with a representation of a vision port like the Unity Sight was in the original Steel Beasts.

    3. Commander's unbuttoned view.

    4. Commander's buttoned-up view.  This may be as simple as the array of vision blocks as presented to us by the original Steel Beasts, and by ProPE when crewing certain vehicles without a 3D interior.

    5. If the commander had access to other devices such as magnified periscopes etc, it would be good to have this as well.

     

    Nice To Have:

    6. "Overhead Cover" positions, if applicable.

     

    Flashy, and cool, but I could care less:

    7. Fully modeled 3D interiors.

  16. 6 hours ago, Gibsonm said:

    Maybe a "Steel Armour" equivalent, although I maybe selling this one short?

    No...Not even this can be that horrible...

     

    I have a copy of Steel Armor somewhere.  I'm pretty sure that I installed it, got into the menu system, tried to start a campaign, crashed, restarted, started a campaign, got frustrated by the "move your units" thing, crashed again, and then uninstalled without ever actually getting into the gameplay part of the game.

  17. Oh man...This is gonna be good.

    6 hours ago, Vikingo said:

    Sadly no cockpits for this sim. Maybe in a future DLC but just external view and optics. (source : official discord)

    LOL this is not gonna be good.  I'm out.  It's massive multiplayer too isn't it?  And 3rd person external view only????  barf

     

  18. On 5/9/2020 at 4:52 PM, Ssnake said:

    I trust you're not mistaking the thin black sooty engine exhaust clouds for smoke generators?

     

    Or...

     

    If he's not accidentally pressing ALT+TAB to turn them on, and hasn't accidentally mapped it to another key stroke...Could he be having a graphics issue that renders those as too opaque?

     

    Maybe I remember wrong but I swear he asked about this before and similar suggestions were made.

  19. 4 hours ago, Mirzayev said:

    This includes anything AR-15 that wasn't built to military specifications, which is a massive number. They discontinued the EMags after they developed the PMag Gen 3, which supposedly works with anything. 

    Again, ironically, my use for them is early AR-15s lol.  The early mag wells sometimes ran a bit on the tight side. 

  20. 3 hours ago, Mirzayev said:

     

    Except this isn't true. The EMag is also subject to ITAR, and can only be exported with a valid export permit from the State Department. Despite no longer being in production, here are some sources: https://soldiersystems.net/2009/09/02/the-emag/ https://ustacticalsupply.com/emag30maglevel556x45magazine.aspx

     

    The EMag, or Export Mag, refers to it being designed for use with "foreign" guns, such as the SA-80, HK-416, etc. 

    That's interesting, but I know for sure that the place I used to get them from did *NOT* have an ITAR restriction statement for the EMag lol.

    And ironically despite being designed for "foreign" guns, my only real use for them has been US made stuff with tight magazine wells, and conversion into HK33 mags.

  21. 5 hours ago, hawes said:

    ITAR can even cover basic parts, such as nuts and bolts.

    ITAR can make a soup spoon illegal.  Its probably done it before.  I've heard of it preventing the US from importing US made firearms that were previously given out as military aid.  WW2 era stuff.  I think it also prevented the export of some WW1 era British made Enfield rifles back to the UK or possibly to Australia from a seller in the US.  At that point they were 100+ year old bolt actions more useful as a wall decoration than weapon of war...

     

    I appreciate what it was intended to prevent, however it has gotten out of control at this point and possibly filled with too many loopholes to be actually effective.  It blocks access to completely inane items, and at the same time, a company that wants to export weapons parts can do what MagPul did with the STANAG 30 round 556 magazines...  The P-Mag and E-Mag are functionally identical, but one is blocked for export and the other not because of some cosmetic changes?

     

     

    Going back to the controllers, what's the cost like for just a gunner control handle?  I have some very good joysticks that work just fine for a TC controller, but they're kinda...well...Super Lame for gunnery, especially moving targets.

     

    In not necessarily stuck on the idea of a direct copy of the real deal, I just want something with batter control over the inputs.

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