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Everything posted by Maj.Hans

  1. I think you'd better stick with height and not try width...That could get a little dicey if the target was non cylindrical... IIRC the brackets in the GPS/TIS can be used to range on a Mil dot type scale but I don't really understand how.
  2. Some quick internet research says that ~35 T-80U's were transfered to S. Korea in exchange for the nullification of some debts. Also they do seem to be operating 70 BMP-3's but I'm not sure why for those. Their main MBT as far as I know is the K1 and K1A1. Those are the M1 Abrams looking things you saw. The K1 has a 105mm main gun, the K1A1 has a 120mm. Oddly enough I heard that the K1's don't have thermal sights and that both types are limited in their ammo load. They're due to be (partially?) replaced with a new tank mounting an L55 style main gun. Not sure at all about the other APC's.
  3. Outontheop - I know and have talked to an M2 TC. He spent some time around Stryker units and was dissapointed with their off-road performance and armor. He also pointed out that there was some armor available, both various non reactive and reactive armor, to bring the 113's up to modern spec. Kinda like what the Israelis are doing or did with some of them. To be fair, while there are people out there bitching that the Stryker is totally useless and blah blah blah, I can see it being used for recce missions and perhaps in some support roles. Just not as a fleet wide replacement for other IFV's. That and maybe I'm just unfairly biased because it looks like a BTR-80...Which can usually be found burning on the battlefield surrounded by bodies, yhea?
  4. CV-90/120? Yhea okay why the hell not. Looks interesting. BMP-2? Sure, but sooner the BMP-1 than the BMP-3. M901 ITV...Agreed 1000%!! The M8 is not the same as the Stingray, but I would like to see the Stingray in here someday. As for the striker...Please...No...We should be using M113's instead of that bloated POS...
  5. Can't recall if this is in SB:PPE or not, but I'm sure I'll find out once I get a copy...But... 1) "Overhead cover" position for M1 TC. IIRC I've seen vids of him moving up and down in his seat but only with the hatch open or closed. 2) An option to change how the gunner will respond to the TC engaging targets with the .50 Cal. Maybe I want the gunner to "Fire and Adjust" while I'm working something over with my MG...
  6. Perhaps crews that get a little worked up about taking fire then...The old SB1 crew sometimes sounds like they're eternally on a training run, especially the German TC...
  7. days till Jack Bauer's retirement > Days till we get a better TV show
  8. lol, no I mean I haven't heard it in the game yet, though I know it exists in the file. I'd like to see some pissed crews introduced. "Identified!" "Kill the f***er!" Or maybe... "Fire!" "On the way!" *Boom!* "Suck it commie!"
  9. lol hedge, haven't heard that line yet..
  10. Well SSnake maybe I'm over-reacting but this just seems like the kinda thing thats going to lead into random explosions for other reasons. "Your loader has fumbled the shell. You die!"
  11. Why do we need a new tank? I don't see anything wrong with the one we have now. I do see some issues with TUSK...Mainly that all the crap on the turret makes it a damn big target to spot in tank on tank combat. I wonder if a better option than the remote weapons system would have been to replace the A1 style cupola with one that was fully motorized and perhaps at least partially stabilized. Ohhh, and how about a second set of grenade launchers loaded with HE/FRAG...
  12. Hhehehe...I can't wait...Its a damn fine book! ARRSE? Heh, gota love that name. British food is scary but the sense of humor is priceless. "Manuel, go and get me a hammer." "You want to see my hamster? " "No, not your hamster. How could I knock a nail in with a hamster? Well...I could try..." Officially On Topic: Tanks, in order of preference: M60A3 (And ERA variants) IPM1 M1A2 SEP T-72 T-64 T-80 Marder 1A3 BMP-1 Also the Merkava Mk.2 and 3, and the Chieftain and Challenger 1/2 perhaps, but we lack the set of supporting vehicles like Israeli modded 113's and Warriors and etc at this time so they would be of little use, they're out of area too so to speak.
  13. Personally I would be very very very very P'd-off if I were playing through an hour long scenario and was suddenly blown up or knocked out of commission because of some random-chance super-fookup going on while I tried to get a Sabot loaded before creeping through some trees... I would rather not have speculative explosions... Look, SB punishes you for doing stupid things, but you don't always die. Drive along a road like you're out for an afternoon stroll and you make an easy target. It can be a bad idea, but we don't give you a 10% chance of blowing up because you're doing something stupid. So lets say that a normal reload takes 10 seconds. Swapping rounds then might take 30 seconds if everything goes right. One in ten times its stuck, and you randomly take an extra 30 to 60 seconds as the loader gets the gun armed again. One in twenty times the stub comes off and your loader takes an extra 15-30 seconds putting it all back together. You then have the choice of firing it off and loading as normal, or hanging onto it to use it later, maybe you didn't want to switch away from Sabot that badly anyway. One in fifty times, you have the 'really bad effect'. The case breaks open, maybe the powder spills, maybe the bag contains it, we don't care. The effect of this is that your loader takes now an additional 60-90 seconds to throw the damaged round out of the turret and clean up any spillage. So, worst case scenario, you are unable to fire the main gun for a full two minutes while the crew is screwing around. And for those full two minutes lets assume that there is, in fact, exposed explosives in the turret. So if you get hit, and it's a penetrating or spalling hit, THEN your fancy M1 goes up like a T-72. But at least theres a cause for the effect.
  14. I think I'm going to have a heart attack. I think this book is a serious candidate for some PDFing...I bet somebody has already done it but the trouble is finding it. DAMN! I'm tearing through book shelves right now, hoping that somehow it feel in the back...I'd have better luck finding a HEAT round laying back there I bet.
  15. Wow...Heavy book! Heh, kidding...No idea what that is in dollars, sorry... I thought it was pretty good, and I might have to spring for a new copy...After SB Pro PE. Even if I never figured out how "Inkester" (Our favorite fingerless loader, ja?...Ouch.) was supposed to be pronounced and would have preferred not to see both tank crews get slaughtered... Since its essentially impossible to find, if I do manage to get another copy, or uncover my old one, I'll consider scanning it as a PDF... PS: "Offered for US$ 185.00 by: Bong Bong Books" - SON OF A F***ING B****!
  16. Ouch...Can I vote NO on the random chance of catastrophe? Let me suggest this instead...Rather than a random chance of instant scenario ending and player angering kaboom, implement a few cause/effect things...For example: Loader breaking routine, gently pulling the round from the gun: Triple the time of a normal reload to swap rounds. Compartment penetrated while screwing around with rounds: Chance of T-72 style turret popping explosion. Cartridge case damaged: Further increase in loading time, loss of the round, round is tossed overboard. Stub base detaches while pulling the round from the gun: Increase in time, the round is either tossed overboard to remove the hazard or the components are crammed back in and the round must be fired to dispose of it.
  17. First, I hope this is in the correct section... I was googling my way around the Internet to find out WTF was up with the M1A2 slipping in an extra two rounds. I found a page with a nice diagram of the A2 turret stowage racks and details on how the rounds were to be loaded. It seems that the M1 is normally limited to 22 HEAT rounds as they must be placed in tubes with: "Anti-Fratricide Bar Protection"... WTF is a fratricide bar and why do you need it to prevent a HEAT round from going BOOM! while its still in the rack? Second: (Still using SB1 here...) I understand currently in SB the 120mm tanks are not able to pull a round from the gun and reload, as it is official doctrine to fire the loaded round off rather than reload. Perhaps we could see a few switch options implemented? The only time I see a need for this is to get a Sabot loaded when you have a HEAT or a special type loaded without firing one off, and to select a special type like an MPAT, Cannister, or STAFF loaded without wasting a sabot. And while we're at it, I understand that Leopard2 crews lap load their guns?
  18. (Keep in mind, I'm still banging away with SB classic for the time being...) Only very rarely do I wish my loader would hold on a second. Thats really only when I'm engaging PC's with HEAT and would like to have a few seconds to see if that last round hit so I can go back to Sabot... "Loader, wait a second!....TARGET! Load Sabot!" As for the 3D crew members, I remember B-17 II and kinda like that idea... Perhaps some encouragement options to get the loader to load faster... "Hurry up! Before he roasts us!" Or for when your gunner is being a little...Less accurate than desired... "UP! UP his nose, not across it!" I can just see all kinds of phrases from our various favorite movies getting thrown into this. "Come on freckles, better move it if you wanna live to 16!" 'Misfire!' "Uh, it's *clearly* the loader's responsibility to unload..." 'We're out of HEAT!' "ANYTHING!"
  19. Powerful machine isn't the issue... The scenario looks interesting, very interesting. But unless you'll let me borrow your copy of ProPE and your dongle... Heh...All you SOB's went ProPE on me...Well guess I know what I'm buying myself for X-Mas.
  20. I told you! I warned you didn't I! Now get your fingers out of the gun before they gum up the action! How's about a little one-handed loading!? Seem to have lost my copy of that novel... Something I'd like to be able to do in SB was mentioned in there: The TC engaged targets with his cupola mounted MG while the gunner continued to engage...
  21. Volcano - I think those are exactly the ones I'm talking about. Do you still have them for the original SB? Also, I seem to recall them being PW protected, would you be OK with releasing the password so I can give Red and Blue some routes for single player use?
  22. Yes, I saw those and I have those. The ones I'm thinking of must have been a set of something like 15-20 missions. I think it was something like "1985 Fulda Gap Campaign" and a second set in 1991 or something.
  23. Hey guys Being broke, I still dont have Pro PE. I seem to remember the classic SB having some 1980's and 1990's Fulda Gap multiplayer missions, but I dont have them anymore for some reason. Does anybody have a copy of them, and as I recall them being PW protected, does anybody have the passwords? I'd like to re-write them for single player use if I can. Thanks!
  24. I agree with Scud. Somebody order me up a sporty little blonde in a skirt, ASAP!
  25. L M F A O ! HAH! Ohh man, well, now that I'm done rolling around on the floor laughing... Sure, put it in game! We need something to laugh at.
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