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Nike-Ajax

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Everything posted by Nike-Ajax

  1. There will be a command Master Chief hurling robust and loud insults and obscenities at the beachhead.
  2. OBSERVE: We HAVE tanks BUT they will appear after 40 mins. So please man the LAV-25s AND RECON/Fox PLT initially, there will be tracks and cake at the end ... 😁 Manning: DRG BCT Command A66 (ASLAV-25) : Mirzayev (Kanium,US) A65 (ASLAV-CS) A1 A11 Figmo42 (?,UK) A12 A13 Higgs (Kanium,CH) A14 A2 A21 Major Duck (Kanium,US), Combat Wasp (?,US) A22 A23 Connaugh (Kanium,US) A24 A3 A31 A32 A33 A34 A4 A41 A42 A43 A44 RECON F1 (independent callsigns) F11 F12 F15 F14 F13 F16 F17 F18 Roerbaek (Kanium,DK) B8 (CSS) OPFOR: AI/VI, none needed Where needed: Apocalypse (Kanium/TankSim,US) (50/50) Cant make it: Nike-Ajax (Kanium,DK) Assassin (Kanium,US) Hosting: Major Duck (7/8)
  3. Kanium Sunday 22nd of May "Pushing Back" by Apocalypse For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Pushing Back by Apocalypse 31 Combat Power 4x PLT LAV 8x Light Recon Trucks (Scouts w/ Spike ATGM) 4x PLT M1A2 (B CO Reinforcements, 40 min) I. Situation a. General. The Democratic Republic of Gorgas is a small yet fiercely independent state in a fragile and dangerous area. The country’s primary strength is geographical—- its Black Sea ports and land borders make it a logical pipeline route and regional outlet to the outside world. Gorgas remains among the smallest and least economically developed nations in the region. It currently exists in a state of “frozen conflict” with attempts to block Gorgas from NATO and EU membership. In the last 96hours, its northern neighbor, Donovia, invaded with the intent to seize critical infrastructure in/around Gudauta in order to gain a strategic link to the Black Sea. Gorgan Armed Forces have been fighting hard, but have been broken and forced to retrograde to the city of Gudauta where they are barely holding on against the Donovian onslaught. NATO forces have immeidately mobilized and are launching an amphibious force to land in vicinity of Gudauta to hold the Donovian defenders and re-establish Gorgas sovreinty. b. Enemy. In our area of operations, the Donovian forces have attacked with the 804th Mechanized Briagde- we are seeing one motorized battalion, equipped with BMD and light wheeled vehicles established in/around Gudauta (airport & city) serving as a disruption force while its two armor Battalions can reinforce. We anticipate a deliberate defense of the areas around OBJ BADGER and COW with at least one company of BMP2's, with the ability to be quickly reinforced by T-72B3 tanks [T72M4]. The 804th also possess at least 3x batteries of 2S19 Artillery and 2x batteries of SA-9 air defense. b. Friendly. The Gorgas 901st Infantry Brigade has mostly collapsed in their retrograde from the north and their defense of Gudauta. We do not anticipate their ability to launch any offensive action to re-seize terrain. A and C Co (Amphibious) are prepared to land and re-establish defenses around Gudauta. At H+40 minutes, B CO (Armor) will arrive at its landing zone on the map. II. Mission. Attack to seize key terrain to re-establish III. Execution. The initial attack consists of an amphibious force of LAV vehicles, while heavy armor from B CO is en route, and will arrive in approximately 40 minutes. To the north, recon troops from F CO are staged in a recon hide and prepared to move out. C CO (amphib) forces will also simultaneously attack into the city. Key Tasks i. Clear Gudauta Airport ii. Seize Bridges at OBJ BADGER iii. Seize OBJ COW End State i. Donovian forces are defeated or Destroyed ii. Key Terrain (Airport, BADGER, COW) are seized iii. Friendly Forces are postured; prepared to continue to expel Donovian forces iv. Minimal collatoral damage and disruption to civilian way of life. Fires -18x 155mm Guns are in allocated in direct support for this operation. -2x 81mm Organic to FOX Recon IV. Support. A CO has an organic Support LAV, B CO will arrive with organic medical and supply assets, and Fox Recon has an organic resupply vehicle with it. V. Signals Friendly ID: On Map Contacts: Enabled Overhead View: On TEST SCENARIO: Apocalypse_PushingBack TEST.sce
  4. I almost forgot ... The Test scenario for Sunday: Apocalypse_H2R_ShadowsOfAnEmpire TEST.sce So you can verify that everything works ...
  5. Its Big and its beautiful: we need all hands on deck, I will adjust manning as we get an overview of number of players (REFERENCE TOTAL NUMBER OF CALLSIGNS ABOVE IN LAST GRAPHIC). Manning: US BCT Command A66 (LEOPARD 1A5): Mirzayev (Kanium,US) A65 (LEOPARD 1A5): Gunslinger (Kanium,CAN) HQ FST (PIRANHA III-C TACP): A1 (LEOPARD 1A5) A11 Colebrook (Kanium,ESP) A12 A13 A14 Tankenator (Kanium,US) A2 (LEOPARD 1A5) A21 Major Duck (Kanium,DK), Combat Wasp (?,US) A22 Roerbaek (Kanium,DK) A23 Connaugh (Kanium,US) A24 Zaphod (Kanium,CAN), Hedgehog (UKarmour,UK) E1 (CENTAURO 1B) E11 Assassin (Kanium,US) E12 Badger (Kanium,CAN) E14 Higgs (Kanium,CH) E2 (CENTAURO 1B) E21 Apocalypse (Kanium,US) E22 E24 B1 (PIRANHA DF-30 w. AVEPS) B11 Snoggy (Kanium,CAN) B12 B13 Lusik (?,PL) B14 Wiglif (Kanium,US) B2 (PIRANHA DF-30 w. AVEPS) B21 Grenny (Kanium,DE) B22 B23 B24 JAG-11A (Kanium,US) G-1 (UAV) HQ2 (CSS) HQ 3 - 5 (SP MTR, PIRANHA V AAAMS) OPFOR: Nike-Ajax, no more needed Where needed: Cant make it: SwordsmanDK (Kanium,DK) Hosting: Assassin (20/20)
  6. Kanium Sunday 15th of May "Shadows of An Empire" by Apocalypse For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Shadows of An Empire by Apocalypse I. SITUATION. a. General. Enemy forces attacked into the area to seize the Khandera Oil Fields but were forced to retrogade after a significant air and naval campaign by coalition forces. Enemy forces retrograded from the coast at the first signs of the coalition ground invasion. However, in their retreat they were successful in destroying the oil production infrastructure as well as preserving most of their combat power to the north of Nabarib Mountains. A coalition forces ground assault force has just landed and is prepared to expel enemy forces. b. Enemy. The enemy was able to preserve a sizeable force; we expect at least two battalions of mechanized infantry (BMP-2) supported by a third battalion of T-62 tanks. The enemy was also able to preserve its fire support and air defense systems, and will use them to support a network around their HQ to the north. The enemy force also maintains a Brigade scout platoon of fast-attack jeeps mounted with ATGMs. The exact enemy scheme of maneuver is unknown - especially since they retrograded from the area - however, expect the enemy to employ their scout platoon across a broad front to locate and disrupt friendly movement in the area. Expect mechanized infantry battle positions (company or platoon) in key terrain positions within the AO, and expect the enemy to use their tanks in a mobile defense - the T-62 is underpowered, but the enemy can mass them at any point. c. Friendly. A mixed US brigade combat team has offloaded in the area. It is equipped with a mix of Strykers and the US Army's newly fielded Mobile Protected Firepower systems (squint very hard!). A piecemeal Task Force consists of 4x Recon Platoons (Stryker Dragoon) equipped with dismounted ATGMs, 3x platoons from a Stryker Weapons Troop (Stryker MGS), and a company of light tanks. MISSION - Attack to clear the enemy C2 / HQ node from the area north of Al Rakia to disintegrate command and control for enemy forces in the area. FIRES 1x FSO 1x UAV 12x 120mm Mortars (On-Screen) 9x 155mm Direct Support (Offscreen) IV. SUPPORT HQ Supply & Medical Assets are organic - all units 100% on classes of supply V. SIGNAL Friendly ID: On Map Contacts: Enabled Overhead View: On
  7. C´est la guerre We shall see you on the flip side, JAMBO 🤙
  8. No - Assassin is being humorous: There is NO OPFOR for this one and its the same scenario I sent you. Please verify that this scenario works with this one. Other wise we will roll with the one I sent you. You only need to install the Map, the scenario is just to verify that it works.
  9. Manning: TF Kanium Command A66 M1A2 (SEP): Lumituisku (Team Saber,FI) A65 M1A2 (SEP): Commissar Martin (Team Saber,FI) A1 (M1A2 (SEP)) A11 Assassin (Kanium,US) A12 Badger (Kanium,CAN) A13 Higgs (Kanium,CH) A14 A2 (M1A2 (SEP)) A21 Irish Hussar (Kanium,US) A22 A23 Connaugh (Kanium,US) A24 Major Duck (Kanium,DK) A3 (Leopard 2A5A2-DK) A31 Nike-Ajax (Kanium,DK) A32 A33 A34 Lusik (?,?) A4 (Leopard 2A5A2-DK) A41 Colebrook (Kanium,ESP) A42 A43 A44 Tankenator (Kanium,US) C1 (CV90/40-B) C11 Kingtiger (Kanium,SE) C12 C13 C14 Wiglif (Kanium,US) C2 (M2A2 (ODS) C21 Grenny (Kanium,DE) (TBD) C22 C23 C24 Roerbaek (Kanium,DK) R1 (M3A2 (ODS) R11 Mirzayev (Kanium,US) R12 R13 R14 1/2 Apocalypse (Kanium,US) R15 R16 B11 (CSS) OPFOR: AI, none needed for now Where needed: Cant make it: Combat Wasp (?,US) JAG-11A (Kanium,US) Hosting: Assassin (16/18)
  10. Kanium Sunday 8th of May "Operation Saber Tip Kanium" by Assassin For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation Saber Tip Kanium 1) SITUATION: a) Enemy: [Russian 399th Battalion have moved southwest and taken over objective Felix which is in Grim Reapers Country. Grim Reapers units have been defeated to the point they can no longer hold and had to retreat southwest into Kanuim's sector. Intel reports that a Russian Battalion has move into the Grim Reapers sector and has set up defenses with AA Defenses to prevent any counter attacks from Kanium. During this attack Russian AA managed to shoot down one of our AH-64 Apache's. The Grid location is 9981 5224. Kanuim Company needs to go and secure the location and then extract the pilots from that location back to the Kanuim AA. ] b) Own: [Kanium company has move into AA Kanium. Waiting for On Command orders.] 2) MISSION: [Kanium Company is to Assault North East, Secure the crash site and locate the Apache Pilots. Take the Pilots to Kanium AA's and then Seek and destroy all enemy that is encountered to regain control of Objective Felix. ] OWN Forces: A1: 4x M1A2 SEP A2: 4x M1A2 SEP A3: 4x LEOPARD 2E's A4: 4x LEOPARD 2E's C1: 4X CV-90 /40-B (KT'S Template) C2: 4X M2A2 BRAD'S R1: 6X M3A2 BRAD'S **Reinforcements: Note: Reinforcements will come when the current platoons are down to 1 operational Vehicle. This is to enforce Multicrew operations and Teamwork while also teaching Users to be more cautions as the Reinforcements are degraded. D1: 4x M1A2's D2: 4x M1A2's D3: 4x Leopard 2E's D4: 4x Leopard 2E4's D5: 4x CV-90 /40-B's D7: 4x M2A2's Arty: 6 tubes per bat. with 6 bat./ HE, ICM, Smoke and Airstrikes (5) 3) EXECUTION: [Orders will be given by the CO]
  11. Personally and with no drama, then I am so sick and tired of hearing about "fake news". And usually from journalists and politicians who are as fake as they come. Any news from any warzone regardless of who brings it will be biased. Any politician regardless of his or hers country and party are biased. Every journalist regardless of network is biased - plus some of them are VERY biased and not terribly competent. This is nothing new, with modern media then the volume of biased and manipulative information have just gotten bigger. And the competence and knowledge base of some "journalists", in sharp decline. ALL news have ALWAYS had elements of being "fake", whatever that shallow and meaningless phrase is supposed to mean. So digest news and information with a critical mindset in general and base your opinion on sources with different views. And reflect on those with the available data at hand ... and maybe just maybe ... you do not have enough data to have a firm opinion on a matter and need to learn more to reach a informed decision. And dont let anyone else tell you what to think, mean or feel. Certainly not a politician or journalist, who are about as credible and reliable as a used car salesman in a backlot. Have discussions with other people, listen to their arguments and having reflected on what they say or write, then meet their arguments with your own if you disagree. And listen to their reply. You do not need to agree with them to have a meaningful discourse. In fact I often learn much more discussing with people I disagree with, than with people I agree with. As long as they argue with facts and not just their opinions then its worth it IMHO, in order to broaden your scope and view on a subject. You might reach the point where you agree to disagree. And that is OK. But make up YOUR mind ... Do not let yourself be treated like a sheep by people who try to make THEIR opinion the "right" one and paint every one who disagrees with them as project "disinformation" or "fake news".
  12. Hey Chief First: Love your sessions and love your crew: Dont change either. ad. 1 Maybe its because I personally sadly dont have so much time to jump in before gametime. That doesnt mean its bad. It takes time to get to know each other. So have patience and stay your course would be my humble recommendation. ad. 2 Maybe steering people together that EITHER have basically the same level OR pair a new guy with an experienced ? I can honestly say that the mission I did with Lusik was one of the best I have played. He really knew his stuff and we worked very well together. But learning other peoples SOP´s and procedures takes time. And there is not ONE right way to do everything. You can learn from anyone, but its hard to change all the time. So maybe let those who work well together work more with each other so you do not need to start from scratch every time? ad. 3 With respect: IMHO the M60A3TTS is not that hard compared to say the T72, Centauro or CV9035DK. There are pros and cons to always using the same vehicles. Again there is not ONE right way to do it. And I seem to remember that people voted for the M60? Ad. 4 its really REALLY difficult to make a scenario that fits a precise timeline. So I see 2 realistic options and 1 not really a solution. Option 1: call ENDEX at the appointed time and do a review of what has been achieved and if we succeeded- Option 2: make a ingame-save and continue next session. Minus is that the next one might be short. The not really a solution: tell people that the around 1 hour is indication and not a firm timeline. Kanium missions are set at 3 hours but usually takes around 2. I try to tell in advance if its a bigger one. But dont drop everything, because your sessions are good. Training is good - maybe switich it up so every third mission is training? OR Have a little bit of training in EVERY mission. In prebrief and debrief ? ad. 5 Per 2, maybe rotate new guys with the other guys but let people form more stable crews aisde from that ? New guys is how we keep this game alive ... Please NO ranks ... I think all the people who have served dont need that. Who ever is CO, PLT LDR and PLT SGT is the one who gives orders. And you can give input, but those orders are not to be challenged. We have voluntary dicipline. The voluntary part is whether you play or not...
  13. The first casualty of war is Truth ...
  14. Allright @Freyberg you want to team up with Yamas as gunner again ? And @Assassin 7@Badger and @Higgs - one of you gentlemen can also get a gunner ?
  15. Manninglist: A66 M1A2(SEP): Lumituisku (Team Saber,FI) A-OPS M1A2(SEP): A9 FOV90: C66 DF-90: A1 M1A2 (SEP) A11 Assassin (Kanium,US) A12 Badger (Kanium,CAN) A13 A14 Freyberg (Kanium,ITA), Yamas (Kanium,GR) A2 M1A2 (SEP) A21 Major Duck (Kanium,DK), Combat Wasp (?,US) A22 A23 Connaugh (Kanium,US) A24 Tankenator (Kanium,US), SomethingSimple (?,?) A3 M1A2 (SEP) A31 A32 A33 A34 C1 DF-30 w. 1 dismount section C11 Roerbaek (Kanium,DK) C12 C13 C14 C2 DF-30 w. 1 dismount section C21 Nike-Ajax (Kanium,DK) C22 C23 C24 Wiglif (Kanium,US) A8 SPMTR: 4 X Piranha V with AAMS E11 AND E14: 2 X 1 BIBER CSS A5: SUPPLY, ARV AND MEDIC RESERVE: Per orders OPFOR: VI/AI - none needed Where needed: Cant make it: Higgs (Kanium,CH) Hosting: Assassin (13/13)
  16. Kanium Sunday 1st of May "Operation Charger II" by Apocalypse & Ben For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation Charger II by Apocalypse and Ben I. SITUATION a. Enemy. Our success in Sayra didn't break their backs. The enemy retrograded from Sayra and has regrouped for another attack, an attempt to gain what they've previously lost. We expect their attack to focus on the crossing points along the Trevira River with the goal of re-taking Sayra. b. Friendly. To our north, the 2nd Battalion seized Gakas and is preparing to attack along the northern axis to protect our flank. Our BN HQ has jumped to Sayra and re-established its Unit Maintenance Control Point (UMCP) II. MISSION: Your combat team attacks to clear enemy forces from Cantavo III. EXECUTION a. Key Tasks 1. Defeat the enemy attack & retain Sayra 2. Clear enemy forces from Cantavo b. Fires 1. 4x 120mm Tubes (organic) 2. 1x6 battery of 155mm (direct support) 3. Fire Support Team (A9) IV. SERVICE & SUPPORT a. Recovery, Medical, and Supply are all organic to your company b. Repair. The Battalion UMCP will repair/revive all vehicles V. COMMAND AND SIGNAL a. Friendly ID: On b. Map Contacts: Enabled VI. SCORING Cantavo Cleared = 50 points Survival of Player Force = 50 points MAJOR Victory >= 90 Victory >= 65
  17. My bad ... I dont know how I missed thta. Silly me ... It is indeed DF-30s
  18. Most people start by being a gunner for an experienced player - but entirely up to you As for comms, then you dont need concert quality. A headset with a microphone is what most people use. But alternatively a standalone microphone. I dont know what fits an Xbox
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