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Nike-Ajax

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Everything posted by Nike-Ajax

  1. Awww… I still love you all. It just falls under the category of "Tough Love" ...
  2. In Russia, the Artillery is Queen of the battle In fact it is often under represented in our games - not so much this one. Ask the Ukrainians how hard modern Russian indirect fire can hit and how accurate it is... I used nothing but map recon, battlefield recon and best guess on your placements and Vectors/axis of movements. And used only HE fire missions. Actually you were lucky that I stupidly used my MLRS strike at the wrong place, THAT would have hurt…
  3. Tough one, but really good one. I promise to hit Y´all harder next time …
  4. Minor shuffle and change in lineup Hope everyone is good with it
  5. Its shaping up. I have placed everyone where they wanted: We will see tomorrow how many drop-ins we have and if we need to shuffle any inside the platoons.
  6. Hallelujah - I have access Please verify places. Also we need a few more guys
  7. Yep - I had a fairly old setup before, ran everything on max. Zero defects or problems.
  8. Manning List Command A66 (Leopard 2A4): Mirzayev (Kanium,US) A65 (CV90/30-FI): P1 (CV90 FO): A1 (Leopard 2A4) A11 Cavgunner (Kanium,US) A12 Just (Kanium,DK) A13 Grenny/Ronin (Kanium/911,DE) (80%) A14 Colebrook (Kanium,ESP) A2 (Leopard 2A4) A21 Major Duck (Kanium,DK) A22 Swordsmandk (Kanium,DK) A23 teitr28 (?,DK) A24 Roerbaek (Kanium,DK) A3 (CV90/30-FI) A31 Kingtiger (Kanium,SE) A32 Smiley (?,SE) A33 Connaugh (Kanium,US) A34 Wiglif (Kanium,US) A4 (CV90/30-FI) A41 DBoy/Dlad (Kanium,UK) A42 A43 A44 Chrisreb (Kanium,UK) (Hopefully) E1 ENG (TPZ FUCHS 1A6/ENG) E11 E14 A5 CSS (WISENT ARV + M113 MEDIC) OPFOR: Nike-Ajax (Kanium,DK) Where needed: Cant make it: SnS/Sjr162 (Kanium,UK) Hosting: Cavgunner (Kanium,US)
  9. KANIUM SUNDAY 11th OF NOV 1900 GMT - Operation JAALA Bridge by Kingtiger Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - now adjusted for Winter Time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance JAALA BRIDGE DATE: 2014-10-17 06:47 WEATHER: Raining, wet ground and visual range of about 1500m. 0) INTRO Damned October, this rain never stops making everything soaking wet and mud everywhere. To make it even worse the russians are doing a damn fine job bombing our forces everywhere we show up when the weather improves. Since the war began 2 days ago the sound of guns have hardly stopped a single time. And once they do stop it to mark a new air strike coming in. Not many in the Finnish Defence Forces was supprised when Putin sent his dogs over the borders of Finland and entire Baltics with the excuse that he is defending russian people in the Baltics and at the same time answering the Finnish "provocations" with steel on steel. But it did although take us a bit on the bed, so many supplys vehicles has gone up in smoke in air attacks and we had to scramble into the deep forest of Finland to avoid the air attack and start forming our defence. 1) SITUATION: a) Enemy: 138th Motorised Brigade have attacked west last two days but has been stopped east of KOUVOLA (to our SOUTH) by friendly forces and are now prowling a new route westwards. Last known contact was south of LINTUKYMI river at LAMMINKYLÄ where a BMP-2 Platoon was spotted close to the blown bridge along Route 46. We have 138th MotBrig against use who are composed by BMP-2 and T-72B with support of 155mm SPG.Most likely enemy COA is to take the bridges over LINTUKYMI and push on to JAALA to either continue WEST to VIERUMÄKI - LAHTI or go SOUTH along smaller roads to KAUSALA to cut of Road 12 that connects LAHTI and KOUVOLA. For us that means that most likely we have parts of a Battalion Tactical Group (BTG) heading for the bridges over LINTUKYMI, heading towards JAALA. At this time there is no reports of enemy activity in the AO at all except the BMP-2 platoon down south but our S2 expect the enemy to have reached atleast the small river running SOUTH connnecting SONNANJÄRVI and LINTUKYMI with advance guard or recce forces and we can expect Motorised Companys following them close behind. b) Own: Our small combat team is what Bn commander could scratch together this morning after the heavy losses we been taking since the war begun and we are the only combat forces between the enemy and JAALA where the Bn HQ are established right now. Right now our Combat team consist of: 2 x Tank platoons (x4) 2 x CV9030 platoons (x4) 1 x Eng Section (x2) 2x6 155mm Battery firing HE ICM SMOKE (Off map) 2) MISSION: Advance best speed to TOLSKANVUORI area and DESTROY the TWO BRIDGES crossing the river LINTUKYMI at GR798676 IOT delay the enemys advance west. Thereafter withdraw back to JAALA for new tasking. (Move to EXFIL area). 3) EXECUTION: Intent: Get to the bridges, even if it means fighting our way through light opposition. Blow up the bridges. Pull back to Jaala. If situation allows, give the russians a bloody nose before pulling back. End state: Our combat team exfiled to EXFIL area, bridges blown and own forces 75% strenght and ready for further tasking after stocking up ammo and fuel at Jaala. 4) SERVICE SUPPORT Due to heavy air attacks by the Russian air force we do not have any logistics with us more then a recovery vehicle and a ambulance. We are fully combat loaded and that will have to do until we get back to Jaala and can restock from logistics unit there. 5) COMMAND AND SIGNALS: Per Kanium SOP: A66 = CO A65 = XO P1 = FO A1-A2 = tank platoons A3-A4 = Mech platoons A5 = CSS platoon E1 = Engineers 6) ANNEX Mobility: Bridges with limitations have been marked on map with MLC. Bridges with no restriction have nothing marked on them. 7) GAME DETAILS To detonate the bridge you first need to have ENG E1 in the grey area marked "EngArea" around the bridge for 15mins. (Simulating the bridge in peacetime was prepared for demolition so only demolitions and connectors have to be placed) and then hit trigger 1 = "Blow the bridges" to blow it up.
  10. Will love to see it, it looks good. But as its Tuesday and I havent gotten it yet, then I will post a mission in the interim. But will be looking forward to this: Could we aim to use it for the 18´th of november?
  11. Important detail … Despite warning about it myself for three weeks, then I forgot to adjust the time above because of Winter Time. The game is in 2 hours and 6 minutes from posting of this post. The timelink is accurate
  12. To get some perspective on this then my intent was to try this out with a handful of guys and see if it worked. And if it was fun. And doing it without disrupting anything else. So open for all input and thoughts, but only practice will tell how practical and interesting it will be to try a greater integration with the Kanium Sunday Sessions.
  13. We need a person to host for tonight. If numbers are stable, then we are within the 8 that a normal license can handle.
  14. I think we are talking a little bit in circles here or past each other. Or as you stated different backgrounds different words. So leaving semantics aside: We WILL try this and adjust form, context, vehicles and approach - to suit both the given mission and to cope with the technical challenges inherent in SB, per the experience we get from testing. As have been stated previously, then this will not impact our Sunday Games nor those not into the Recon phase. So its really a technical question of how to do it in SB and to a lesser degree a tactical one of how to do it within that frame.
  15. That MIGHT be one of the tasks, sure. But overall I think we will be exploring a lighter footprint. Mostly because it havent been done so much before. Moreover because engaging the enemy would fit less well with the concept we are trying to do.
  16. I would tend to agree with @Red2112 This is Recon not advance to contact or a Thunder Run. Our overall goal is to see if we can tweak it, and I think we can. Like I wrote previously, then there is a way if you are creative and have the will. Like Red stated then what we were also trained to see without being seen. If we were seen, then both mission and own forces were compromised. I am nothing special or fancy. But this will happen if at all possible - we just need to find the way. Sure there are challenges. But not so big as to hold us back I think. And the important thing is that it seems clear to me that we can do this without intruding into other peoples space, gameslots or the way they want to play. So as I see it no losers and only potential winners.
  17. All good and valid points. And not ones I will discount in any form, save to say that those are in the medium length timeframe whereas what we are discussing can be implemented here and now. Thus one does not preclude the other. Moreover then this requires that we have a similar pool of players that not only own but plays both or all three games. But its still a good idea. Perhaps what we are discussing could lead to just that? And/or do a cooperative scenario between said VU´s and us?
  18. I like my women … less growling … I put this on when I miss the military too much …. Or need something softer … or my girlfriends girlfriend Or someone full of ... faith
  19. You are right @Apocalypse 31within that context you describe, and would love for you to make some scenarios in line with this concept: and thanks for leading the way in advance ALTW … BUT I think I am being unclear: Mea Culpa... No players are forced or for that matter invited to the Recon Phase as such: not that they cant join the Recon phase, because surely they can and be welcome. But they need to know their stuff both with regards to Recon and SB and above all like the concept. Or at least be willing to learn from the rest of us like we are willing to learn from others, as well as from other people whos time will not be wasted if they are willing to give a lesson, like the gracious offers from @Mirzayev and @Gibsonm for instance. There really is no room for negativity in this, if it is going to work. Like I wrote previously then I already have a nucleus of a group of people who like it: they like me are ALL former military Recon in different shapes and backgrounds, and are ALL experienced SB players. And are all interested and happy about it. For sure there is room for more - and I would be happy to see them join, but it has to be people willing to accept the limitations and challenges as @Ssnake and the rest of you guys very sensibly and correctly has outlined. It was said we could not simulate or emulate Peacekeeping moving into peacemaking and gradually into full war, including insurgency in Steel Beasts. But we did that. It was said that no one wanted to read a narrative tied to a campaign in SB. But we did that. I will leave it to others to decide how well we did it. But we did it. And for reasons I cant really fathom then somebody from a military context actually thought the idea was good enough, that they asked for and got the campaign we made, to show how SB could be used and tweaked. Especially by someone more competent than me. I am nothing special, but I think this idea is at least good enough to try. We can do this. And we wont leave it hanging at that as a hollow slogan Sure we will have to accept that its not a perfect simulation, but rather perhaps a pretty good emulation sometimes. But it is good enough for us to make it work I believe. I see this as complementary to the already existing activities, and nothing that clashes with anything (well possible a few ADHOCS... but there are more days in the week). So we will respectfully and happily see if we can accept the challenge and prove @Ssnake at least partially wrong I think I need to point out that this wont be a 50/50 model. My intent is that we still play all the Sundays as usual BUT - if possible and meaningful - we ADD the Recon phase to some but not necessarily all the normal Sunday scenarios. And specifically another day and preferably Friday at the latest so the intel is actually actionable by the CO - and we dont clash with the scheduled activities which to me is mostly TGIF and Gibsons and BGANZAC´s sessions. And the Recon group will be a small unit manned entirely by double volunteers, who LIKES doing that stuff. So the tankers can still get to drive their tanks. The recon will flow around them but not with them, if that makes any sense In short: This will NOT replace the Kanium Sunday games: it will be an addon. So the Pew-pew players will get what they want and the Recon´istas will get their own as well. Best of both worlds hopefully. And agree with Gibson: The CO cant be a part of the Recon, so they will need to format and communicate their findings in a comprehensible fashion. And thanks for everyones input and time so far.
  20. So many good answers already: so thanks for that. This is something that me and few people who like myself like the recon aspect - in whatever shape or form we finalize this in - have toyed with as an abstract idea for a while, and for a number of reasons. Firstly because we rarely have time to do the recon, because in the approximate two hour timeframe that we have for our usual sessions, then using just 30-46 minutes for a recon part, where everybody else is sitting around waiting and doing nothing, is totally unacceptable. It is however also unacceptable from a practical standpoint to add two hours on the Sunday games. Plus it makes little or no sense if the intel and gained information is not delivered to the CO of a given session in a timely manner so he can use it to plan - or adapt his plan. Intel that are late is useless. Moreover this is in no shape or form meant to detract something from the main mission, but to add something both for the Recon guys and the main event so a win-win kinda thing, and not a splitting of ressources. If I cant make that particular equation work, then its a no go. Because the main sessions are always the driving force - this is just another layer underneath, which should add flavour and fun for all. SO my thought without having made any concrete choices yet is we do it on two different days. Also I see the recon part as something that has limited appeal to most, and have in fact already a few guys who like me thinks that Recon is interesting. So the recon part would be small - a small handful of dedicated players as I see it - leading up to the main mission with whatever number of people we have. And I can do both, so dont really envision this being something which should be a burden to anyone. There are a number of smaller and some bigger challenges that I need to sort out. And the scenarios would need to be something which would work with the concept. They dont have to be rewritten, but rather the Recon assets should be tailored to the size and ENY threat. I think. I am still in the concept phase... I think I will have to test some of the good ideas that you guys have presented. @Mirzayev Anytime you have the time, I have the time...
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