Jump to content

RogueSnake79

Members
  • Content Count

    1,331
  • Joined

  • Last visited

About RogueSnake79

  • Rank
    Senior Member

Personal Information

  • Location
    Kentucky, USA
  • Interests
    Weapons of War
  • Occupation
    Welder

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. And for all who played at least one scenario, the campaign ribbon! Thanks to Zero, and the two CO's, was a lot of fun!
  2. Yeah, may have to add that to the wiki, if a fix is difficult. Thanks for going down the rabbit hole to figure out what the problem was Rotar, +20 xp!
  3. It is my understanding that this is a feature that was added in the last release. And that it only applies to ATGM's AFAIK. So at this point no vehicle should have "unlimited" ATGM loads. Because of technical limitations I think the total number of reloads is a random variable. You will have to wait for Volcano(Encyclopedia of SB knowledge) to see this thread for more detail.
  4. These armor options represent "improvised" armor as seen on various Hemtt's. I presume this was a stop gap option to provide protection from small arms until the later "up-armored" cab's could be retrofitted to enough trucks, and shipped over sea's. It was also seen on many Humvee's early in the war on terror, and later faded from service once factory built options became available. These pictures are from prime portal if I recall correctly, I have more, but you get the idea. For steelbeasts, this is the first in what we hope to become many vehicles with this type of option in the future. Because this type of modification is very common in warfare, throughout history.
  5. Lighting of the buttons on that panel is done by a graphics shader, so it cannot be modded.
  6. Yes, its being looked at. Initial tests by Volcano were also unable to reproduce this bug. We had people drop and rejoin multiple times(way more than normal), and ownership of those vehicles changed many times, sometimes with said people. We are thinking that the bug is in there somewhere, which as you can imagine is not easy to test. We can avoid MP scenario's that depend heavily on repair zones for now, or try to avoid giving repaired vehicles to people who we know are having network issues, while playing them.
  7. He just doesn't check the forums like he used to. I've uploaded it for you, should be approved soon.
  8. Version 1.0.0

    26 downloads

    Created by Dejawolf
  9. Template is here: https://www.steelbeasts.com/files/file/2150-tunguskazip/
  10. Version 1.0.0

    16 downloads

    Created by Dejawolf
  11. RogueSnake79

    Pizarro Template ?

    I will upload it to the template section for you. Should be there later, once approved.
  12. The other thing that needs to be reiterated, is armor protection. It is low on this turret, very low. Particularly on the sides to my understanding. Why do tank commanders in SB insist on using HEAT to engage PC's, IFV's, etc.? Armor is required to release fully, the kinetic energy of a KE round. The blast, and fragmentation simply does not happen when a sabot travels through thin, lightly armored targets. Sure, there will be some, but most of the round will be in one piece when it hits the dirt on the other side of the target. You could argue, that if they up-armored the sides of this turret, M829A3 might be MORE effective against it. Perhaps this is the why, to the lack of heavy armor in places on this turret.
×
×
  • Create New...