Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


RogueSnake79 last won the day on December 24 2021

RogueSnake79 had the most liked content!

Personal Information

  • Location
    Kentucky, USA
  • Interests
    Weapons of War
  • Occupation

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

RogueSnake79's Achievements


Contributor (5/14)

  • Reacting Well Rare
  • Conversation Starter Rare
  • First Post Rare
  • Collaborator Rare
  • Posting Machine Rare

Recent Badges



  1. I would also add that this doesn't surprise me, because this vehicle(before it was updated) was one of the oldest models in SB. And it wasn't really updated, but completely replaced, with a whole new model. All the files associated with it, replaced. Hard to do all that, to something this old, and not create an annoying bug or 3.
  2. I looked at it, and I'm not sure. My first thought was that perhaps you were saving the DDS with the "generate mip maps" option. And that this file might be one were that could cause a problem. But it appears the original file has mip maps... So still not sure, you could try saving without mip maps checked, see what happens. This file should not need them AFAIK. Also double check you are saving it with " DXT1 RGB 4 bpp | no alpha" option.
  3. As Ssnake stated in the Hype thread, all ATGM's flight characteristics have been updated to be more realistic in the new release. And the rule seems to be generally that the older they are, the wilder they fly. And the Sagger is now, more wild. As it always should have been, based on what you can see in videos. You should still be able to pull it off, shooting it, but now with more street cred.
  4. Yes, the Hind got a minor artwork update. Gave it some parts it shared with the Hip, like the pilots. Just trying to get a few more miles out of the old girl before Dejawolf has to redo it (big job).
  5. I feel I should bump this. This is a new feature, that no other playable vehicle in SB has ever had. 9M119M Refleks Range: 5,000 meters, or 3.1 miles Penetration: 700–900 mm of RHA This missile, on its own puts the T-72B3 into the Elite class of playable tanks in-game now. Granted, I think "at best" tanks were expected to only carry 1-2 of this $40,000 missile. But it is very nasty, and near zero dispersion. So yeah, with this weapon it should best every other playable tank in-game at extreme ranges. Getting killed by a damned T-72 @ 5,000 meters!??, its now a thing.
  6. Looks like an amazing map Colossus, congrats!
  7. Try out the BMP-2. Its still current, and getting thrown into battle. And ours is quite detailed. So much so, that every time I use it I fumble around like and idiot trying to remember how to fire the missile.
  8. It knows its not supposed to be there, and that's why its there.
  9. Ok, I've uploaded these files for you. They are in the vehicle templates section of downloads, should be approved by mod soon.
  10. Version 1.0.0


    The gear template, for 1970 US infantry.
  11. Version 1.0.0


    The template for the US 1970 Uniform
  12. Version 1.0.0


    This is the template for the 1970 Russian infantry "Gear".
  13. Version 1.0.0


    The template for the 1970 Russian infantry, Uniform only.
  14. May be after the new year before I can find this stuff for you. I looked, and didn't find these files right off. Have to ask, and everyone's on holiday atm.
  • Create New...