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About RogueSnake79

  • Rank
    Senior Member

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  • Location
    Kentucky, USA
  • Interests
    Weapons of War
  • Occupation

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  1. I'm not going to vote because, well I work here. But I can see both sides of this, and wish there was a simple solution. One idea that crossed my mind was to have the ability to just hold the key down, and have it crank at whatever was considered the best possible speed. Whatever the top speed was, so at least you didn't have to beat on your keyboard so much. And then tap the key to fine tune. The bottom line though is that this is a core UI element. Been this way since the beginning. And those things seem to be a PIA to change or modify. There is always s
  2. This is one of the better documentaries on the 1973 war, in fact the whole series is great IMO.
  3. And for all who played at least one scenario, the campaign ribbon! Thanks to Zero, and the two CO's, was a lot of fun!
  4. Yeah, may have to add that to the wiki, if a fix is difficult. Thanks for going down the rabbit hole to figure out what the problem was Rotar, +20 xp!
  5. It is my understanding that this is a feature that was added in the last release. And that it only applies to ATGM's AFAIK. So at this point no vehicle should have "unlimited" ATGM loads. Because of technical limitations I think the total number of reloads is a random variable. You will have to wait for Volcano(Encyclopedia of SB knowledge) to see this thread for more detail.
  6. These armor options represent "improvised" armor as seen on various Hemtt's. I presume this was a stop gap option to provide protection from small arms until the later "up-armored" cab's could be retrofitted to enough trucks, and shipped over sea's. It was also seen on many Humvee's early in the war on terror, and later faded from service once factory built options became available. These pictures are from prime portal if I recall correctly, I have more, but you get the idea. For steelbeasts, this is the first in what we hope to become many vehicles with this type of option in
  7. Lighting of the buttons on that panel is done by a graphics shader, so it cannot be modded.
  8. Yes, its being looked at. Initial tests by Volcano were also unable to reproduce this bug. We had people drop and rejoin multiple times(way more than normal), and ownership of those vehicles changed many times, sometimes with said people. We are thinking that the bug is in there somewhere, which as you can imagine is not easy to test. We can avoid MP scenario's that depend heavily on repair zones for now, or try to avoid giving repaired vehicles to people who we know are having network issues, while playing them.
  9. He just doesn't check the forums like he used to. I've uploaded it for you, should be approved soon.
  10. Version 1.0.0


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