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Everything posted by RogueSnake79

  1. Try out the BMP-2. Its still current, and getting thrown into battle. And ours is quite detailed. So much so, that every time I use it I fumble around like and idiot trying to remember how to fire the missile.
  2. It knows its not supposed to be there, and that's why its there.
  3. Ok, I've uploaded these files for you. They are in the vehicle templates section of downloads, should be approved by mod soon.
  4. Version 1.0.0


    The gear template, for 1970 US infantry.
  5. Version 1.0.0


    The template for the US 1970 Uniform
  6. Version 1.0.0


    This is the template for the 1970 Russian infantry "Gear".
  7. Version 1.0.0


    The template for the 1970 Russian infantry, Uniform only.
  8. May be after the new year before I can find this stuff for you. I looked, and didn't find these files right off. Have to ask, and everyone's on holiday atm.
  9. Yeah, I'm fine. Was western part of the state that got hit so bad, I live in the east.
  10. That was a lot of fun. Toward the end, red had a series of bad breaks that went blues way, and blue played well enough to take advantage. A lot of good ideas in this campaign, and some things learned that will make the next one Volcano runs even better. Thanks to Volcano for putting in the work, giving us something new to play.
  11. https://www.overtdefense.com/2021/07/17/uk-mod-reviewing-apparent-uploading-of-classified-challenger-2-documents-to-video-game-forum/
  12. I just finished shooting rockets in my backyard for the 4th of July, so perhaps I can help! Make fire come out of the back, and run once its started.
  13. Great job Valleyboy! These type videos are difficult to make, and very technical.
  14. I'm a noob again, after all that work! Damn it Sean!!!
  15. As Major Duck has stated, it is a windows scaling problem. If you want to play SB on a 4K display, like a HD TV, you must first set windows scaling to 100%. You likely have it set to 400% or higher, like I did to make windows usable. This of course will make everything on the screen tiny, and hard to read. But you can then launch the game, and everything will work fine. In the game, I think I selected a 2K resolution as well(full screen). This is a problem that is well know, and we hope to address it in the future. It is not uncommon though, and I have had several programs that are basically unusable because they cannot scale to 4k resolutions. Unusable in the sense that you can not read the text in the programs. Which then forces you to use a lower resolution, even if your pc/display are 4k ready. And credit goes to Rotar for figuring this out. Windows scaling can be accessed by right click on the desktop, and selecting display settings.
  16. Ok, I've uploaded those. Unfortunately there is one file I could not locate, and that is the template for the armored cupola. I will have to share that at a later date.
  17. Version 1.0.0


    Here are the templates used to create all three of these Piranha III based vehicles: DF-30 DF-90 Piranha IIIC FUS
  18. Version 1.0.0


    Template for the medic, engineer, and command post.
  19. Version 1.0.0


    This is the texture for the Mortar variant, it is used, alone with PiranhaV.dds.
  20. Version 1.0.0


    This is the P5 base hull texture used on all variants. And the main texture for the PC variant.
  21. The Piranha FUS is based on the DF-30/IIIC hull texture, with another (PiranhaFUS.dds) parts texture. For the Piranha V, it has own set of textures that cover the base vehicle, along with textures for the variants: 1.PiranhaV 2.PiranhaMortar 3.PiranhaVmedic(Has dozer blade parts of engineer/mechanic as well) 4.PiranhaVcp(map boards) Because of the fact that the P5 is covered in barracuda, and that some of the hull geometry is designed for barracuda, it limits what you could do with custom textures. You can do them, but it would limited to color changes, or simple changes. I do not think you could, for example, make a skin for it without barracuda. Or at least it would be very difficult. I will upload all these templates today, so you can look at them and decide.
  22. It was a lot of fun, both sides had ups and downs. Red ended up doing better overall. With a total of 10,000 possible points available for both sides, for it to end up as a draw just shows how hard fought it was. And I was forced to celebrate a draw for blue, which is lame. Congrats to both Co's for taking one for the team, and to Volcano for making/running it.
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