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RogueSnake79

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Everything posted by RogueSnake79

  1. https://www.overtdefense.com/2021/07/17/uk-mod-reviewing-apparent-uploading-of-classified-challenger-2-documents-to-video-game-forum/
  2. I just finished shooting rockets in my backyard for the 4th of July, so perhaps I can help! Make fire come out of the back, and run once its started.
  3. Great job Valleyboy! These type videos are difficult to make, and very technical.
  4. I'm a noob again, after all that work! Damn it Sean!!!
  5. As Major Duck has stated, it is a windows scaling problem. If you want to play SB on a 4K display, like a HD TV, you must first set windows scaling to 100%. You likely have it set to 400% or higher, like I did to make windows usable. This of course will make everything on the screen tiny, and hard to read. But you can then launch the game, and everything will work fine. In the game, I think I selected a 2K resolution as well(full screen). This is a problem that is well know, and we hope to address it in the future. It is not uncommon though, and I have had several programs that are basically unusable because they cannot scale to 4k resolutions. Unusable in the sense that you can not read the text in the programs. Which then forces you to use a lower resolution, even if your pc/display are 4k ready. And credit goes to Rotar for figuring this out. Windows scaling can be accessed by right click on the desktop, and selecting display settings.
  6. Ok, I've uploaded those. Unfortunately there is one file I could not locate, and that is the template for the armored cupola. I will have to share that at a later date.
  7. Version 1.0.0

    12 downloads

    Here are the templates used to create all three of these Piranha III based vehicles: DF-30 DF-90 Piranha IIIC FUS
  8. Version 1.0.0

    11 downloads

    Template for the medic, engineer, and command post.
  9. Version 1.0.0

    5 downloads

    This is the texture for the Mortar variant, it is used, alone with PiranhaV.dds.
  10. Version 1.0.0

    6 downloads

    This is the P5 base hull texture used on all variants. And the main texture for the PC variant.
  11. The Piranha FUS is based on the DF-30/IIIC hull texture, with another (PiranhaFUS.dds) parts texture. For the Piranha V, it has own set of textures that cover the base vehicle, along with textures for the variants: 1.PiranhaV 2.PiranhaMortar 3.PiranhaVmedic(Has dozer blade parts of engineer/mechanic as well) 4.PiranhaVcp(map boards) Because of the fact that the P5 is covered in barracuda, and that some of the hull geometry is designed for barracuda, it limits what you could do with custom textures. You can do them, but it would limited to color changes, or simple changes. I do not think you could, for example, make a skin for it without barracuda. Or at least it would be very difficult. I will upload all these templates today, so you can look at them and decide.
  12. It was a lot of fun, both sides had ups and downs. Red ended up doing better overall. With a total of 10,000 possible points available for both sides, for it to end up as a draw just shows how hard fought it was. And I was forced to celebrate a draw for blue, which is lame. Congrats to both Co's for taking one for the team, and to Volcano for making/running it.
  13. Here you go. Leo1A5DK.rar
  14. Yeah, that's a bug. I haven't noticed that before.. Thanks, we will investigate.
  15. It was good for the campaign that red got a good victory here. Else it might have started to get out of reach. Now its still anyone's game, with Blue's lead seeming larger than it really is. Blue is up by 1090 points, but red only needs to cut that to 499 by the last mission to secure the win. So, the fight is still on! And that my friends is what everyone involved should hope for. That it stays close, and everyone stays engaged for max fun. Also, with these odd number scores, the likelihood of a draw is fading in the mirror I think.
  16. We are looking at it, looks like it might have something to do with the fact that the team was KIA, then revived. And once revived the missile launcher damages(TIS) as applied by the sce. were no longer present.
  17. I created this bug when I made the M270 MLRS. It used the same tracks as the Bradley, so I updated that texture in the library, that way the Bradley got "improved" tracks as well as the M270. Did not realize it was used on these models as well. Of course they shouldn't be used on these models, but the old texture was of a resolution that, well you could not tell. Sorta "generic" at that res. Anyway.. I may get to these two models this year. They have been in the schedule for a while now, but keep getting bumped for more important and pressing military contract work. I should be able to get to them though, figures crossed.
  18. I'm not going to vote because, well I work here. But I can see both sides of this, and wish there was a simple solution. One idea that crossed my mind was to have the ability to just hold the key down, and have it crank at whatever was considered the best possible speed. Whatever the top speed was, so at least you didn't have to beat on your keyboard so much. And then tap the key to fine tune. The bottom line though is that this is a core UI element. Been this way since the beginning. And those things seem to be a PIA to change or modify. There is always something in the code that means changing it will cause some other issue. I don't know that this is the case here, but it so often its worth saying. So even if Ssnake wants to change it, well.. it may be a can of worms.
  19. This is one of the better documentaries on the 1973 war, in fact the whole series is great IMO.
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