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RogueSnake79

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Everything posted by RogueSnake79

  1. I would also add that this doesn't surprise me, because this vehicle(before it was updated) was one of the oldest models in SB. And it wasn't really updated, but completely replaced, with a whole new model. All the files associated with it, replaced. Hard to do all that, to something this old, and not create an annoying bug or 3.
  2. I looked at it, and I'm not sure. My first thought was that perhaps you were saving the DDS with the "generate mip maps" option. And that this file might be one were that could cause a problem. But it appears the original file has mip maps... So still not sure, you could try saving without mip maps checked, see what happens. This file should not need them AFAIK. Also double check you are saving it with " DXT1 RGB 4 bpp | no alpha" option.
  3. As Ssnake stated in the Hype thread, all ATGM's flight characteristics have been updated to be more realistic in the new release. And the rule seems to be generally that the older they are, the wilder they fly. And the Sagger is now, more wild. As it always should have been, based on what you can see in videos. You should still be able to pull it off, shooting it, but now with more street cred.
  4. Yes, the Hind got a minor artwork update. Gave it some parts it shared with the Hip, like the pilots. Just trying to get a few more miles out of the old girl before Dejawolf has to redo it (big job).
  5. I feel I should bump this. This is a new feature, that no other playable vehicle in SB has ever had. 9M119M Refleks Range: 5,000 meters, or 3.1 miles Penetration: 700–900 mm of RHA This missile, on its own puts the T-72B3 into the Elite class of playable tanks in-game now. Granted, I think "at best" tanks were expected to only carry 1-2 of this $40,000 missile. But it is very nasty, and near zero dispersion. So yeah, with this weapon it should best every other playable tank in-game at extreme ranges. Getting killed by a damned T-72 @ 5,000 meters!??, its now a thing.
  6. Looks like an amazing map Colossus, congrats!
  7. Try out the BMP-2. Its still current, and getting thrown into battle. And ours is quite detailed. So much so, that every time I use it I fumble around like and idiot trying to remember how to fire the missile.
  8. It knows its not supposed to be there, and that's why its there.
  9. Ok, I've uploaded these files for you. They are in the vehicle templates section of downloads, should be approved by mod soon.
  10. Version 1.0.0

    13 downloads

    The gear template, for 1970 US infantry.
  11. Version 1.0.0

    11 downloads

    The template for the US 1970 Uniform
  12. Version 1.0.0

    9 downloads

    This is the template for the 1970 Russian infantry "Gear".
  13. Version 1.0.0

    12 downloads

    The template for the 1970 Russian infantry, Uniform only.
  14. May be after the new year before I can find this stuff for you. I looked, and didn't find these files right off. Have to ask, and everyone's on holiday atm.
  15. Yeah, I'm fine. Was western part of the state that got hit so bad, I live in the east.
  16. That was a lot of fun. Toward the end, red had a series of bad breaks that went blues way, and blue played well enough to take advantage. A lot of good ideas in this campaign, and some things learned that will make the next one Volcano runs even better. Thanks to Volcano for putting in the work, giving us something new to play.
  17. https://www.overtdefense.com/2021/07/17/uk-mod-reviewing-apparent-uploading-of-classified-challenger-2-documents-to-video-game-forum/
  18. I just finished shooting rockets in my backyard for the 4th of July, so perhaps I can help! Make fire come out of the back, and run once its started.
  19. Great job Valleyboy! These type videos are difficult to make, and very technical.
  20. I'm a noob again, after all that work! Damn it Sean!!!
  21. As Major Duck has stated, it is a windows scaling problem. If you want to play SB on a 4K display, like a HD TV, you must first set windows scaling to 100%. You likely have it set to 400% or higher, like I did to make windows usable. This of course will make everything on the screen tiny, and hard to read. But you can then launch the game, and everything will work fine. In the game, I think I selected a 2K resolution as well(full screen). This is a problem that is well know, and we hope to address it in the future. It is not uncommon though, and I have had several programs that are basically unusable because they cannot scale to 4k resolutions. Unusable in the sense that you can not read the text in the programs. Which then forces you to use a lower resolution, even if your pc/display are 4k ready. And credit goes to Rotar for figuring this out. Windows scaling can be accessed by right click on the desktop, and selecting display settings.
  22. Ok, I've uploaded those. Unfortunately there is one file I could not locate, and that is the template for the armored cupola. I will have to share that at a later date.
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