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smithcorp

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Everything posted by smithcorp

  1. Say, 2 buildings along from their present one - less than 100m. I've also tried changing the building i want them to go to, with no improvement.
  2. Sorry for reanimating this old thread, but I'm interested in the mechanism that sometimes stops dismounts from leaving buildings during the course of clearing an objective in a village. I will give an engage or assault order from a building my dismounts have occupied, to another building, with a hold waypoint at the end, and sometimes the unit will refuse to leave the first building, or leave it and return to it, even when not under fire. I generally assumed that this was caused by AI awareness of nearby enemies, but I've also seen it occur when there were no enemy at the objective building or on the way. I also wondered if it occurred when the dismount unit was too far from its supporting vehicle. I haven't found any definitive explanation through searching - wondering if anyone has insights? smith
  3. Thanks @BadgerDog! I was one of the BG-ANZAC folk asking to see these photos. Wonderful stuff and props to you.
  4. 3A tanks cover recon ASLAV movements, passing first contact with enemy recce elements (did not go well for them). 3A tanks wait behind a ridge as 11A Recce moves to PL Charlie 3A tanks provide rearguard as Recce elements withdraw after a successful rescue of UN personnel.
  5. I've been playing some Verdun - stands up very well, looks a bit like BTW and is terrifying to play (and cheap). Quite good bots help to fill the maps with action.
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