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smithcorp

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Everything posted by smithcorp

  1. Apologies for my last minute trip last week - I should be good for this week.
  2. Have looked at a couple of YT videos - no-one who knows how to use tanks seems to have posted anything. Looks nice though.
  3. @Captain_Colossus I get where you're coming from I think - there's plenty of war movie tropes that are cliched and overused but I suspect they are helpful to get across emotion, scale or the horror of war to a varied audience, so that's why they are overused. It must be hard for a director to avoid them because the producers want to minimise risk and they use test audiences that are so used to movie story structure that they demand these tropes be used so they don't have to think too much. And when a movie like SPR introduces new tropes - handheld shaky cam and extreme closeups to communicate the chaos of the beach landing for instance - other movies grab the effective ones. It annoys me sometimes too, like people in movies hanging up phones and not saying goodbye, lazy jump scares in horror flicks and people staring at themselves in bathroom mirrors. The Thin Red Line's spiritual, poetical voiceover i thought worked really well in that film to show a sensitive soldier's torment, but it pisses me off when other movies have used it, because I think its insincere and lazy. That said, Long Tan is a real-world struggle of a small force against a much larger one using human wave attacks, with liberal artillery keeping the enemy off, so there's not much room for the director to move if he wants to remain true to the story (and that will be very important to Australians and Kiwis). If you want to see a Vietnam war movie that is pretty free of tropes I can recommend The Odd Angry Shot (https://www.imdb.com/title/tt0079652/). Others here may disagree but I like it a lot.
  4. Hi Mark - I'll be in Adelaide travelling for work now unfortunately and unable to attend this week.
  5. Wood splinters maybe? I was watching in F8 when you were dueling with the BMPs and some of the shots going both ways were bursting in treetops.
  6. Thanks Rotar! Just cleared a bunch off mine - they big!
  7. Hey all, sick 5-year-old may throw a spanner in the works.
  8. Hi Mark, sorry this is shaping to be a one week on and one week off thing, but I have a big bid due tomorrow and it looks like I won't be able to make it tonight.
  9. Hi Mark - as long as my wife's work needs don't intrude at the last minute, I will be there.
  10. Sorry Mark - wife has to stay late at work, so i am on kid duties tonight
  11. Hi Mark. Cant be there tonight sorry. Wife has to work back late and I'm childminding. Would like to know more about how a hot wash works though.
  12. Haha - no problems Conn - I had killed a whole section of Blue dismounts earlier in the mission, so I had it coming.
  13. Well that was a great experience in the tradition of RTs! Thanks Mark, Panzer-Leader, Mirzayez and others for hosting, planning and skippering Blue Green and Red. A real appreciation of what a 1990s Australian outfit would have had to deal with. I played missions 1 and 2 right through but had to bail on mission 3 with 20 minutes to go (easter sunday family things commencing). Mission 1 - I (with DBoy) was leftmost recce callsign (M113 and Scorpion. Managed to kill a PT76, a Hind and some infantry before being steadily attrited down at the airbase. Tempo means everything and Red could push hard, meaning lots of repositioning and desperate close-range fights. 21 dismounts destroy ENY PT76 after it survived a belt of .50 frontally. An LMG operator was killed and this meant I couldn't remount my infantry, so had to leave them in place .50 did prove deadly to this Hind down near the Williamson airfield when Red air were dropping troops Clearing up some air-dropped infantry with DBoy ... before a red RPG takes out my track Mission 2 - i had a troop of Leopard AS1 supporting ASLAV recce moving to contact on the east of the AO. We didn't cover the road well enough and red sneaked a bunch of stuff south. There was some bumping into each other and some close range fights. Here one of my Leopards hits a Naval T55 close in. More knife-fights with T55s And some more Mission 3 - pre-dawn, stumbling around as we assault north. I'm in V11 ASLAV in the east of the AO, aiming to seize OBJ Baird - Huttonvale Outstation, a crossing point for Moody Creek and the door to red's landing area. I had bad lag from the get-go in this scenario, with friendly and enemy units sliding, airborne and bouncing around. Very hard to hit anything and shamefully I was responsible for (and the victim of) blue on blue incidents. We got to OBJ Baird after bumping into a red motorcycle and the objective seemed clear, though the bridges we needed were down. At this point I should have realised Baird was a trap and got out quickly - infantry left behind along the creekline hit my ASLAVs as we crossed and then pre-plotted ICM strikes smashed our forces there. It was nasty fight with the red infantry having the upper hand. My lead ASLAV is potted by a red RPG gunner as I ford And here comes the ICM. Well-played Red. After this, my leftover callsign killed some enemy infantry and some friendly in the confusion, before joining in the push for the final objective, assaulting, with Connaugh's tanks, a strongpoint of dug in enemy armour and IFVs as Mirzayev's helos guided us in. My ASLAV was disabled by some friendly fire and at that point I had to bail... Thanks once again - a great experience and a pleasure to play with others from around the world. smith PS - final image of some of the graphical hijinks i was experiencing...
  14. Been watching Hell Let Loose and it definitely was a victim of bad timing with Post Scriptum as another (potentially more interesting because of Market:Garden setting with Brit troops) WW2 FPS with a clever strategy to raise its profile.
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