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  1. Right... Okay....apologies all round....beers on me. I have just played it again and have realised that I made a fatal error. I forgot to right click the mouse when using the LRF. This of course gives a range of ZERO, so I can only assume that the off map artillery blew them selves away with the first salvo. (Hangs head in shame). My apologies again and thank you for your assistance. So sorry. Steve
  2. I will if it happens again, will know in about 2 hours. Thanks for your help. Steve
  3. Yes that's the one. I'm going to try the scenario again later today when the wife has gone out. I only used the LRF data from the FOs position so I did not manually type them in. It happened repeatedly in the one time I played. Thanks for your help and I will report back later If it was a one off glitch or not.
  4. Thanks for the reply Jartsev. It was in the 3D view and the realism settings on High, so no red boxes on the map. I was observing from the FO position, F7 and then F2, but no artillery landed and the enemy BMPs were not effected. I think that somehow on the scenario conversion the Off Map Artillery may have got left behind. How could I check, and reinstate if necessary, in the scenario editor as this is the first time I have used the editor?
  5. I have recently managed to convert the map for one of my favourite scenarios "Battle of the Beasts" to work in 4.162. Everything was fine until my FO team spotted a platoon of BMPs. I opened the Support tab and clicked Artillery and the fire request window popped up. I inserted the details, HE, 6 tubes etc. and Fire When Ready, Send. The splash window came up with Slash in 3.00 as normal and counted down. Then nothing happened ! Well not quite nothing, I think I could hear the fire mission but it sounded a long way off (may have been an enemy fire mission). When I played the scenario in previous versions off map artillery was available and arrived on time and in the right place. How can I check that the Artillery request dialog has not been corrupted ?
  6. Thanks for all the input, it has been very interesting. I gave the bus a "Retreat" command to a waypoint a couple of metres back from the load point with a "Embark If" "Full" condition and a "Dismount" command. Then I only had to give the boys an "Engage" waypoint and off they went to Do or Die like happy little soldiers. It's quite amazing the depth of the "Embark If" conditions. Now all I have to figure out is how to get them to relocate after firing one missile. Once again thanks for all the help. Hope you all had a good Xmas and wishing you all a very happy New Year. Steve
  7. Thanks everyone. I have down loaded your sce. files Gibsonm and will give them a try later. I did have partial success in mission using a "Retreat back route" with an "Embark if" "Low on stored ammo" condition with a "Mount" instruction at the end of the "Retreat" waypoint. I guess I should have used a "Low on ready ammo" instead of a "Low on stored ammo" condition. Do I have to give a "Mount Troops" command to the P.C. or is the "Mount" condition at the end of the "Retreat Back" waypoint enough to get them back into the bus if the waypoint is adjacent to the P.C. The problem then was getting them out and back into the fight again.( just like real life I guess ). I'll keep attacking and thanks for the feedback. Edit. For "In mission" read "In Planning".
  8. Hi guys, this might be a bit of a noob question but here goes anyway. I'm playing Single Player scenarios and missions at the moment and some of them require you to get really busy, sometimes it seems I have to play nursemaid to certain squads. So how can I get my ATGM dismount teams to get back inside the P.C. rearm themselves with more missiles and to deploy again instead of having them sitting on a hillside with no missiles left and becoming spectators?
  9. The file "PackageDownloadManagerMutex" will auto regenerate every time you open Steel Beasts or the Download Manager, so deleting the file will not cause any harm. Having played the scenario last night, it was definitely worth the effort.
  10. Success, Thanks guys. I tried the "Refresh Map Package Folder" but that didn't work. In frustration I shut down and restarted my PC and tried the download manager again and ……. It worked! Thanks for your perseverance. Steve
  11. Hi Panzer Leader. I have deleted all the files related to this scenario and redownloaded it all including the Base map 'OTW AI [autocreated base] and followed your installation instructions to the letter. However when I enter the UID d87bfd19-f78d-4153-ab4c-d7c9935c454b into the Map Package Downloader nothing happens. If I go to the downloader in the game and enter the UID and press "Download Package" again nothing happens, If I press "Query Package" the search bar comes up and would probably run indefinitely looking for it. The file structure I have is " This PC / OSC / Program Data / E-SIMGames / Steel Beasts / Maps / Packages / OTW AI [Autocreated Base]" , for the new base map and " This PC / OSC / Program Data / E-SIMGames / Steel Beasts / Scenarios / Single" for the Heavy CT Delay..... files. Hope this is of some help. Steve PS I have just checked the "Maps / Height" folder and there are two files "OTW AI .hgt" and "OTW AO .hgt "
  12. Thank you for your very polite and comprehensive reply. I only came here looking for some assistance. Panzer Leader, thank you very much for taking the time and trouble to look into this issue. Best regards Steve
  13. I have downloaded the latest version of the file and I still cannot get the Map Package Installer to recognise the UID.
  14. Thanks very much, I'll give it a try.
  15. Thanks I'll give that a try,....more learning !!
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