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Everything posted by Botas

  1. I have a monthly rolling license (no USB stick) and in a couple of days I'll be installing a new GFX card. Will this cause an issue with SB and my current license and if so how should I proceed?
  2. TFW you've demolished the pub you're looking for.
  3. It would definitely help me. For example these are all different formations.... Two of the formations have identical symbology while all four are so close visually that it takes me longer than a glance to decipher which formation is being represented. Maybe I'm getting old but I'd love to see the formation name displayed.
  4. Botas

    TrackIR question

    I've got head-tracking working great in the TC view except when I go to binocular view I'm forced to use the mouse again. Is there a switch or setting to have the binocular view slaved to the head tracking?
  5. I've been enjoying the Leo-1's PANO sight- it's movement is soooo smooth! Surely this would be perfect for the TC's 'eye' and 'binocular' views - I can't imagine who would complain about this kind of upgrade, especially if it was optional.
  6. Absolutely! Never liked the bugger, anyway! Good point though. And if that's the rationale it would make sense to wait while the TC climbs down into the turret (as if pressing 'z' a couple of times) before getting to see the map, instead of it appearing instantly on hitting F5.
  7. Exit map to previous view - for example when I'm in TC's top view I hit F5 and go instantly to the map, but when I exit the map it drops me to the 'bottom rung' and I have to climb back up top. Double click to 'Jump to Unit' - be a bit easier to double click on a unit icon rather than going through the menu.
  8. Sorry! (I wouldn't class it a bug so much as an annoyance). Here's a pic - generally you can safely mouse left and right while viewing through the blocks and the view will only switch when the mouse gets near the edges - but with the forward facing block the 'safe' zone is very narrow. I've added a pair of lines to show the max limits. It's the commander's seat in the Leopard 1A5 & Leopard 1A5-DK1
  9. It's both the Mk-1s - the 'capture-zone' in the front vision block is especially small. It's very easy to switch to an adjacent block and almost impossible to land on the front one while sweeping the mouse around. The younger Leopards don't seem to use these capture zones for the vision blocks - you can just sweep your head around.
  10. Some ideas (i haven't read through 237 pages sorry) Radio reports all look and sound the same and it's hard to distinguish which are most relevant to the player. So maybe a different colour specifically for your platoon. Having a voice for the TC commands like 'Fire at will' or 'Hold fire' etc. It would be tactically helpful to get status reports from your platoon or individual wingmen. And it would also be useful if they could tell you when they had finished reloading (I think at the moment the only way to know is watch whether their turret has resumed scanning) And I don't know if it's possible but it would be great if the mouse cursor in the gun-sight could get progressively more transparent the closer to the centre it gets. It has a tendency to obscure the target when you're trying to aim. Also - Stabilise the TC's 'eye' and 'binocular' view - at it's currently modelled if the tank pitches up or down the TCs' view pitches up and down with it - this is unrealistic. In real life we don't consciously need to keep adjusting our head up, down, left and right just to maintain our desired view....it happens automatically. Even on a roller-coaster our eyes and head easily and invisibly compensate for the movement and it's no problem to remain focused on something far away. In Steel Beasts' eye & binocular views we must constantly chase the mouse around in order to keep our eyes on something - this is a) unrealistic and b) annoying(!). If my binoculars are trained on a barn 2 kilometres away then they should remain there - and not suddenly point upwards just because my tank has driven onto a gentle slope. For sure it would be even better if vibrations, uneven ground, collisions, impacts and inertia could be transmitted to the eye & binocular views to add some dynamism but the main thing is to get them stabilised. Night-time switch - a switch, perhaps automatic, that dims the map display, radio communications bar, right-click menus etc for use during night time scenarios.
  11. I do have TrackIR so I'll give that a try - some gentle axis curves might just do the trick. Trying to maintain a forward view from the Leo-1's turret is a nightmare at the moment, although I think it's more a bug in the Leo - the range of movement is tiny compared to the other vision blocks.
  12. Not sure whether this should be in a 'wish list' thread but here goes. I've noticed that panning around your virtual head in the sim isn't very smooth. Even at 60fps and v-synced looking around feels like you're using a very low DPI mouse. It's even more noticeable after using the gun-sight - the inertia and smoothing coded into the guns movement makes panning around very accurate (albeit very slow) - but when you hop into the TC position it all becomes very harsh. Steel Beasts 1 has this kind of smoothing/inertia built in and it's sorely missed (at least for me). It made the whole experience really fluid. Also the mouse is overly sensitive - trying to look around the interior or using a binocular with its narrow FOV is frustrating; the difference between moving your head a little and having it spin around completely is tiny. So....might some kind of mild (optional) smoothing be applied for panning around (akin to SB 1) and perhaps a sensitivity slider for the mouse? Sorry if any of this has been requested before.
  13. New player here - In the original SB's map screen you could hold the space bar and see colour-coded elevation. Is this not implemented in Pro-PE?
  14. Thanks for the info! I tried the PCEM thing with a Win-95 install but it failed at the last hurdle. I was then tempted to try a Win-98 version but reading Rotareneg's experience I thought better of it. I've tried DxWnd a few times but can't even get SB to launch.
  15. I'm running the original Steel Beasts on a virtual XP machine inside VirtualBox and while it runs great the frame rate is capped at 50fps. It runs at 50fps regardless of mission complexity so it's not a lack of horsepower, and both my host PC and the virtual XP machine have their monitor refresh rates set to 60hz so I would expect it to run locked at 60fps. Was this 50fps limit a feature of the original Steel Beasts or is something holding it back? Is there a setting within VirtualBox I might have missed?
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