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Gibsonm

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Gibsonm last won the day on September 3

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  1. Daylight Saving has ended and the number of AS time zones have shrunk. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0900 GMT. If you want a pre game "chat" then by all means come on line at say 0830 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0900 GMT. Agenda: Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st meeting: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Wednesday sent to regular attendees. 2nd meeting: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th meeting (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.265 (either download from scratch or download and patch 4.265) Refer here: Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Daylight Saving has ended and the number of time zones have shrunk Next meeting: 0900 GMT on Thursday, September 16th. 1000 in London (BST) 1700 in Perth 1830 in Darwin 1830 in Adelaide 1900 in Sydney, Melbourne and Canberra 1900 in Brisbane 2100 in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  2. Thanks for putting the effort in. It will be interesting to compare them. When you say updated, does that "just" mean to use the new mapping system or have they incorporated new feature sets (do Engineers now have wire, etc.)?
  3. Yes. Yes. It is however a "carbon copy" so you may need to adjust it as required. For example the central route may be fine, but when applied to the unit on the left or right it may now go through a forest (or something else you'd rather it didn't). Quick example: Task Force created for CSS elm: Route created for Wisent to be applied to Task Force: Right hand truck's route now crosses river (will need to be adjusted):
  4. Ah I made an ASSumption with the predictable outcome. Sorry. However the location on the model still remains an issue.
  5. SB Pro Tutorial on the Generic RWS. Two points if I may. 1. The ASLAV-PC does not have the Generic RWS as an option: 2. Whilst the RWSs are modelled they are in the wrong spot. The current location prevents the Crew Commander from standing up (i.e. Q twice) refer attached example: 210910 ASLAV PC RWS.sce As opposed to the real life location on the vehicle (note the Commander's hatch is open and their head is up):
  6. Hi, Page 71 of the Manual is quite clear about the impacts of changing the various Map Update settings for Friendly and Enemy units. There is no mention of third parties / neutral forces (civilians, NGOs, etc.). Is there a Map Update setting appropriate for Blue to be able to "see" Red, but not "Green", etc. (assuming Green is a neutral party to both Blue and Red)? Further, is there any way to enable / disable Map Updates to reflect Green's perhaps changing status based on "Allied if ..." and "Enemy if ..." criteria being satisfied?
  7. Do you mean they weren't visible do to the amount of zoom (i.e. the unit icon [rectangle] covered / obscured the two unit icons [circles])?
  8. Are you saying the vehicles "disappear" or just don't "attach"? If they are still on the map (say 1 x Platoon of 4 and 2 individual vehicles) try moving the outliers closer to the Platoon icon, they maybe just too far away to attach. I've never had units "disappear" purely by dividing the unit up and changing their type, Indeed this is how I regularly create a CSS packet: 1. Create a unit of 6 x Supply Trucks. 2. Divide the unit up. 3. Convert 2 x Supply trucks into refuelers 4. Convert 1 x Supply truck into an ambulance. 5. Convert 1 x Supply truck into an recovery vehicle. 6. Recombine these various vehicles into 1 x heterogeneous unit. As described here: Alternatively on pages 49-51 of the "Specialist Tutorial.PDF" located in your: C:\Games\SB Pro PE 4.265\docs folder (or wherever you have chosen to install SB Pro PE. Similarly I've used this type of process numerous times to make an six vehicle Australian Cavalry Troop consisting of 4 x ASLAVs and 2 x ASLAV PCs
  9. Arguably that's JUL, AUG, SEP 2021 i.e. "now"????
  10. Daylight Saving has ended and the number of AS time zones have shrunk. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0900 GMT. If you want a pre game "chat" then by all means come on line at say 0830 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0900 GMT. Agenda: Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st meeting: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Wednesday sent to regular attendees. 2nd meeting: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th meeting (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.265 (either download from scratch or download and patch 4.265) Refer here: Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Daylight Saving has ended and the number of time zones have shrunk Next meeting: 0900 GMT on Thursday, September 9th. 1000 in London (BST) 1700 in Perth 1830 in Darwin 1830 in Adelaide 1900 in Sydney, Melbourne and Canberra 1900 in Brisbane 2100 in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  11. The medic arrived to treat the M1 Driver. "What happened?" he asked "This rock jumped out of nowhere and hit me!" exclaimed the M1 Driver: "Ah I see how you might not have noticed it" responded the Medic, looking around see if there was another rock within 500m.
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