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Gibsonm last won the day on May 3

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    Canberra, Australia

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  1. It shouldn't be that painful. Happy to arrange a session to discuss perhaps better ways to achieve the outcome you are after?
  2. Well I guess "speeding doesn't pay". But more seriously, using time acceleration is not good for scenario testing or complex activities.
  3. Yes it is. Pretty much the stretch from 0454 8500 to 0514 8494. The non-joined up road junction is especially fun So far the best results are to stay on the Southern track until after the junction and then move to the Northern track before the Southern one veers away.
  4. Daylight Saving now over and AS time zones have re-aligned. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0900 GMT. If you want a pre game "chat" then by all means come on line at say 0830 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0900 GMT. Agenda: Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st meeting: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Wednesday sent to regular attendees. 2nd meeting: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th meeting (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.379 Refer here: Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Daylight Saving has started and the number of time zones has increased. Next meeting: 0900 GMT on Thursday, May 23rd. 1000 in London (BST) 1700 in Perth 1830 in Darwin 1830 in Adelaide 1900 in Brisbane 1900 in Sydney, Melbourne, Canberra 2100 in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Primary = eSim Teamspeak. Alternate = BG ANZAC Teamspeak. Contingency = BG ANZAC Discord. Emergency = Perhaps Teamviewer? Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our Discord site https://discord.gg/YyrUtH3 and sign up.
  5. Its actually a forestry track. I know I can change the map, but there are six scenarios based on this one and I don't want to: a. Inflict another Delta map on people. b. Have to go through and update all the others and then enure that a change here doesn't mess with the other 5 scenarios.
  6. Another ver 5.x request: Can we please impose some sort of minimum distance between roads? I have spent weeks trying to get a single vehicle to travel down this section of road: Because the AI can't cope. I've used "No autopathfinding" and created waypoints ever 50m or so and I've also tried "follow roads" - neither stopped it wandering off and in some cases doing loops. I've tried March, Engage and Assault and nothing makes the vehicle stick to one of the two blessed roads. I find it doubtful that in real life this would be more than just one track. If the AI can't cope with roads <Xm apart can we please impose a limitation in the Map Editor that roads can be no less than <Xm apart (i.e. can't be drawn)?
  7. To the best of my knowledge, you can not assign Triggers as a player during a mission. They are limited to the second option - player input. So you could script Options B and C and then link them to Triggers 1 and 2 (embark on Option B if Trigger 1 is activated).
  8. For the Ver 5.x rework .... Currently UAS only really provide information if you have a human controlling it. Is it possible to apply a gradual setting along similar lines to artillery impact areas? At lower difficulty settings, artillery impact areas are denoted with red rectangles (either solid, flashing or dashed) depending on if its planned, firing or a previous mission. Can we do the same with UAS? That is, at lower difficulty settings a UAS on a route (without a human) displays map contacts?
  9. Might be able to make (have a late start). I can run the CSS.
  10. Why make it faster? They are already a bit faster than real life. You want 30mins to change track maybe?
  11. I have the original, but this has been at least partially "Kaniumised" in terms of call signs and I don't know what else.
  12. You can sort by size if you want to grab the low hanging fruit.
  13. Thanks. I'm suspecting most things from 2010, don't need to remain. Presumably the relevant post will now have a message along the lines of "image missing" or similar?
  14. I guess if its an urban environment, you might be better using Infantry (Combined Arms) to clear the buildings before the supporting vehicles advance? "Sniped" implies not the hitting a tree issue, but you can use "repair if ..." and add a time say 5mins, if you don't want to bring the ambulance up.
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