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About Gibsonm

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    Canberra, Australia

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  1. Hmm weird. The “online play“ tab here has people in the lobby but my Teamspeak client can’t connect. I guess its the flakey WiFi connection. Sorry, good luck one and all.
  2. Perhaps its changed but the manning list post says that A66 includes a Leo 2A4.
  3. I maybe able to make it. However I'm on the end of a tenuous link: Laptop with remote access (Teamviewer) software to SB machine over WiFi. I suspect anything requiring 3D view will be unworkable (gunnery impossible). Map only.
  4. I maybe able to make it. However I'm on the end of a tenuous link: Laptop with remote access (Teamviewer) software to SB machine over WiFi. I suspect anything requiring 3D view will be unworkable (gunnery impossible). Map only.
  5. Chris, Thanks for offering. Will advise re next week. Of course now there's a fire near home in Canberra and I'm interstate :(
  6. UPDATE: We have a 2 Star visiting the HQ tonight somewhere between 1900 and 2100. Therefore I'm afraid I'll be busy. Apologies for the late notice.
  7. SITREP: I'm currently deployed as part of CJTF 646 on Operation Bushfire Assist 2019-20. The Battle Rhythm on the HQ, which I can influence, means I'll be able to host a session this Wednesday). I'm away from the SB machine. I do have a 4G WiFi dongle (achieving only a 3G connection) to connect my laptop back to the machine at home. Accordingly I can host an activity from home, but my participation will be limited (no 3D world shooting, and I expect Map updates will be slow). Therefore I'll be effectively hosting but not participating. We'll "Field Trial" (suck it and see) this setup on Wednesday and if successful that's what I'll have to offer for the duration of the deployment. As part of the continuous improvement programme we are going to try a Wednesday evening session to see if more locals can make it. If it doesn't make a difference we'll revert to Thursdays. Australia has moved to Daylight Savings and accordingly our Time Zones have bomb burst (since not all states adopt it). By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for the Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0830 GMT. If you want a pre game "chat" then by all means come on line at say 0800 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0830 GMT. Agenda: If you did not attend last week, arrive a little early so we can get you the required map package. Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st meeting: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Wednesday sent to regular attendees. 2nd meeting: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th meeting (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.162 (either download from scratch or download and install 4.156, then patch to 4.162) Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Wednesday evenings, Australian East Coast time. Next meeting: 0830 GMT on Wednesday, January 15th. 0930 in London 1630 in Perth 1800 in Darwin 1900 in Adelaide 1830 in Brisbane 1930 in Sydney, Melbourne, Canberra 2130 in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  8. If you saved the stream I look forward to catching it.
  9. Perhaps before we get too excited about deployable sensor heads, telescopic masts, etc. perhaps we can look at the "sensor suite" the head provides? There is little point doing all the coding to replicate selecting the location (do we just click on the map somewhere within a circle - similar to say barbed wire), the deployment and setup such a sensor head if say the Ground Surveillance Radar isn't actually modelled. Otherwise you just have a small item that, by itself (without say a GSR capability), brings little value to the sim.
  10. Ack the streaming bit. I'll sit out then.
  11. Sorry for the confusion. I meant the Battle Rythm of the HQ where I currently am working, not necessarily the HQ in your scenario.
  12. Would I be correct in assuming the everyone would be needing to run the Classroom variant for this to work? That is it would not be possible to edit the scenario on the Classroom version to achieve what @Apocalypse 31 is after and then give it out to people running only Commercial host and clients?
  13. Great to hear the PzBtl 911 maybe coming back. I believe the global conversion for that is: https://www.timeanddate.com/worldclock/fixedtime.html?iso=20200117T20&p1=37 I'm currently unsure if I can make it (trying the determine the battle rhythm of the HQ) but as its relatively early on a Saturday (for me) I might be able to make it. I could only control things via the map though (my laptop in Melbourne would be connecting to my primary machine (the one running the SB software) in Canberra).
  14. Yes like this: https://www.steelbeasts.com/topic/13672-17-heterogeneous-group-3023/
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