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Gibsonm

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    Canberra, Australia

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  1. The ability to copy and paste routes, etc. between scenarios. I have some templates that I like to use (such as a MR Coy going from a Coy in Column to PLs in Columns to PLs in line at set distances to reflect an attack). Such as: I appreciate that what I could do is save these off map in a given scenario, then save it as a new name and change the map, units, settings, briefings, etc. in order to access these route chains, but it would make it far simpler if I could run two sessions with the original source scenario open in one and the new scenar
  2. This is starting to travel "off topic" but currently the UAS only works if a person is occupying it, so there isn't an option for an AI controlled one detecting / engaging targets.
  3. Same here, pretty painless. Much better than the world before "join in progress" when the only option was to start again.
  4. Enough for 2 x Regts (Battalions for our US friends).
  5. I may have mentioned this before, but ... A "DNS like" feature so that Host names can be saved as being more human readable. e.g. instead of XXX.XXX.XXX.XXX, the ability to create an entry that says "TGIF - Sean" or similar. That way your Server list becomes something like: TGIF - Sean TGIF - Tankhunter BG ANZAC - Gibson Kanium - Assassin etc. The user would then need to edit those entries to reflect a Host's IP address changing, but it might remove one more friction point.
  6. We can work through it during our session this weekend, if you like?
  7. Without knowing exactly what you did, using "embark if ..." means the unit will always start from the same location, but will take different routes to somewhere else. That doesn't quite achieve what you asked for (at least in terms of the post topic) in terms of "placing units randomly", in that the unit will be placed in the same location but will then move to random locations. As long as it achieves the outcome you wanted.
  8. Yes I know but I was just trying to save it from the video thread, where it will be forgotten in maybe a week.
  9. Daylight Saving has ended and the number of AS time zones have shrunk. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without kn
  10. For those who prefer a video to say my ATGM Tutorial:
  11. My turn. "Trigger", "Event" and "Condition" are all defined terms within the SB Logic set. Yes they are generically "triggers" or "decision points" but each of the three have different application. It sounds like you are after something along the lines of "if units are in region A (or some other criteria), then do B" You can certainly create a "Condition" that does that. As units move through Region A (or whatever criteria you have set) the the result will toggle continuously between "Yes" and "No" and whatever subsequent message or s
  12. Yes. You can spawn say a Tk Pl in: Location "A" 20% of the time. Location "B" 40% of the time. Location "C" 30% of the time. Location "D" 10% of the time. Or you could have say 20 locations each with a 5% chance, etc. Or just have the unit spawn in one location and a myriad of "jump to end if ..." (each with a probability) commands.
  13. Thanks very much. What appeared to me to be a linage between the scenario and as far as I knew unrelated maps, was my concern. As for the maps themselves, at some point I'll find a "free" day to work out if they need to be removed or not.
  14. Still there: 20:26:45,362] CGame ERROR: [LOCAL] Exception trying to create delta map package with path 'C:/ProgramData\eSim Games\Steel Beasts\maps\packages\Schwarmstedt_Bergen_Soltau (2) [autocreated base]\deltas\Schwarmstedt-Bergen-Munster_summer\metadata.mrf' (Could not find base map for delta map!) [20:26:45,644] CGame ERROR: [LOCAL] Exception trying to verify map package with path 'C:/ProgramData\eSim Games\Steel Beasts\maps\packages\Sweden Swordsmandk [autocreated base]\metadata.mrf' (Checksum verification failed!) [20:26:45,909] CGame ERROR: [LOCAL] Exception trying to v
  15. Power cycled the machine and it rebooted. Unsure if this addressed the issue. I'll reload the scenario in question and look at the log.
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