Jump to content

Gibsonm

Members
  • Posts

    19,528
  • Joined

  • Last visited

  • Days Won

    63

Gibsonm last won the day on April 13

Gibsonm had the most liked content!

Personal Information

  • Location
    Canberra, Australia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Gibsonm's Achievements

  1. I’m afraid as mentioned last week, I’ll be on an aircraft when you fight this. Good Luck!
  2. No, it just creates clutter. I’ll answer the original thread. Oh no I can’t you deleted my response. Right did you read the description???? About “multiple units” and a simulation of armoured combat? Anyway, you can tell your direction in a few ways: 1. North is the top of the map (just like a real map). 2. In the 3D world, the lower right corner shows you a vehicle icon. The “front” of the vehicle will rotate as it changes position (e.g. if pointing down and to the right, its pointing SE). The barrel will point where the gun is pointing. There will be a white dot showing where you are looking if you are in say F8 mode.
  3. @Grenny@Nike-Ajax I can probably make this for a "non speaking" part.
  4. Daylight Saving now over and AS time zones have re-aligned. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0900 GMT. If you want a pre game "chat" then by all means come on line at say 0830 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0900 GMT. Agenda: Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st meeting: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Wednesday sent to regular attendees. 2nd meeting: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th meeting (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.379 Refer here: Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Daylight Saving has started and the number of time zones has increased. Next meeting: 0900 GMT on Thursday, April 18th. 1000 in London (BST) 1700 in Perth 1830 in Darwin 1830 in Adelaide 1900 in Brisbane 1900 in Sydney, Melbourne, Canberra 2100 in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Primary = eSim Teamspeak. 216.22.24.158 Alternate = BG ANZAC Teamspeak. 144.130.10.25 Contingency = BG ANZAC Discord. Emergency = Perhaps Teamviewer? Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our Discord site https://discord.gg/YyrUtH3 and sign up.
  5. No, not "Scania" or "Scania" or even "Scania", ...
  6. I guess a bear? We have "bin chickens":
  7. Thanks for making me feel at home:
  8. In the short term I guess the "fix" for this scenario will be to make the dismount teams "player owned" and they will travel in "player owned if ..." vehicles. I'm not sure if the same work around will work for the scenarios mentioned elsewhere, but I'll review them once I know that changing the ownership in this one works.
  9. @Ssnake@Volcano I think I found the issue. Test scenario: The "control" (1-1/A dismounts) are fine - both display the 3D world interface: The "test" (1-4/A) is setup with: 1 x dismount team (1-3A/A) Player owned. 2 x vehicles (1-4/A) and one dismount team (1-4A/A) "player owned if ..." - Trigger 1 activated. - Mission time > 5 minutes. - 1-4/A arrives in "Change ownership" Outcomes: Trigger 2 activated (just to see what the start state is): 1-3A/A remains player owned and UAS controls visible: 1-4A/A remains computer controlled and UAS controls not visible (probably intended as the Player / Tester should not be launching the UAS?): Trigger 1 activated (both dismounts now Player owned, icon changes colour), then Trigger 2 activated to dismount them: 1-3A/A remains player owned and UAS controls visible: 1-4A/A is now player owned and UAS controls not visible: Similar outcomes with elapsed time and entering the region, using three runs, one event per run to replicate the OR logic. I guess the unit losses the 3D world UAS control panel when ownership is set to "computer" but does not regain it if ownership becomes "player", based on some event, condition, trigger, etc. Scenario file: 240412 Test of UAS ownership 4_379.sce
  10. I may have an update. After replacing the dismounts with new ones (dismount, detach, attach, mount) all was well. However that had the ownership as "player" throughout. Yesterday I edited the scenario so that the ownership reflected that of the parent vehicle and there are now reports that even when the player owns the unit (i.e. the conditions for "player if ..." are satisfied) they no longer see the 3D world control panel. I'm currently building a sandbox test scenario and will report back.
×
×
  • Create New...