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Gibsonm

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File Reviews posted by Gibsonm

  1. Obviously a lot of work and ongoing dedication.

     

    My only concern is that as these revisions/updates are published I'm ending up with a map packages folder that looks like this, with currently 4 x "Wasserkuppe" maps:

     

    image.png

  2. Thanks again for all the work and the ongoing update / expansion of area covered.

     

    By the way, the themes are labelled 2014, e.g. "Munster2014woodlandFields.thm" given the map is Germany_Munster 2024, should the themes be labelled "2024" as well?

    LeoAS1_gelbOlive_v01

       69    0

    Overall I though they were very nice, took me back. :)

     

    SS_19_25_36.thumb.jpg.28c72a6df86a9caa391be02d1417718f.jpg

     

    But I did notice two things:

     

    1. The view out of the Commander's cupola was a little weird:

     

    SS_19_20_48.thumb.jpg.bd61849990c407943afb2a746f7e4a73.jpg

     

    2. The back deck seemed "shiny" (perhaps the light):

     

    SS_19_35_51.thumb.jpg.d39444df8f4812e90a545cb0d77bd90b.jpg

     

  3. They look good for use up to about 2016.

     

    After that we need to look at a Australian Multicam Camouflage Uniform (AMCU) option.  :)

     

    The only "fix" I'd suggest is the current High Vis ANF (Australian National Flag) on the left shoulder. These are worn around barracks, but when you deploy or go to the field, that is replaced by a Low Vis version.

    Team Yankee Mission 1

       408    0

    Played it as mulit-player this morning, so can't really comment on single player option.

     

    Certainly the scripting for my Tank PL (2A) was fine but there were a couple of friction points.

     

    1. The current terrain engine meant that the vehicle scrapes provided little protection (i.e. they were too shallow).

     

    2. Whilst I wasn't CO and did not own the Triggers, the CO did say there seemed to be an issue with the helos - Unsure if they were meant to remain in depth and fire using their range or available to the CO to control? Also the recently reported 4.023 Helo issue:

     

    May have something to do with it.

     

    Overall though - those who played enjoyed the tension and the "target rich environment". :)

     

    Happy to provide AAR file if you would like to have a look.

     

  4. I'd like to give it 4.5 (nothing is perfect) and 0.5 provides an incentive, but I can only give whole numbers.

     

    In its original form (as posted here) its a very challenging and interesting scenario.

     

    I'm unsure why the CO's vehicle is so far forward initially - perhaps caught out doing a personal reconnaissance (?) but the early warning ideally should be someone else.

     

    I know the mission has been "adjusted" (broken) by some who have changed the Milans to Javelin and other customisations.

     

    Unfortunately this is the best argument I know for password protecting people's work as 3rd parties break unprotected scenarios and the author gets the flak for it being "unrealistic", etc.

     

    Javelin Tutorial

       398    0

    Toyguy - as per the earlier PM a great idea well executed. :)

     

    I'm looking to expand it to be a multi weapon scenario. E.g. Trigger 1 activates the current Javelin option, Trigger 2 = Spike, Trigger 3 = Bill, Trigger 4 = TOW, etc. with respective text entries etc.

     

    Posted the expanded one here:

     

  5. Good, relatively small scale scenario which rewards speed and aggression (but not too much).

     

    Red appears to work doctrinally (no spoilers).

     

    All in all, everything you expect from KT's work

     

    Just remember to get the Mech Inf to sit down if you want the Ulan turrets to have freedom to traverse. o.O

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