Jump to content


  • Content count

  • Joined

  • Last visited


About Gibsonm

  • Rank
    Senior Member

Personal Information

  • Location
    Canberra, Australia
  1. Just a heads up. Tonight we did another almost 3 hours of a mission that we started a little while ago. Part 1 = Recce Part 2 = Bridging / Breaching (based on the recce). Part 3 (likely next Thursday) = What happens next?
  2. I suspect not as Thursday nights was the best option for my main audience - the Australians. Friday night here is like Friday night anywhere - people go to the pub after work or go out to dinner.
  3. We love photos

    Smart Alec option: One with a M Kill. Simple Option: A T-72 variant. More likely option: Asad Babil variant.
  4. Counter Stroke at Hunfeld

    I haven't played it yet but an observation / suggestion from my map reconnaissance for version 1.3. Blue has 2 friendly minefields to breach but has at least 8 breaching assets (I didn't check individual Platoons to see if there were tanks with plough in the Platoons too). The 8 assets suggests 4 possible lanes (Breach + Prove = 2 assets per lane [MICLIC + plough or 2 x plough, etc.]) However the AI can't really breach more than one lane per minefield. What tends to happen is that one lane is made and the other is a "mess" (technical term). Suggestion: Replace the current 2 large minefields with perhaps 4 (or 6, or even 8) covering the same gap. Blue will still have the same task, the minefields will have the same "Block" effect, however the AI will more readily execute the player's plan if the player wants perhaps 2 lanes near to each other (or at least in the area occupied by one of the current larger minefields). For example after this change Blue can more feasibly create lanes on the two roads that cross the current single minefield near the river. Luckily the fact the the minefields are on Blue's map means that the player will be able to determine the boundaries of these smaller minefields. In other missions I've had to "cheat" by laying single strand wire down the boundary. For your consideration.
  5. Questions about the Challenger 2

    Did you happen to see my answer - posted about an hour ago?

    Its a challenging scenario but be warned that the mountainous terrain takes some "unit management" to ensure everything gets to where you want it to go.
  7. Questions about the Challenger 2

    Welcome, Re HESH you need to trust the FCS. It is applying the elevation required to hit the target and due to the placement of the sight on the manlet, that moves the sight. The CR2 is not like the Leo or M1 where the sight is located independently of the gun and you can keep the graticule on the target. A read of this may help: http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2#Thermal_Observation_and_Gunnery_Sight_.28TOGS.29
    Its a challenging scenario but be warned that the mountainous terrain takes some "unit management" to ensure everything gets to where you want it to go.
  8. Steel Beasts: Content Wish List

    Ah I thought I'd been able to use it to orientate the gun over the deck, but perhaps not.
  9. Glad all those taxpayers dollars and Instructional postings haven't gone to waste. BG ANZAC has regular sessions at 0830 GMT on Thursday - but I suspect you may have other things to attend to then. Perhaps drop me a line and we'll see what we can do.
  10. Steel Beasts: Content Wish List

    Well you can orientate the Turret relative to the Hull with: Shift up arrow = 12 O'clock Shift right arrow = 3 O'clock Shift down arrow = 6 O'clock Shift left arrow = 9 O'clock The complete PDF (without the circle) is part of the installation and can be found wherever you installed the software. On my machine that's: C:\Games\SB Pro PE 4.023\docs\PDF for print
  11. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for the Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0830 GMT. If you want a pre game "chat" then by all means come on line at say 0800 GMT, but so that the Kiwi's aren't after Midnight the Mission will commence promptly at 0830 GMT. Agenda: One of the following: 1. No doubt numbers will remain "lean" until probably the end of January (school holiday, people away and Summer generally). 2. Perhaps use the Sim to review a "what if" based on an earlier scenario, reflecting the impact of good intel (e.g. the bridge is "good"). 3. If we have enough we may re-run the Q&A Session 4 mission with Mac in the CO's seat? 4. Revisiting some "not so easy missions" from the past - probably harder still after 4.023. These need a few people to turn up. 5. Do some "Brilliant at the Basics" work? This can encompass some Tutorials (along the recent sessions on Obstacles, Artillery, Symbology, Routes and Tactics, etc.) or working through some small unit density scenarios. 6. Start to discuss "Rolling Thunder '19" and perhaps likely tasks. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.023 Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Through a combination of democracy, state's rights and bl**dy mindedness, the country is now fractured into numerous time zones (three wasn't enough) for the next six months and we need to adjust the start time. Next meeting: 0830 GMT on Thursday, January 17th. 0830 in London 1630 in Perth 1800 in Darwin 1900 in Adelaide 1830 in Brisbane 1930 in Sydney, Melbourne, Canberra 2130 NZST in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  12. Mouse pointer missing in 4K UHD resolution

    Forget 4K issues. 8K now rolling out for the "early adopters" / those who want to be on the "Bleeding Edge". https://www.gizmodo.com.au/2019/01/every-8k-tv-announced-at-ces-2019/
  13. Ad-hoc/Impromptu SB sessions

    Well I'd argue that ALL VU's offer good experiences for new players. Ad Hoc is not the only option (which the above implies), but I think I know what you meant to say.
  14. Ad-hoc/Impromptu SB sessions

    Five of us on SB Teamspeak.