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Gibsonm

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Everything posted by Gibsonm

  1. It wasn't meant as unfriendly. Just if you are doing all the vehicles and as you say in your spare/free time, it will be quite some time.
  2. Ah so months of this ongoing "teaser" thread then I guess.
  3. Its called an "ISO" or "shipping" container. They are included so a scenario designer can create a transport yard, or create an impromptu roadblock, or provide general background "colour".
  4. Welcome! Its more like not saving your files in the same location as say Word or Excel. When eSim puts out an update and recommends you delete/uninstall the previous version this way your scenarios don't go too. All "your" stuff is in the documents folder and is not impacted by updates, etc. Also as a new arrival, can I suggest you have a look at this too: https://www.steelbeasts.com/sbwiki/index.php?title=Starter_Pack
  5. Pretty good ISR plan to get all those unit locations. Sorry I missed it.
  6. UPDATE: @Grenny Sorry, my windoze box has greeted me with "Video TDR Failure". Looks like I'll spend most of tomorrow firstly working out what that means and then fixing it. Unlikely to have it fixed by 0400 IOT be with you by 0430.
  7. It depends on what you are doing. An OP party hearing tanks to their left as opposed to on their right maybe very important.
  8. Ah OK. What I'll try is: 1. Run the mission for 60 sec. 2. Save as ... 3. Edit the saved mission to add the bridge in the editor to the now dropped bridge. 4. Use that going forward as "the" mission. This approach may have applications going forward with other missions where IEDs create fires, demolish buildings, bridges etc. and the Player doesn't need to be confronted by 20+ IEDs going off nearby / behind them and risking damage to units just to "set the scene". I look forward to #11290 being resolved though in due course.
  9. The ability to "spawn if ..." AVLB spans (and perhaps other items). My specific case is a scenario that shares a map with series of others (I want to avoid creating a "delta" just for this one bridge). The bridge is blown at the end of the earlier scenario. At the start of the current scenario some time has passed so while the bridge was blown, an AVLB has bridged the gap. Currently I can blow the bridge at mission start (courtesy of some scripted IEDs.). I can also place the AVLB segment in the Mission Editor. However if the AVLB is placed on the intact bridge and then the bridge is blown, the AVLB segment is destroyed too. This change would allow me (when supported by suitable notes in the briefing) to: 1. Blow the bridge at say mission time > 0:00 2. Spawn the AVLB at say mission time > 1:00 3. The player could then proceed.
  10. Ah well it is a UK programme so they are likely to generalise based on their own platform.
  11. Gibsonm

    BG ANZAC: 4.363

    until
    Usual weekly meeting Refer relevant post in Multiplayer Engagements section for details. Global equivalent times: Your Local time Please use the RSVP function to facilitate planning.
  12. Gibsonm

    BG ANZAC: 4.363

    until
    Usual weekly meeting Refer relevant post in Multiplayer Engagements section for details. Global equivalent times: Your Local time Please use the RSVP function to facilitate planning.
  13. Gibsonm

    BG ANZAC: 4.363

    until
    Usual weekly meeting Refer relevant post in Multiplayer Engagements section for details. Global equivalent times: Your Local time Please use the RSVP function to facilitate planning.
  14. Gibsonm

    BG ANZAC: 4.363

    until
    Usual weekly meeting Refer relevant post in Multiplayer Engagements section for details. Global equivalent times: Your Local time Please use the RSVP function to facilitate planning.
  15. Daylight Saving now in effect and AS time zones have fractured. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0830 GMT. If you want a pre game "chat" then by all means come on line at say 0800 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0830 GMT. Agenda: Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st meeting: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Wednesday sent to regular attendees. 2nd meeting: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th meeting (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.363 Refer here: Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Daylight Saving has ended and the number of time zones have shrunk Next meeting: 0830 GMT on Thursday, October 6th. 0830 in London (GMT / Zulu) 1630 in Perth 1800 in Darwin 1900 in Adelaide 1830 in Brisbane 1930 in Sydney, Melbourne, Canberra 2130 NZST in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  16. After about 40 runs of "test and adjust" (40 x 90mins [in real time] + modifications) it now seems happy. Relevant details extracted from the other thread:
  17. Last one before Daylight Saving returns. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0900 GMT. If you want a pre game "chat" then by all means come on line at say 0830 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0900 GMT. Agenda: Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st meeting: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Wednesday sent to regular attendees. 2nd meeting: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th meeting (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.363 Refer here: Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Daylight Saving has ended and the number of time zones have shrunk Next meeting: 0900 GMT on Thursday, September 29th. 1000 in London (BST) 1700 in Perth 1830 in Darwin 1830 in Adelaide 1900 in Sydney, Melbourne and Canberra 1900 in Brisbane 2100 in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  18. Personally I think its terrible, and I use the product for training. Part of the "Training" aspects is knowing that a belt of 0.50" is 100 rounds (and knowing to look after your ammunition and the need to reload, as well as learning the drills etc. associated with reloading), or that the MBSGDs are outside the fighting compartment and someone needs to"go outside" to reload them. There is no point to Train people for the environment you propose when its nothing like reality. If you want some sort of "arcade" mode then fine, but please don't suggest it as an improvement to training (unless you are training my potential opponents of course).
  19. Realism - Page 44 of the Manual. The more you zoom in, the more easy to read where the impact area is.
  20. You can also see the fire mission outlines if you reduce one of the Realism or Difficulty settings - I forget which exact one.
  21. Doesn't really matter - I need to change the ammunition allocation, add the gun shield and some other things, so just as easy to delete/create, rather than convert to something else, then convert back and then change all those things anyway.
  22. Yep, can make it. Please put me down for a non speaking role.
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