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Gibsonm

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Everything posted by Gibsonm

  1. Actually I searched for "groups" but in any case I hope it helps.
  2. This might help in the meantime (the power of "search") :
  3. Can I just confirm that this "turbo" mode only reduces the effort required (i.e. the turret still traverses at the same speed but with less key pressing)? I suspect there might be concerns if say a Scimitar crewed by a person using the "normal" approach encountered one with your setup during say a TGIF and the traverse speeds were markedly different.
  4. For the first session tonight I'll probably use the Discord comms since it allows screen sharing. For the 2nd session we'll use eSim's TeamSpeak facility as its the same as a Thursday session.
  5. Refer relevant post in Multiplayer Engagements section for details. Global equivalent times: Your Local time Please use the RSVP function to facilitate planning.
  6. Refer relevant post in Multiplayer Engagements section for details. Global equivalent times: Your Local time Please use the RSVP function to facilitate planning.
  7. Two relatively informal short notice events: 1. A Tutorial session / Q&A commencing at 0800GMT. Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start 2. A Co-op session commencing at 0900GMT. Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start Both are open to the broader SB community (depending on how convenient these time frames are wherever you may live).
  8. Daylight Saving now in effect and AS time zones have fractured. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0830 GMT. If you want a pre game "chat" then by all means come on line at say 0800 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0830 GMT. Agenda: Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st meeting: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Wednesday sent to regular attendees. 2nd meeting: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th meeting (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.268 (either download from scratch or download and patch 4.267) Refer here: Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Daylight Saving has ended and the number of time zones have shrunk Next meeting: 0830 GMT on Thursday, January 27th. 0830 in London (GMT / Zulu) 1630 in Perth 1800 in Darwin 1900 in Adelaide 1830 in Brisbane 1930 in Sydney, Melbourne, Canberra 2130 NZST in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  9. Well if you are only interested in the US you could try here: https://gisgeography.com/top-6-free-lidar-data-sources/ Of course once you have imported the map all that gives is the geographical shape (hills, etc.) Then you need to populate it with water courses, roads, buildings, bridges, barns, vegetation, fences, power lines, traffic lights, .... This is one of the reasons for Ssnake's comment: Its is not simply a case of pressing a button and X hours later you have a map 100% ready to build a scenario with.
  10. Unless you are a Government (e.g. the Department of Defence is a given country) I'm afraid you can't
  11. All good. The main thing to remember is its meant for "local" use. You can't fly it several Kms away (more like look at the other side or the ridge type stuff).
  12. Update: Renaming "Sbarn.dds"' to "junk Sbarn.dds" results in: No idea why that 10 year old files is there.
  13. That's where the one above is. From the top of the screenshot: C:\Users\mark\Documents\eSim Games\Steel Beasts\mods\textures\autumn My question is there was a comment about checking for a "modified" file as well as "this particular texture is not standard" so I'm trying to find out if I should just remove this if its not meant to be there? In the meantime, I've renamed it "junk Sbarn" and I'll see what happens when / if I replay this scenario.
  14. OK I did find this: How do I check to see if its been modified? Or does the first sentence:: "As I wrote above- this particular texture is not standard and does not comes with SB or maps included to our maps installer." Mean that it shouldn't be there at all and it should be removed?
  15. Yes but you also directed me to the maps package area - hence my reply. Well again as I've already shown you there is nothing there. Off to the next stop on the Easter egg hunt.
  16. I think I understand that. If I'm right then from this screenshot I don't have an "Actors" folder, let alone a "Textures" one within it:
  17. I only have vehicle and pers mods - no building, or terrain ones. Just checking to see if other participants saw them too.
  18. Is it just me, or does it look like the roof is made up of a front wall panel (2 x windows and a door): GRID: 14037766 Map Info:
  19. Sorry, a last minute query. I should have asked earlier ... Do you happen to know if this bug only manifests itself when a type 5 bridge is beside another (i.e. in this case, the dual carriageway of the A7)? Does it also occur if the road is a single, two lane, carriageway with a single highway bridge #5? Just trying to determine if I only need to edit the routes that cross a highway bridge #5 on the A7 or if I need to edit all the routes that cross a highway bridge #5, regardless of the road type.
  20. I'm sorry if that sounded a bit snippy. I was just trying to be clear. Iteration 5 complete with no issues. Now to replicate those changes into the non test scenario with the remaining units, etc. Look fwd to seeing those various bugs squashed in due course.
  21. The testing of the mission was run in real time, not accelerated. This is why they take some 5 hours to run. The video uploaded of that part of the AAR replay was run using the ">>" button (i.e. Fast Forward) just to keep the size of the video and its uploading speed reasonable. Of course the full AAR file is provided so you can watch it yourself in real time. However this issue (waypoint 237) is now resolved (at least for the last two "real time" runs) because I cleaned up the waypoint itself and moved it North to the bend in the road.
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