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Gibsonm

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Everything posted by Gibsonm

  1. I'm just trying to understand the statistics here. You are more than welcome to vote for more than one choice but if possible can you detail that here too? For example, currently I have six votes for Session 1 options (two, one and three respectively for each posible time) and two votes for Sessions 2 and 3. Just trying to work out if those six votes are two peope expressing their 1st, 2nd and 3rd preferences or if six people intend to come to session 1 and only two to session 2 etc.
  2. This poll is an attempt to gain confirmed availability from those who have shown a degree of interest here: Over time I've had several people comment to me about their fear of participating in multi player for fear of "performance anxiety" ("I don't want to do multi player as I don't think I'm good enough", etc.). In addition I've seen many players who don't believe they need to read documentation make what can only be described as "Rookie mistakes" As a result, BG ANZAC intends to offer some Tutorial / Training sessions over the Christmas / New Year period. Initial feedback has constrained this to the first week in January '19. Please note that the emphasis is on learning with only fairly simple confirmatory practises planned. These are not planned to be full blown TGIF / Rolling Thunder / Kanium replacements. Methods of Delivery: Probably a combination of: a. Use of TeamViewer so you can watch my screen as I cover things. b. Simple example missions that you can join where we'll use the "pause" feature to discuss / debrief things after they happen. Suggested Topics: 1. Basics - F5 screen marginal information, plotting routes, LOS, applying suitable routes / tactics for the effect you want (aka don't bag the AI because it did what you told it to, not necessarily what you wanted it to ), ad hoc groupings, getting more than one unit to use / share a common route, how to join a multi player session, how to rejoin via the "pause and resume" feature, ... 2. Intermediate - Calling artillery, obstacles (sighting and breaching / reduction), CSS (resupply / repair), Map marking, Mil Symbols, ... 3. Advanced - Things for potential COs to think about (this is not meant to replace X years of professional military service / training), thoughts on Scenario Design, etc. The list is not exhaustive with the idea being that participants will bring their own questions to the sessions so its not just me droning on. I also want to provide you with some PDFs and other guides / reference materials that may keep you in good stead going forward. Dates / Times: This is basically what the poll questions are about. Despite what some people might say, I think if you intend to come, you need to attend all three sessions. Certainly people attending Session 2 and effectively asking questions that were already dealt with in Session 1 will probably not have their questions answered in depth as its not what the group came to hear. So assuming you are signing up to all three ... There are three possible dates for Session 1 (I'm, only going to run it once but I'm trying to work out the "least worst" option). There are three possible dates for Session 2 (again only running it once). There are two possible dates for Session 3 (because December was no good for those who responded, I don't have time after the 6th as I'm back on duty). For those who asked, I'm afraid that no this wont be recorded.
  3. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for the Local time in your part of the world Last one prior to Daylight saving commencing here in Australia. Count down: Time remaining until Meeting start Mission will start promptly at 0830 GMT. If you want a pre game "chat" then by all means come on line at say 0800 GMT, but so that the Kiwi's aren't after Midnight the Mission will commence promptly at 0830 GMT. Agenda: One of the following: 1. Have another of Chris's gems to test so hopefully we get a few people. 2. Continuing the discussion on Scenario Design and things to think about. This may well be expanded to include the recent "recce vs Main Force" battle idea. 3. Revisiting some "not so easy missions" from the past - probably harder still after 4.023. These need a few people to turn up. 4. Do some "Brilliant at the Basics" work? This can encompass some Tutorials (along the recent sessions on Obstacles, Artillery, Symbology, Routes and Tactics, etc.) or working through some small unit density scenarios. 5. Ensure that people are aware of, and record their preferences for this: As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.023 Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Through a combination of democracy, state's rights and bl**dy mindedness, the country is now fractured into numerous time zones (three wasn't enough) for the next six months and we need to adjust the start time. Next meeting: 0830 GMT on Thursday, December 20th. 0830 in London 1630 in Perth 1800 in Darwin 1900 in Adelaide 1830 in Brisbane 1930 in Sydney, Melbourne, Canberra 2130 NZST in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  4. Next Kanium Sunday session?

    OK. Disappointed on the missed opportunity but I understand - hope it goes well.
  5. Link to the "poll" thread to record your preference:
  6. Please indicate your availability in that thread (so I can keep it all in one place) .
  7. 4.023 "Resetting" Conditions?

    Thanks Ssnake. If it only happened once regardless of the status of the Condition I'll just brief people accordingly (1st instance, comprehensive warning, after that a reduced warning). I also glad that I hadn't overlooked something like a checkbox, etc. Merry Christmas to you and the Team (including your / their nearest and dearest).
  8. 4.023 "Resetting" Conditions?

    My understanding of the Mission Editor Control Logic was that: a. Events were single in nature - i.e. they were evaluated as either having happened or not. b. Conditions could happen several times - i.e. they could be valid in one instance, then become invalid and subsequently become valid again depending on whether their logical conditions were satisfied or not. But unfortunately Conditions don't allow you to display Text or play Sounds, so that information needs to come via Events. The problem I'm trying to solve: A given map has two concentric rings. The inner ring is a penalty (warning) zone which reveals a unit's position to the enemy if you remain in it too long. The outer ring is a penalty (destruction) zone which destroys any unit that goes in there. Basically the inner ring tells you to turn back the outer ring destroys you if you don't. I have two scenarios to plan for: 1. The unit blunders in, receives the message and turns back or continues on and is destroyed (purple line): My solution is fairly easy here: Where there is one test for each of the four edges (hence the 4 "or" statements). The first time this is satisfied the sound file is played and the message appears in the Text box. 2. Unfortunately if the unit does some sort of "zig zag" and moves back into the warning zone (Purple + Blue line): On subsequent moves into the Penalty Zone (Blue line), the sound and text isn't displayed (although the on screen flashing warning is). I therefore moved to a more complex model where the logical tests were in a Condition and if the Condition were true then the Event was also true and the sound and text were activated. These Conditions and Events are displayed below: Unfortunately these achieved the same outcome (i.e. worked first time, but on subsequent occasions no Text or Sound). I had thought that the Condition was evaluated every time (i.e. the Reset was built in) but it seems that once a Condition has been satisfied it remains satisfied? Alternatively the sound files and text are only displayed in the first instance because they are part of the Event? I have tried to manually write a Rest type Condition (have screen shots if required) but it is not working. If there is some way to force a Condition to be re-evaluated when its Tested that would be great (or alternatively confirmation that items attached to an Event only happen the first time its satisfied)?
  9. CavGunner's issue - fixed. Well done Assassin.
  10. Ad-hoc/Impromptu SB sessions

    Loitering in TS, but need to be elsewhere at 2000 GMT.
  11. Ad-hoc/Impromptu SB sessions

    All good. Just finished. I suspect numbers down because the number of Christmas Parties on Friday night your time are on the rise?
  12. Ad-hoc/Impromptu SB sessions

    Loitering in the SB TS Lobby.
  13. Next Kanium Sunday session?

    I can attend on the 30th (subject to recording). The 6th and beyond I'm back at work.
  14. The festive season for most of us provides a period of leave and perhaps higher availability to participate in Steel Beasts sessions than perhaps the other parts of the year. This combined with several people telling me about their "performance anxiety" ("I don't want to do multi player as I don't think I'm good enough", etc.) has led BG ANZAC to offer some Tutorial / Training sessions over the Christmas / New Year period. Please note that the emphasis is on learning with only fairly simple confirmatory practises planned. These are not planned to be full blown TGIF / Rolling Thunder / Kanium replacements. Methods of Delivery: Probably a combination of: a. Use of TeamViewer so you can watch my screen as I cover things. b. Simple example missions that you can join where we'll use the "pause" feature to discuss / debrief things after they happen. Suggested Topics: 1. Basics - (F5 screen marginal information), plotting routes, applying suitable routes / tactics for the effect you want (aka don't bag the AI because it did what you told it to, not necessarily what you wanted it to ), ad hoc groupings, getting more than one unit to use / share a common route, how to join a multi player session, how to rejoin via the "pause and resume" feature, ... 2. Intermediate - Calling artillery, obstacles (sighting and breaching / reduction), CSS (resupply / repair) ... 3. Advanced - Map marking, Mil Symbols, things for potential COs to think about (this is not meant to replace X years of professional military service / training). The list is not exhaustive with the idea being that participants will bring their own questions to the sessions so its not just me droning on. I also want to provide you with some PDFs and other guides / reference materials that may keep you in good stead going forward. Dates / Times: I'm guessing most people are busy on 24, 25, 31 DEC and 01 JAN. Apart from that, I can be available 22 DEC - 06 JAN inclusive. In terms of timings I don't want to force people to choose between this and say TGIF or this and say Kanium, etc. If you are interested in the concept, please respond here with your preferred availability (please all try to use GMT timings so I can link up "like with like") and if more than say 3 people chose a common date / time I'll aim to run something then. Remember, please get back to me with GMT formatted times.
  15. Steel Beasts "Summer Camp"

    Apart from these: Oh and 1900GMT turns into 0600 or 0500 for East Coast Australia, earlier the further you go West, so I'm not sure that's "the best window". In any case I intend to post some polls since very few people want to give me their preference and want me to somehow guess for them.
  16. Media Files

    Irish, I know *.wav files work. Unsure if other formats are supported though.
  17. Ad-hoc/Impromptu SB sessions

    Well until the 21st I'm limited to your Fridays and Saturdays. After that though I'm more available (I'll be available for Kanium on Sundays, but wont attend since "may be recorded" = I can't take the risk) - but will likely focus on the Summer Camp thing. I'm trying to ensure they don't conflict with you but if there's a clash then the Summer Camp will win for me (which will be unfortunate as some people may be wanting to do both).
  18. Steel Beasts "Summer Camp"

    Nike, Thanks, does that mean exclude the entire 24 hours? e.g. 24 December actually mean "don't schedule anything from 0000 to 2359"? I'm currently probably looking at three sessions, each one devoted to one of the different levels outlined previously.
  19. We love videos

    ?? Blue's AAR says "Major Defeat Mission score 0.0 out of 1000.0" but its OK, at least according to my therapist.
  20. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for the Local time in your part of the world Last one prior to Daylight saving commencing here in Australia. Count down: Time remaining until Meeting start Mission will start promptly at 0830 GMT. If you want a pre game "chat" then by all means come on line at say 0800 GMT, but so that the Kiwi's aren't after Midnight the Mission will commence promptly at 0830 GMT. Agenda: One of the following: 1. Have another of Chris's gems to test so hopefully we get a few people. 2. Continuing the discussion on Scenario Design and things to think about. This may well be expanded to include the recent "recce vs Main Force" battle idea. 3. Revisiting some "not so easy missions" from the past - probably harder still after 4.023. These need a few people to turn up. 4. Do some "Brilliant at the Basics" work? This can encompass some Tutorials (along the recent sessions on Obstacles, Artillery, Symbology, Routes and Tactics, etc.) or working through some small unit density scenarios. 5. Try and lock in some dates for this: As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.023 Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Through a combination of democracy, state's rights and bl**dy mindedness, the country is now fractured into numerous time zones (three wasn't enough) for the next six months and we need to adjust the start time. Next meeting: 0830 GMT on Thursday, December 13th. 0830 in London 1630 in Perth 1800 in Darwin 1900 in Adelaide 1830 in Brisbane 1930 in Sydney, Melbourne, Canberra 2130 NZST in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  21. We love videos

    Just didn't need my face rubbed in it (Red: 1000, Blue: 0) twice in a row.
  22. We love screenshots

    Trump Tower in the background?
  23. Installation of old Steel Beasts

    If you intend to play "solo" (i.e. not join multi-player) there is no requirement to upgrade. You will be limited to the vehicles, etc. in Ver 3.x but it will still run. If you want to interact with others then you need to remain "current" (at the moment that is 4.023). Sometime in the not too distant future there is a planned, paid, upgrade so it maybe worth your while to: a. Get 3.x working. b. Leapfrog past 4.023 to 4.XXX in due course. If you want to see what 4.023 offers (compared to 3.x) then yes the various YouTube AARs are useful or you can come along to my "Summer Camp" activity:
  24. Steel Beasts "Summer Camp"

    Understood, however its also about the only time I can offer this sort of thing in a range of "European friendly" time slots, apart from maybe Easter. In any case I'm sort of hoping you aren't the target audience. Safe travels to you and the family.
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