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Gibsonm

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Everything posted by Gibsonm

  1. How are you starting this? Perhaps you have a copy of 4.156 lying around somewhere on the machine (perhaps activated via a desktop shortcut or similar)? Depending on where you installed the 4.159 patch, you may actually have 2 copies now (4.156 and 4.159) as opposed to the 4.159 executable replacing the earlier 4.156 copy.
  2. Yes that appears to be the problem. From the second line of the log he posted: [21:00:51,234] CGame WARN : Steel Beasts Log File v4.156 @rkracht are you sure you are starting 4.159?
  3. Note: New time as Australia has come off Daylight Saving time and the country is back to just three time zones again. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for the Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0900 GMT. If you want a pre game "chat" then by all means come on line at say 0830 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0900 GMT. Agenda: If you did not attend last week, arrive a little early so we can get you the required map package. Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st Thursday: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Thursday sent to regular attendees. 2nd Thursday: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd Thursday: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th Thursday: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th Thursday (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.159 (either download from scratch or download and install 4.156, then apply the 4.157 patch and then the 4.159 patch) Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Next meeting: 0900 GMT on Thursday, August 22nd. 1000 in London 1700 in Perth 1830 in Darwin 1830 in Adelaide 1900 in Brisbane 1900 in Sydney, Melbourne, Canberra 2100 in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  4. Also "serious gaming" is a concept within the military simulation sphere. It probably helps eSim distribute the risk by having a footprint in both sectors, also if you are going to spend XXXX hours developing a product, it probably makes sense to spend just a little bit more time and have two products / income streams. Along the lines of Bohemia with ARMA / VBS.
  5. Welcome to the forum! They can, if you set them up appropriately. A T-80 with the worst ammunition and the ATGMs removed isn't going to perform well against say a M1A2 SEP with the best of everything. Whereas put the ATGMs back, give it period appropriate ammunition, and employing it the relevant numbers against say M1A1 (or Chieftain) as the opposition and you'll find it gives a good account of itself.
  6. 1. Tried that for me at least not listed. 2. I intend to at some point (as mentioned) but not at the moment. May help @Gottel though.
  7. As I said, the Downloader refuses to re-launch until (I hope) I restart the machine. That re-start is still several days away, the machine is busy.
  8. I've had a similar issue when trying to restart it (it had disappeared from the task bar). It had crashed and attempts to start the application from the desktop generated the same message. I suspect I could address it by restarting the machine but I wont be able to do that for a little while.
  9. I think one of those is documented here: And the other, here:
  10. I'm afraid I can't download it so unable to write a review. I entered "91ab4634-ec7e-46ef-966a-608b16fe4b5c" into the Map Package Downloaded and now its not responding and wont let me launch it again. I'll try again next time I need to reboot the machine. No adverse comment on Striker's work (unless the UID is incorrect?).
  11. Well they used to disappear as they "die" if in a bunker, or lay down if outside, but I guess it depends on how graphic you want for feedback to be.
  12. Can I suggest having a look here for starters (not very far away): Right click on an image, select "save image", and save it to "\SB Pro PE 4.159\misc\slides" Of course when 4.1XX comes out you need to copy them to the new " "\SB Pro PE 4.1XX\misc\slides" "
  13. Just grab your own and put them in "\SB Pro PE 4.159\misc\slides"
  14. Just FYI the ISO container doesn't quite fit correctly on the WLS truck in the Mission Editor: However if you "test" it, it does sit ok:
  15. But at least IMHO, you want the dust to vary by terrain type and weather. If your vehicle crosses say concrete, then a ploughed field then well irrigated pasture, then a river / marsh, you want the dust during the journey to vary (also impacted by recent rains etc.). You don't want a global setting that says regardless of the terrain you'll see "some" dust (leaving aside the subjective measure of "some").
  16. No worries. My key reason for testing was the hope that a single, multi-round, IED would be an easy way to replicate a non PGM air or Arty strike (one IED several craters). It shouldn't though since it represents a bundle of munitions sharing a single detonator. But during the course of that I found that clicking on the label was far more reliable than trying to click on the gossamer thin symbol (often zooming in to over 40 was still not successful as the symbol's lines don't scale) and then I discovered / rediscovered the "duplicate" option.
  17. To save others some testing: 1. I find it far easier to label the IED when you create it. Then when you want to select it again you can just click on the text. Much easier than trying a "hit and miss" (for me anyway) approach to actually click on the IED itself. 2. You can now duplicate IEDs. So its easier than starting from scratch (esp. if you labelled it so it easier (IMHO) to select it and move it. 3. A single IED composed of multiple "ammo", only creates a single crater, but there is more explosive force in that one crater. If you want to replicate say a stick on bombs landing, you need say four, single round, IEDs, not a single, four round, IED.
  18. The ability to globally set Training Levels. I understand that you can save groupings as templates (which I must admit I've only had limited success with) but clicking on individual units to set the training level at "X" is a bit of a time soak. Perhaps something along the lines of the ammunition box where you can select something and then "apply all" to that unit type. I think being able to do that globally and then going back to say "Y" platoon and setting their training to something else is a quicker option than going through and selecting every dismount in the unit. Or even perhaps being able to select the Training Level for a given PL while the dismounts are mounted, would at least save having to dismount them, select them all, set the training level, mount them and then move on to the next PL.
  19. I think the key issue is once again the people who provide most of the funding do not want what you are after and would not be too keen to fund it. Other things in the Wish List may well be wanted by the military customers (Steel Beasts' core audience) and they may well be funded. eSim has to walk a fine line between trying to do "pet projects" based on their funding and fraud (not suggesting this is the case, BTW) by diverting money from military contracts to do things that only some in the "consumer" sector want and that the military never asked for. By all means wish for it, but you need to temper your expectations.
  20. I doubt its a post from 2016 as this didn't exit then. I think you might be confusing this with a different activity in a different part of the forum???
  21. Both CavGunner and I could post to the thread (we have subsequently deleted the test posts). Unsure what this issue is but its not specifically that thread blocking posts (at least not from everyone).
  22. SITREP: Now that the 4.156 / 4.157 / 4.159 dust has settled. Planning / Mission design is underway. Date / Timing remains: 1900 GMT 05 OCT. Global equivalent times: https://www.timeanddate.com/worldclock/fixedtime.html?iso=20191005T1900
  23. SITREP: Now that the 4.156 / 4.157 / 4.159 dust has settled. Planning / Mission design is underway. Date / Timing remains: 1900 GMT 05 OCT. Global equivalent times: https://www.timeanddate.com/worldclock/fixedtime.html?iso=20191005T1900
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