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Gibsonm

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  1. Gibsonm's post in 4.377 - Replaced Graphics card now SB doesn't even launch. was marked as the answer   
    Once I removed the suspect and unsupported "d3d9.dll" the SB specific issues stopped (pretty sure I mentioned that).
     
    Its now a generic issue (e.g. pretty sure removing SB will impact TS performance, etc.), so that advice doesn't apply here (may well for others reading this at some point in the future).
     
  2. Gibsonm's post in 4.377 Server excutable starting issues? was marked as the answer   
    Update:
     
    It did launch successfully (I was able to open the Mission Editor and then neatly quit - no crash to desktop) today:
     
    [10:15:11,652] CGame WARN : -------------------------------
    [10:15:11,652] CGame WARN : Steel Beasts Log File v4.377
    [10:15:11,653] CGame WARN : Tue Mar  7 10:15:11 202 / 13464
    [10:15:11,653] CGame WARN : -------------------------------
    [10:15:11,654] CGame INFO : Windows 10.0 (Build 19045) PROFESSIONAL
    [10:15:11,654] CGame INFO : -------------------------------
    [10:15:14,701] CGame INFO : Version postfix string:
    [10:15:14,702] CGame INFO : +--+ MEMORY USAGE INFO (SteelBeasts START):
    [10:15:14,702] CGame INFO : |  | Process: 4.3 GB (0 % of 128.0 TB total, 128.0 TB free) 4.3 GB min/4.2 GB max
    [10:15:14,702] CGame INFO : |  | Physical: 7.9 GB (16 % of 48.0 GB total, 40.0 GB free) 7.8 GB min/7.9 GB max
    [10:15:14,702] CGame INFO : +--+ Pagefile: 10.0 GB (18 % of 55.0 GB total, 45.0 GB free) 9.9 GB min/10.0 GB max
    [11:05:40,436] CGame INFO : +--+ MEMORY USAGE INFO (LoadFileInScenarioEditor start):
    [11:05:40,438] CGame INFO : |  | Process: 6.6 GB (0 % of 128.0 TB total, 128.0 TB free) 4.3 GB min/6.6 GB max
    [11:05:40,439] CGame INFO : |  | Physical: 9.9 GB (21 % of 48.0 GB total, 38.0 GB free) 7.8 GB min/10.1 GB max
    [11:05:40,440] CGame INFO : +--+ Pagefile: 12.7 GB (23 % of 55.0 GB total, 42.3 GB free) 9.9 GB min/13.7 GB max
    [11:09:16,509] CGame INFO : +--+ MEMORY USAGE INFO (LoadFileInScenarioEditor end):
    [11:09:16,510] CGame INFO : |  | Process: 8.4 GB (0 % of 128.0 TB total, 128.0 TB free) 4.3 GB min/8.4 GB max
    [11:09:16,512] CGame INFO : |  | Physical: 11.0 GB (23 % of 48.0 GB total, 36.9 GB free) 7.8 GB min/11.0 GB max
    [11:09:16,513] CGame INFO : +--+ Pagefile: 14.5 GB (26 % of 55.0 GB total, 40.5 GB free) 9.9 GB min/14.5 GB max
    [11:09:26,912] CGame WARN : Duplicate unit template file detected (which will be ignored): 'C:\Users\mark\Documents\eSim Games\Steel Beasts\export\Templates\Default\NewTemplate1.template'
    [11:09:26,913] CGame WARN : Duplicate unit template file detected (which will be ignored): 'C:\Users\mark\Documents\eSim Games\Steel Beasts\export\Templates\Default\NewTemplate2.template'
    [11:09:26,913] CGame WARN : Duplicate unit template file detected (which will be ignored): 'C:\Users\mark\Documents\eSim Games\Steel Beasts\export\Templates\Default\Sample.template'
    [11:11:38,386] CGame INFO : +--+ MEMORY USAGE INFO (SteelBeasts END):
    [11:11:38,386] CGame INFO : |  | Process: 8.4 GB (0 % of 128.0 TB total, 128.0 TB free) 4.3 GB min/8.4 GB max
    [11:11:38,386] CGame INFO : |  | Physical: 11.0 GB (23 % of 48.0 GB total, 37.0 GB free) 7.8 GB min/11.1 GB max
    [11:11:38,539] CGame INFO : +--+ Pagefile: 14.5 GB (26 % of 55.0 GB total, 40.5 GB free) 9.9 GB min/14.6 GB max
    [11:12:33,812] CGame INFO : Done
     
    Perhaps it just had a bad few days.
     
  3. Gibsonm's post in New Here was marked as the answer   
    Welcome!
     
    Normally the Release Notes (listing what's new, what's fixed, etc.) are posted on about the same day as the update is released.
     
    The public comment to date has been "February" but that can mean 28 Feb, or indeed it could slide right.
     
    Historically eSim's approach has been to ensure an update is right before release, not locked into hard dates. If there is an issue, then expect a delay until that is fixed, as opposed to getting a buggy release in February - just because someone drew a circle on a calendar.
     
  4. Gibsonm's post in Can't Find the Post... was marked as the answer   
    Are you after the Task Force one or the one where APCs and their dismounts advance together?
     
    Try this for the group as a Task Force (starts at about 5 mins):
     
     
    Inf / APC co-operation:
     
     
  5. Gibsonm's post in Hosting multiplayer sessions? was marked as the answer   
    In that case the players will just be sent the revised scenario.
     
    The process:
     
    1. They join your session.
     
    2. They are told they need to download the scenario.
     
    3. They should click on "Yes".
     
    4. You will be asked to send it to them.
     
    5. You should click on "Yes".
     
    6. Once they have picked a unit, they should change the response next to Ready from "No" to "Yes" so that you know when to start (you'll see a message "All participants are ready").
     
  6. Gibsonm's post in Question about my licence was marked as the answer   
    Simpler than that.
     
    Just install the software and plug the USB stick into the slot - no need to "re-activate".
     
    You could have the software on 5 machines and just move the USB stick from machine to machine as required.
     
  7. Gibsonm's post in Steelbeasts SimLab for Reserves Training was marked as the answer   
    @CharlieB We have been doing this for a while.
     
    20 or so Sec Trunks comprising:
     
    40x Laptops, joysticks and mice,
    several "driver" steering wheels
    3 x Switches
    Qty Ethernet
    LitePro
    Portable screen.
     
    The ADF is a military customer so we had 2 x 50 user dongles - which allowed us to run two separate concurrent activities on different LANs.
     
    I'll see if I can find:
     
    a. The thread here from a while ago
    b. The post Trials report - this will likely be via PM or email.
     
  8. Gibsonm's post in Fennek Vehicle 60mm Mortar Ammo option? was marked as the answer   
    Well you can adjust the mix (SMK vs HE) but there is only one type of SMK and one type of HE available.
     
    You can also change them from 60mm to 81mm mortars.
     
    Sorry, just confirming that you are dismounting the mortar teams prior to checking the ammunition? Checking the ammunition for the vehicle itself only includes the vehicle weapons.
     
    The mortars are not "built in" like say the M1064A3.
     
    As for the AD vehicle, if it only carries Stingers in real life, then I suspect that's the only option you'll get.
     
  9. Gibsonm's post in Converting single player mission to small coop scenario was marked as the answer   
    Assuming the client machine doesn't already have them, Yes.
     
    They (Client) will get a message saying "you need to download Scenario X".
     
    You (Host) will then receive a message prompting you to allow the download.
     
  10. Gibsonm's post in 4.363 M1064A3 model missing the 0.50" M2HB was marked as the answer   
    Seems to work.
     

     
    Now just 7 other files to update.
     
  11. Gibsonm's post in Pacifist Allies was marked as the answer   
    As Ssnake mentioned if you are playing in single person mode (offline as you say), you can only play one "side".
     
    You can only give orders to Blue units.
     
    Green units need to be scripted.
     
    If you want Green units to react to human generated orders, you need 1 person to play Blue and a 2nd person to play Green and then tell the Green player what you need done via Teamspeak or similar.
     
    You can not control 2, or more, sides when playing single player.
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