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Everything posted by cobrabase

  1. Only in a minor fashion when I play 4.0 in 3-screen. Before 4.0 it would drop badly but post-4.0 runs decent (with a bit of slow down) for me.
  2. That's it. The range. Was 2980 meters. God I HATE MPAT but I use it when I have to do so. I have CV90s causing the "must choose sabot" protocol as well but at much closer ranges.
  3. This is a really weird protocol. I've had a TC "fight" me for ammunition selection when ASLAVs were being targeted. I saw them on the other side of a valley and had sabot loaded. I switched to the TC position and selected MPAT (which is a round I REALLY dislike but it was the only HEAT I had at the time). I heard the loader unload sabot and load MPAT. I switched back to gunner and index MPAT only to realize Sabot had been RELOADED by the replacement AI TC. I really don't think protocol should be sabot for an ASLAV. That's really weird.
  4. I redownloaded all 5 parts again and now it just.... works. Not complaining.
  5. Had the same weird problem... somehow it just went away. Weird.
  6. Okay, so somehow I have screwed up my textures with my M1IP Can someone help me fix this issue?
  7. Ah the never-ending fight of getting that impossible balance between mission, weight, armor, firepower, mobility and... of course... cost.
  8. Nevermind all.. problem has fixed itself somehow.
  9. Hoping one day to see this in SB Pro. Although... yikes... this would be a tough 3D model to build!
  10. The honor was mine. Be sure to write a tiny= review in the downloads section. Thanks for playing.
  11. You 'da man Nils. Thank you for everything!
  12. I'll unpassword it eventually all. For now I want it a challenge.
  13. It's fixed now. direct link https://drive.google.com/file/d/0B_o5UnnEGdxfR2s5Z081NmkwemM/view?usp=sharing
  14. Fixed now. Direct link - https://drive.google.com/file/d/0B_o5UnnEGdxfR2s5Z081NmkwemM/view?usp=sharing
  15. Fixed version has been submitted to the admins for the download section. Direct link to it is here. https://drive.google.com/file/d/0B_o5UnnEGdxfR2s5Z081NmkwemM/view?usp=sharing
  16. It's fixed now. Direct link - https://drive.google.com/file/d/0B_o5UnnEGdxfR2s5Z081NmkwemM/view?usp=sharing
  17. Version 1.0.1


    Hanover Germany Day 3 of the War. SITUATION: An hour and a half ago American forces together with BAOR forces fought off a large attack from Soviet Guard armor. The final wave is expected soon with reinforcements. American forces are running low on ammunition and must proceed to the west to reload allowing the BAOR forces to defend. The enemy knows this. The enemy also has good data on BAOR positions aside from first platoon to the north. Expect a full-on armored fist with the best the enemy has. Watch your flanks as well. MISSION: Hold the airfield at all costs. The only option left is to go nuclear to stop the Soviet armored attack. If we can hold here we can counter-attack in 2 days when 2nd AD arrives from the US mainland. If Soviet forces break phase-line gauntlet it's all over. COMMS: "Condor" - Company commander - Cobra "Sword 6" BAOR force leader- Matsimus "Granite" - BAOR 1st platoon leader- Falcon BMS God of wind Ghostdog688 "Dagger" - Cobra "Claymore" - Figmo 92 "Mace"- Rob Evans "Griffen" - Cobra "Bristol" - Cobra "Rattlesnake" Apache flight section 2 - Dunadan "Poptop" Apache flight section 1- FalconKPD "Recoil 1" - Bushido Devil Dog "Torch" - Tim Sielback "Hammer" - Cobra From the creator: Welcome to hell. This is it, as tough as it gets. No one likes to retreat but now it's time. Soviet forces are too plentiful and it's time to use terrain to your defensive advantage. Fall back and choose defensive position for the armored hammer approaching. -USE YOUR INFANTRY IN WOODED AREAS! -APACHES ARE POWERFUL! USE THEM, RELOAD THEM, USE THEM AGAIN. There is ammunition on the runway to restock them. Stand-off ranges only! -Arty is available! Put down lines of DPICM. -You need to re-load your M1A1s. Locate all your resupply assets and then allow the reloading to complete. BAOR forces are ready to go but don't send them out to the east. You'll regret it! Remember... DEFEND GAUNTLET! -Forget out-flanking the enemy on this one... that would be like trying to outflank an ocean. Defend with MULTIPLE LINES! Soviet doctrine is to overwhelm, break through and then EXPLOIT the break. The mission will show an ending message and audio file if the enemy breaches the gauntlet line but for some reason SB Pro will not end the mission if enough of the enemy is killed. I have consulted the forums and as of this build no one has any explanations. If the enenmy breaches the gauntlet line you will get a nice audio reminder of the nuclear fire-war to come. All my thanks to all my voice-donators for all four missions. Thank you all. Have fun.
  18. Awwww never man! Best damn forum on the net! I had to go to work so I left the thread hanging. Sorry about that all!
  19. I said that because the problem has not been nailed down yet and have been too busy with work to look at it until now. Found out what it was. Having a weird WAV file issue now but everything else is A-ok.
  20. Then be prepared for a SHOCKING training scenario. ; D
  21. It has been submitted to the SB Pro Gods of the download site. Awaiting their approval.
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