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cobrabase

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Posts posted by cobrabase

  1. Figured it out. 

     

    1.Create an "embark if" routing using specific unit identification of the infantry squads.  

    2. Be sure you have the helo set to "Stay" at it's landing bracket,  don't leave tactic as "none."

    3.  Have the helo ALSO set to embark based on it's unit identification. 

     

    VOILA!

  2. 6 hours ago, ghostdog688 said:

    Do you perhaps mean BDRM'S? I can't think of a scout BTR that I came across. Not to speak on cobra'S behalf but as I understand it the latest versions have an end trigger... 

    as for the briefing I found it adequate, but we can agree to disageee there ;)

    The two BRDM2s hang back because Soviet doctrine had 2 out of 3 press forward while one maintains contact with them.    I'm just going on real life tactical doctrine from 1989.

  3. 2 hours ago, Apocalypse 31 said:

     

     

    One thing I've learned from scenario design is that this concept rarely exists or works. 

     

    If the scenario design wants people to play the mission exactly how he planned it then he has to add more constraints to what the player can do. 

    Everyone plays it different... The scenario is flexible.

     

  4. 9 hours ago, kraze said:

    After defeating a few waves that come ~5 mins apart I've traveled across almost all the battle area up to the right border of the whole map trying to find enemies, even killed those (marked as non-enemy?) BTRs and then proceeded to go and wipe out remnants of the arty to the north east - and still the mission didn't end.

     

    It also needs a better, more detailed briefing.

     

     

    Also a funny bit: at some point in the mission I've lost my UAV and was wondering who exactly shot it down since I've pretty much cleared the area (and UAV itself was made invisible to enemies, no?). Turns out.... It got shot down by my own HE shell travelling to strike a BMP 4 km further down south...

     

    Quote

     

    JmoxjKn.jpg

    First of all, there ARE NO BTRs IN THIS ENTIRE MISSION.   What are you talking about?

     

    The mission should end when you have less than 3 enemy units alive, this does NOT count the artillery and tunguska..  You must not have gotten everyone.   Just saying. 

     

    The briefing is fine - this is a hasty defense counter-recon mission.  I've marked the avenues of advance - that's about all you would know for a mission like this.  You just arrived to the AO 20 minutes before.  

     

    The UAV is a OH-58D kiowa warrior.  It's time on station is limited and it's only purpose is to spot arty for the the counter-battery fire. That's it. There was a Tunguska in the region that will nail your Kiowa if you fly it too close to Buzzer.   The UAV/Kiowa is invisible to it's ONLY targets... the 2S1s.   Everyone with an AK-74 can see and shoot at it.  

     

    Why were you wasting your artillery on individual BMPs?  Better yet... why are you using HE on single BMPs when an advancing main regiment is the next mission?  

     

    The enemy advance guard arrives just like it should,  with BRDMs first, then BMP-2s then tanks.  

     

  5. 1 hour ago, D u k e said:

    attachment.php?attachmentid=23088&d=1409

     

    Servus,

     

    thank you for mission 3, it was a blast. Lost 2 tanks and 3 Brads but we stay in line with the Brits.

    All callsings are 100% resupplied and waiting for the rest.

     

    cheers

     

    D u k e

     

     

     

     

     

    SS_21_21_17.jpg

    Nice job!!

     

    The missions increase with difficulty.  2 is easy.  3 is medium as long as you don't lose your nerve.  4....  well....   MUAH HA HA HA HA!

  6. 9 hours ago, ghostdog688 said:

    It was a pleasure workin the voice work in here, and I look forward to working with you on mission 4. As always, once the tastings complete, I'll play the hell out of it and probably frustrate the living hell out of you on the live stream. 

    Dont worry, this time I'll know who TORCH is ;)

     

    also, I'm not the god of BMS. That title goes to Krause - he taught me all I know, and most of what I forgot too!

     

     

     

    Krause is boss but you're MY coach so YOU get the title.  ; D 

     

  7. Operation Scorpion Part 3 - Contact with advance guard

    Hanover Germany

    Day 3 of the War.

    SITUATION:
    Roughly 2 hours ago the advance guard of a Soviet armored regiment probed the area to the north and east of the airport.  While your forces inflicted serious damage on their recon efforts, no doubt a route was radioed back to the main force to the east.    The armored fist of the best armor the Soviets have is on its way.  Your forces have replenished themselves. 

    Condor's plan is to position bradley forces with ATGM support to the far east utilizing cover while primary tank platoons hold back as intelligence develops.   One strip of FASCAM is available.  A-10A Warthog support may be available soon for gun runs.  

    BAOR forces from the north-west are approaching but there is no current ETA.   

    Slow and destroy as much attacking armor as you can.  We figure roughly half the regiment can fit through those passages to the east so we are looking at roughly 14 platoons.... or more.  


    You have M109 support but keep it accurate. 


    Well....  at least it has stopped raining.

    COMMS:


    "Condor" - Company commander - you (voiced by Cobra)

    "Bloodhound" - Avenger commander- Sgt. Polaski (voiced by Irishtank42 USA)

    "BRAVO 21" - Medical m113 - Lt. Stevenson (voiced by Alex Hahn USMC)

    "Snake" - XO 1st Lt. Argenson (voiced by Cobra)

    "Hammer" - 1st platoon leader  1st Lt. Daniels - (voiced byTim Sielbeck)

    "Torch" - 2nd tank platoon leader Sgt. Wilkinson (voiced by Alex Hahn USMC)

    "Recoil" - 3rd platoon bradley leader 1st Lt Dearborn (voiced by FalconKPD)

    "Colt" - 4th platoon bradley leader Master Sergeant Hawkins (voiced by Krause)

    "Fox" - Forward observer group (voiced by Alex Hahn)

    "Spur"- Ranger Recon (voiced by Dunadan)

    "Six" - Colonel Chaffee at the TOC (voiced by Cobra)

    "Snout" - A-10 pilot (voiced by FalconKPD)

    "Sword 6" - BAOR Task force leader (voiced by Matsimus)

    "Gaintlet" - BAOR 1st platoon leader (voiced by Falcon BMS God of wind Ghostdog688)


    -----------------------------------------------
    From the creator:


    All Soviet forces are randomized for replay value.  
    You have ONE strip of FASCAM.....  ONE.   Try to order more than one and you'll kill the mission. 
    This is only HALF of a reinforced Soviet armored regiment...  mission 4 has the rest with....   surprises.

    Challenger 2s with 1989 ammunition and no TIS is the best I can do with stand-ins for Chieftains. 

    I apologize the Brits are not in proper uniform.

    There is no end mission logic for this one seeing how all combinations of it are for the FASCAM penalty. 

    A special thanks to all those who contributed their voices to this mission.  All my best. 

    Have fun.
     

     

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