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Toxzic

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Toxzic last won the day on February 17

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  1. Immersion like using these!!!
  2. Yes you can, as long as you stick to the basic config. Thumb switch to lase, right index finger to fire, plus palm switch to activate the handle. you can also reconfigure the button settings for soviet handle or you get a "lase/boom". For M1 commander you can use the regular joystick. For challenger2 gunner handle, you can use a realflight interlink controller. One thing i hate with these different button configs, you lose some muscle memory when switching to different handle config like western to soviet tanks. One thing for sure, immersion is great, no mouse on a tank!
  3. Sorry for the very late reply, update. I am tying to swap the left/right axis of my controller to simulate the Challenger2 which has right thumb gun axis control. My controller has the left thumb control for the x/y axis. I also think the xbox controller has the same feature, left thumb to move the x/y axis. In addition to this the wheel/accelerate axis work when is driver position but does not work when in gunner position. Another thing, i am using "RealFlight controller" to simulate Challenger2 gunner grip which works for me, right thumb aiming the gun. I attached a video showing X/Y axis moving {right thumb} and Z/U axis moving {left thumb}. I want to swap the axes. tnx Steel Beasts Pro PE axes.mp4
  4. anybody tried the wingman rumblepad for challenger tank?
  5. how much will it cost me to get one?
  6. how fast can the cranks go in mils/sec or degrees/sec (0-90)? when playing bmp-2 atgm, is there a way to reset the atgm sight to center with the gps after a reload? how do you activate the cranks in BRDM? this is a tank sim so wheel cranks are cool, no mouse in the tank! i am using a diy crank traverse only for now (rotary encoder in bodnar board)
  7. i saw similar to this in amazon for $200.
  8. any updates on this 'key smashing thingy'?. any one tried to diy these hand wheel cranks? any one used the afv cranks? well i diy a hand crank using bodnar encoder setup to 1:2 gear ratio which is playable but it seems a bit unrealistic to the sense that if you speed up the cranking, the movement jumps ( not fluid). The turret movement seems to have a limit even how fast i turn the crank. In shooting range I tried it playing the warrior & bmp atgm (harder to track target moving horizontally). Well i do not know if the bmp turret movement is same with atgm movement. I am referencing my hand crank to Bradley mils settings.
  9. maybe you give some input on T72M1 Gunnery tutorial 06: 2E28M Stabilizer how to 'manually set gun to reload angle'?
  10. Toxzic

    My new Toy!

    the control handle is working now using a bodnar board. my son who got it for me said these are from decomissioned M2 bradley simulator
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