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Gladiator(911) last won the day on August 31

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About Gladiator(911)

  • Birthday January 4

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  1. Today is the 2nd try with this scenario. Hope some of you will come See you later
  2. Thanks for the 1st (unexpected) test-run, even though we've lost 50% of the Abrams and 66% of the Bradleys, including my tank Next time better. I will fix the few issues in this week and if we'll have still enough players, we can try it one more time on the 2nd of december.
  3. Scenario is finished. But still I'll make 2 versions, just in case if we are not enough players. 1st ist the big version with 2 Tank Platoons +CO and 2 Inf Sections. 2nd smaller version will be with only 2 Tank Platoons + CO. The IFV's will be scripted. Duration: currently 100min. Maybe I will set it on max. 120min
  4. I'd like to play this new scenario i'm planning for the 2nd of december (friday) at 7PM (GMT). The scenario is almost done yet. Red Tusker is a reignforced US Company from the 1st Btn / 11th ACR. The playable units are 1 Platoon (4x) Leopard 2A6MA2 , 1 Secton (2x) Ulan , 1 Platoon (4x) M1A2 Abrams + Co , 1 Section (3x) M3A2 Bradley ; plus supply units and Mortars and one Avanger. The other Platoons and Sections of the US, are scripted (AI). It's a delay eastern of FULDA. Red is attacking with 2 Infantry Regiments in this area. Of course the entire 2 regiments won't be on this map! Own german reconnaissance units "Eagle 1 & 2" are already withdrawing along their planned routes to west. Duration of this scenario: maybe 90 - max. 120min Map: Fulda 2020 (by Falli(911)) Assembling at 19:00 (GMT), start 19:30 (GMT) TeamSpeak3 address:, name: SBProPE-GefGem, password: Abraxas C66 (M1A2 Abrams) C1 Sec (3x M3A2 Bradley) C2 Plt (4x M1A2 Abrams) A Plt (4x Leopard 2A6MA2) B2 Sec (2x Ulan) Supply-,Mortar-units If we are more players, i can make the entire Bravo-Platoon (Ulan) playable as well.
  5. Gladiator(911)

    Jaguar 1A3

    I made 3 new Skins for the old Jaguar 1A3 2x for the german Bundeswehr ("de" & "de1980" ) and 1 for the austrian Bundesheer ("at"). Available for Woodland/Autumn & Winter. you can download them here on our 911-Forum. https://forum.steelbeasts.org/downloads/file/130-jaguar-1a3-pack/
  6. Thank you a lot for this great work. I'm really happy with. Also with the big Autobahn-bridges. Awesome that you edited the ground for to make it possible, to pass the bridges (for the AI) 👍👍 Well done
  7. Just saw all your answers. Well, great to know that the Map gets updated. 👍 Even though i'm more a fan of details, in my point of view it's a bit pity, that most of the time the same big houses get used next to each other to fill up a big city. I know, usually we don't drive through big cities like this and it's not really necessary to put 1000x more work into a city and work with Google maps like the way i do and add every single house and sort of house with color etc on exact position like in reality. Thats why i need many weeks just to finish a small town. But the entire Hannover map is already made very tolerant. In this case i really don't mind and be simply greateful when the main-issues get fixed. And ofc i'm also very greatful when the map will even gets bigger and more parts can be used for new scenarios as well. 🥰 Thank you a lot for your work. 👏👏 I know it's a tough and annoying work to create Maps; especially cities are like a heavy pain in the ass.
  8. Hello everyone, since SB 4.xx, i've seen, that the Hannover Map "Hannover-Weserbergland", has so many unplayable areas. Streets and bridges dissapeared, many houses in cities are on streets you cant even drive through with AI vehicles anymore. Many streets ending in nowhere. So my question is: WTF happened with this map?!? When i want make a new scenario in a nice area and zoom closer to a city, then i see houses on roads, big streets ending in nowhere right behind cities. Everything looks like, the "new" map designer had no mood for creating this map and ruined so many parts of this map - I don't know; it's just a guess. It's clearly visible in the cities AERZEN, RINTELN, TODENMANN. Such mistakes are an absolute No Go! And the fact that also some highway bridges are not possible (for the AI) to pass over, bcs they are at a hill and the endings of the bridges are hanging in the air. The fact that most towns and villages are not looking like in reality with roads and building, i dont mind. I think Manteuffel was very tolerant with editing this map. That's what i've noticed many years ago. But still, i don't remember, that this map was so screwed up with missing roads, bridges and random places buildings in cities, on roads etc, before SB 4.xx Can we hope for an update of this Map in next SB Version? (buildings block roads + missing roads!)(buildings block roads!)(buildings block roads!)(roads?)(roads?)(bridges?)(can't pass)(not possible to pass the roads by these random places buildings)(Missing roads)
  9. This BULL RIDER scenario is simply a re-make of my smaller Bull Rider campagne. But this time i want make it as a degraded Btn size. We are the the A & B Company of the 1st Sqn, 11th ACR. The C & D Comp are not playable and also not on map yet. We simply have the tasks to take the OBJECTS I , II , III. At the beginning we are defending at south-western of OBJ I. After that we start the counter attack till OBJ III. The howizers have no umlimited ammunition! No time limit. I'm expecting with 3-4hrs yet I don't know when I'll even finish this sce yet or if I will even make a 2nd part of it. is just a Maybe the C-Company or the D-Company with only Abrams will come later as reserve. Playable Units: HHT: CO HHT66 M3 Bradley XO HHT65 M3 Bradley HHT TrpHQ: HMMWVs, M577 HHT SqHQ: HMMWV, M113, M577 HHT Recon: HHT Recce 3x M3 Bradley HHT-R: HHT-R AirDef 3x HMMWV Avenger - - - - - - - CSS: 6x Hemtt Ammo 6x Hemtt Fuel Maint Sec. 2x M88, 2x M113 Repair Medic 5x M113 Medic Eng Sec. 2x RG-31E MRAP, 1x Wisent AEV HAB 3x BIBER (Bridge Layer) - - - - - - - (Anvil) A Company: CO A66 M1A2 Abrams XO A65 M3 Bradley TrpHQ: HMMWV, M113, M577 1st Platoon 6x M3 Bradley 2nd Platoon 4x M1A2 Abrams 3rd Platoon 6x M3 Bradley 4th Platoon 4x M1A2 Abrams Mrt Sec. 2x M 1064 Recovery Sec. M88, HMMWV, M113 Repair - - - - - - - (Buccaneer) B Company: CO B66 M1A2 Abrams XO B65 M3 Bradley TrpHQ: HMMWV, M113, M577 1st Platoon 6x M3 Bradley 2nd Platoon 4x M1A2 Abrams 3rd Platoon 6x M3 Bradley 4th Platoon 4x M1A2 Abrams Mrt Sec. 2x M 1064 Recovery Sec. M88, HMMWV, M113 Repair - - - - - - - HWB: TrpHQ: HMMWVs, M113 etc 1st Howizer Plt 4x M109A3 2nd Howizer Plt 4x M109A3 Ammo: 4x Hemtt Ammo Red Units: fully scripted HHT 66/65 + HHT TrpHQ & SqHQCSS: Eng Sec & Maint SecA-CompanyHWBCSS: Ammo & FuelHAB Sec
  10. Version 1.0.0


    Canadian Leopard C1 for Woodland & Autumn
  11. Yes, I had to upload it here, bcs on 911-website, there are all Maps gone, bcs we've no more a Server.
  12. Version 1.0.0


    Truppenübungsplatz MUNSTER Nord & Süd in Deutschland. Military Training Area MUNSTER North & South in germany. To download this map, please enter this id into the SB Package Transfer Manager UI: ce2ab58b-be1c-4377-b3fe-28ab0bf25883 NOTE: This map has not changed, but was uploaded to the sb.com map server on 2/23/2022. Original file date is 6/1/2020.
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