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About Gladiator(911)

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  • Birthday January 4

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  1. Thanks everyone for joining my scenario. Here my video.
  2. Better stay in the Alfa. As long we have minimum 2 guys for each of the Marder Platoons, it's fine. Ofc i prefer to play a Leopard instead of a Marder. But I chose a Marder, bcs i thought the Leopards will be all taken very fast. But first we have to see, who will come tonight. And then we can still change some positions, if needed.
  3. The Charlie Platoon can be manned as well. 3 Marders (Charlie Plt) and 1 Leopard 1A5 (Delta 1) are still available. Otherwise i will change from my Alfa 2 to Delta 1. Then we have manned all Leopards.
  4. The CO is already taken. But you can still get the last Leopard 1 or one of the Marders.
  5. ok, i will send @Assassin 7 & @Mirzayev the scenario.
  6. I just opened the scenario and it has OBJ I & OBJ II It's unknown if enemy is already in OBJ 1. But all in all the commander of our Btn is expecting the strength of a reinforced mech inf comp in the area of OBJ 2. Currently it's known, that the enemy forces are moving to the west-north-western direction.
  7. @Gibsonm I didnt change nothing. You still have the correct scenario.
  8. @Mirzayev YES, "ZZ" is OBJ 1 . I posted here the screenshots from the "german" plan. (sorry) In our scenario, everything is already translated with OBJ I & OBJ II
  9. Furtive Jackal H2H Turkey (BLUE) vs. Syria (RED) Quick Situation Report: Units of syrian troops been forced to withdraw from the city ABIAN SAM'AN to the north-east to the town SALWAH. The attack and strength of the turkish Leopards been to strong for them. Civilians are still in the area and trying to stay away from the combat zones. Mission BLUE: - continue the attack to the north-east and destroy the final syrian units northern of ABIAN SAM'AN - take SALWAH Mission RED: - defend and hold the town SALWAH NO MAP UPDATE FOR BOTH PARTIES! Only the own units will be shown! Visiblity range: till 4500m ----------------------- Units BLUE: 2 Platoons (3 tanks per Plt) Leopard 2A4 + CO (maybe with low damages) 2 Platoons (4 IFVs per Plt) M113 AS4 (bcs the YPR is not playable) +1 MILAN Trp per Plt (maybe with low damages) 1 Mortar Section (3 tubes) M 1064A3 No Supply, No ARV , No Medic - - - - - - Units RED: 1 Platoon T-72B1 (3 tanks) + CO (maybe with low damages) 1 Platoon BMP 2 (3 tanks) (maybe with low damages) 1 Recce Section (2 BRDM 2) + 1 Truck 4x4 (DShK) (maybe with low damages) Infantry Toops 5x5 1 AT-Troop (AT-4 Spigot) 1 Mortar Trp (1 Mortar) 1 URAL Troop (empty) 1 Reserve Plt T-72B1 (3 tanks) (maybe with low damages) No Supply, No ARV , No Medic - - - - It's just a try. Maybe one day we can play it. (and i'm sorry when it's about turkish and syrian troops this time)
  10. i could only make it 1 more hour later at 8PM (GMT+1), but not later. Otherwise it's getting too late for me. but idk if it's better for you or not?
  11. No worries Hedge, We have had to few players for anyway. I just re-scheduled for the 10th of october
  12. Manning List: CO 3./913 "CONDOR" - MARDER 1A3 Mirzayev ALFA-Plt: ALFA - MARDER 1A3 (+MILAN-Trp) dlad ALFA 1 - MARDER 1A3 ...not sure yet KTM-Team332 ALFA 2 (sec ldr) - MARDER 1A3 (+MILAN-Trp) Gladiator(911) BRAVO-Plt: BRAVO - MARDER 1A3 (+MILAN-Trp) sjr162 BRAVO 1 - MARDER 1A3 O.Schmidt BRAVO 2 (sec ldr) - MARDER 1A3 (+MILAN-Trp) TSe419E CHARLIE-Plt: (reserve) CHARLIE - MARDER 1A3 (+MILAN-Trp) CHARLIE 1 - MARDER 1A3 CHARLIE 2 (sec ldr) - MARDER 1A3 (+MILAN-Trp) DELTA-Plt: DELTA - LEOPARD 1A5 IrishHussar DELTA 1 - LEOPARD 1A5 ...not sure yet Hedgehog (Gladiator(911) ) DELTA 2 (sec ldr) - LEOPARD 1A5 Abraxas DELTA 3 - LEOPARD 1A5 Mosquito SUPPLY: 1x ARV WISENT 1x Medic M113 ---------------------------------- RED FORCES (fully scripted) no player needed!
  13. "Speedy Weasel" for saturday the 10th of October Time: 7PM (GMT+1) (8PM german time) Teamspeak: KANIUM TS Server: Hosted by Assassin7 Company strength MAP: Germany-Munster2020 Download here: https://forum.steelbeasts.org/downloads/file/80-munster/ Quick situation report: RED: Russian forces crossed the border to germany very quick. A russian Mec.Inf.Div (BMP2 & T72) is on the way in west-north-western direction. Some units in company strength already arrived the eastern part of MUNSTER. BLUE: The Tank-Brig. 91 was in the area of MUNSTER for an exercise as the russians crossed the border to germany. The brigade had to cancel this running exercise and had to change their ammunition for a real combat. Some bataillons are still not fully rearmed yet. The PzGrenBtl 913 is in the north-eastern part of MUNSTER and is already on the way to the south with the order to stop the attack from the few russians forces to MUNSTER. the 3rd company of this Btn will be the first in this area and got the order, to the village HOLTHUSEN I and take positions northern of the OBJ 2, where there russians forces are estimed. The rest of the PzGrenBtl 913 will attack from the eastern flank to OBJ 2 along "THOR". One Tank company of the PzBtl 914, will arrive this area in over 1 hour and will support this attack in coorperation with the PzGrenBtl 913. 2) Orders: 2./913 "BUZZARD" - take positions at PL 2 nearby WULFSODE - by order, you'll attack as leading company along "THOR" - after taken the OBJ 2, you take BP 2 3./913 "CONDOR" - pass the position of CHARLIE-Platoon and attack the OBJ 1. - Take and keep OBJ 1. - When the 2nd & 4th Company arrived PL 2, you move forward to PL 4 to overwatch the northern part of the OBJ 2 - if there are already enemy units, destroy them. As long your company gets the full attention by RED. - When the 2nd & 4th Company attacks and invades into the western part of the OBJ 2, you will start your attack to the eastern part of the OBJ 2. - Take BP 3 and secure to the east 4./913 "EAGLE" - take position on PL 2 nearby WETTENBOSTEL - by order, you will attack behind 2nd Company along "THOR" - attack the OBJ 2 together with the 3rd & 4th Company - take BP 4 in the middle of OBJ2 and secure to the south 5./913 "VULTURE" - take firing positions nearby PL 2 3) Execution: by CO 3./913 "CONDOR" 4) Support: a) Artillery: 2 Platoons à 3 Tubes Mortar (5./913) (HE & Smoke) 2 Tornados (8x air-support) b) Supply: Company is full rearmed. 1 ARV & 1 Medic If the Btn arrives the PL2, you will get 1 SupplyTrp c) Attachments: + Tank Plt Leopard 1A5 - IFV Plt CHARLIE (AI - currently used as recon) -> (playable by using the trigger "+50% losses") d) Available: + IFV Plt CHARLIE , if you have higher losses than 50% ( trigger "+50% losses") + 1 MedEvac Helicopter (AI) (Bell UH-1D) "ANGEL" (trigger "MedEvac") 5) Call signs: BtnCommander 913 - HARPY 1./913 - SPARROWHAWK 2./913 - BUZZARD 3./913 - CONDOR 4./913 - EAGLE 5./913 - VULTURE 2./914 - PHALANX MedEvac - ANGEL 6) PLEASE NOTES: - !!! DON'T FORGET TO USE THE "TRIGGERS" !!! - Mortars can firing till 7700m at max! - Each of your IFV Platoons is carrying 2 MILAN-Trps 7) Duration: NONE (open end) Mission ends if..: OBJ 2 is taken, or if the following orders are accomplished or Trigger "MISSION END" is used or if the 3rd Company is no more strong enough to continue the attack to the OBJ 2 or can't keep BP 3 (average duration: 100-140 minutes)
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