Yeah ofc its one option to, ill mayby start with one month or not 😃 still open for suggestions
Love simgames so i will probably buy it right away, i know my self to good 😃
Q: Is eSim Games working on further parallelization?
A: Yes, we are ... but don't expect miracles. There's limits to what you actually can parallelize retroactively when dealing with a single threaded legacy code. Not every task can be parallelized, and to ensure that every task is "thread safe" (=won't fuck up other tasks while you change application memory somewhere (like in this fine example)) is not always possible, depending on code complexity. Starting from a clean slate would make a lot of things easier, but then you have to redevelop "everything" (which is "quite a lot" in our case).
I can imagine the hard work they facing with that task! Respect!
Q: Is the printed manual worth it?
A: Depends on what you're after. First of all, the PDF copy is free, and gets installed with SB Pro PE, so you can always check it out first. Next, the manual does not cover anything that is vehicle-specific. For that we have tutorials, the Wiki, hopefully also some tutorial videos one day. The focus of the user's manual is on everything that you need to know to operate the software itself, not the combat and combat support systems that it simulates. Like, "where are all the files?" "which port must be opened on my router for an internet game session" "why do my tanks stop on an engage route when encountering a lone infantry guy at 4,000m" "how realistic are the simulated results, anyway"
From a purely economical point of view, printing the manual yourself or in a copyshop typically costs you more, doesn't come with proper binding, and has no cover, so if you are playing with the thought of having it printed yourself you should probably order one in our web shop, especially if you're going to order a CodeMeter USB stick anyway. In the early days we simply shipped the manual if you ordered your license, now you have the choice to NOT have one. Choose wisely.
Ill think i decided go with the 125$ version without the printed manual. Thx for your great answer!
Q: Do I need to upgrade secondary licenses?
A: Not in the sense that you "upgrade" the licenses. You'd upgrade your primary license, then buy new secondary licenses for it $25.- each, yes). So, yes, it'll cost you money, but technically it's not an upgrade in the narrow sense. Secondary licenses will remain on your CodeMeter stick "forever" (in the practical sense, not literally), so, yes, you could buy them one by one and invite more and more friends to play with, over time. Of course, you need to have your computer up and running and partially exposed to the internet for your friends to pull their license which might them make prefer their own, independent license one day. That's our hidden, nefarious agenda.
We believe that this strikes a fair balance between giving your substantially lower costs per license (if you and your seven friends were to throw together the money - $125.- + 7 x $25.- = $300, divided by eight = $37.50 per player), and on the other hand to create an economic incentive for us to fix bugs and to provide you with new extras.
My aim now is to go with the 125$ version + 2 additional secondary licence. The only thing i was a little worried about was if it would be a paid update in short time so i needed to pay it again. But as you have mention there seems to be a while to next paid update. Thx again for your timeinvest of answer my question!