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IamKirk

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  1. This is a good suggestion. I will investigate that for the scenario. Was also thinking of having the resupply truck spawn as a performance reward.
  2. That is what I ended up doing for now.
  3. Thanks for the great effort. It looks like I will have to do it without the engine off requirement, as there is really no way to test for that. I think I can have or spawn a, computer owned, resupply vehicle that will cover the resupply area. That should give me the minimum need. Thanks again.
  4. I want to create an area that will resupply the vehicle with all ammo, (but not repair), if the vehicle is in the area/region with the engine off. Is this possible, and if so, how? Thanks.
  5. Comrades! We are doomed. Americans have flying M113. Just a glitch in the AAR while reviewing. I was hitting that M113 about 1000 meters away during the actual run time. Everything was fine then. Sure looks funny though.
  6. So which version are we playing tonight? Just kidding. Downloading now...
  7. Gotcha, Zero. That makes sense. I'll do that. Thanks to all commenters.
  8. In version 4.167 when I am in the Mission Editor testing a scenario and my vehicle gets destroyed is there a way to "un-destroy" it? I know how to do repair all, but that option seems to only be available on vehicles that are not destroyed.
  9. Warlords of Paderborn Grey's Warlord tank was destroyed in their HQ, but it was never repaired. Another vehicle was was destroyed in their HQ and it was repaired. If the Warlord tank was supposed to be repaired then that needs to be fixed in the scenario. If it was not supposed to be repaired, it would be good state that in the briefing. It was destroyed within the the 15 minute time window for repairs; well before the end of the scenario.
  10. When making a scenario is it possible to penalize the score for building damage/destruction?
  11. I downloaded and ran your scenario. For the first round I tried, I had the same experience. From observer view if I switched to gunner view and did not touch anything, and then switched back to observer view the gunner would fire again. I had to do this each time to get the gunner to fire. For the second round, I sat in the commander's view and noticed that after the first round was fired I needed to press the Battle Range button and the gunner would lase and fire again. I did not find targets for the gunner. I let him find targets, told him to fire, and waited. Nothing happened. As soon as I hit the Battle Range button, he would lase target and fire. I did not have to find a target or tell him to fire, or re-engage. All I had to do was press the Battle Range button after each fire. Sometimes I would Battle Range and Reset, if he didn't fire after only a Battle Range. For the third round I sat in the commander's view and just pressed the Reset button after each firing of the gun, or whenever the gunner found a target. He would range the target and fire. HOWEVER, on the LRF panel whenever a 2 appeared in the red number box above the range value when the gunner lased a target he would not take the shot. I would reset and the range would go to zero and then he would fire without lasing again. If a 1 showed up after he lased he would fire on his own, but never on a 2. For the 4th round I only switched in and out of the commander's view and after the first round was fired he would never reset the LRF, thus the gunner would never lase another target, and without a new lase would not fire. Whenever I switched from commander to gunner though, the LRF would be reset. I then would switch back to commander from gunner and I could see that the LRF was reset, (zero range and range light flashing) and then the gunner would lase and fire. To make this happen all I did was switch from commander to gunner and then back to commander without touching anything. I am going to take a SWAG here and say that the commander is not resetting the LRF between shots, and that the gunner does not like a 2 in the other box. I am going to assume that the single digit box, with the 2 in it, is the number of returns from the lase, but not sure. But if it comes up 2 instead of 1 that AI gunner is not firing until the LRF is reset again. I cannot sit in both positions gunner and commander at the same time or just observe the AIs, so switching between the two is indeterminate. Cool scenario though. Once I just sat in the commander's seat and just pressed LRF Reset button after each round was fired and we killed all of the enemy targets.
  12. Thanks, but I got it to work by using a condition that becomes true with two of the values. It's all good now. Can't give away anymore, as it is a surprise.
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