

IamKirk
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TGIF: scenario list, discussion, and house rules
IamKirk replied to Volcano's topic in Multiplayer Engagements
This is what I am installing... -
TGIF: scenario list, discussion, and house rules
IamKirk replied to Volcano's topic in Multiplayer Engagements
So which version are we playing tonight? Just kidding. Downloading now... -
For the Beginner Scenario Designer - Toyguy's video series
IamKirk replied to Gibsonm's topic in Tutorials and How Tos
As a beginner, I second this idea. -
Gotcha, Zero. That makes sense. I'll do that. Thanks to all commenters.
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In version 4.167 when I am in the Mission Editor testing a scenario and my vehicle gets destroyed is there a way to "un-destroy" it? I know how to do repair all, but that option seems to only be available on vehicles that are not destroyed.
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Is it ready now?
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TGIF: scenario list, discussion, and house rules
IamKirk replied to Volcano's topic in Multiplayer Engagements
Warlords of Paderborn Grey's Warlord tank was destroyed in their HQ, but it was never repaired. Another vehicle was was destroyed in their HQ and it was repaired. If the Warlord tank was supposed to be repaired then that needs to be fixed in the scenario. If it was not supposed to be repaired, it would be good state that in the briefing. It was destroyed within the the 15 minute time window for repairs; well before the end of the scenario. -
When making a scenario is it possible to penalize the score for building damage/destruction?
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I downloaded and ran your scenario. For the first round I tried, I had the same experience. From observer view if I switched to gunner view and did not touch anything, and then switched back to observer view the gunner would fire again. I had to do this each time to get the gunner to fire. For the second round, I sat in the commander's view and noticed that after the first round was fired I needed to press the Battle Range button and the gunner would lase and fire again. I did not find targets for the gunner. I let him find targets, told him to fire, and wai
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Thanks, but I got it to work by using a condition that becomes true with two of the values. It's all good now. Can't give away anymore, as it is a surprise.
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This is what I did. Cond1 is c AND d and the route is a AND b AND Cond1. It seemed to work well enough. At least I did not have the alter the route pathways or make even more routes. Thanks.
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The other thing that I considered was to have 3 ANDs on the route and if all of those are true then move a short distance to another way point and evaluate the 4th condition if true then continue on the desired route otherwise detour. A bit rube goldberg-ish, but would work.
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Okay. I see what you saying. I will try that. Thanks.
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I am creating an "Embark if" route and I need four conditions to be true. Is this possible? If I am readying the screen correctly it looks like I can only do 3 and then the "OR" statements kick in.
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Zero, Look at that map. Look how much area is now red vs blue. Just look at it. Are you looking at it? I hope you are proud of yourself.