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Valleyboy

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Valleyboy last won the day on August 18 2021

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  1. Fun game last night, I really enjoyed it and it kept us captivated the entire time. Very much a nail-biter.
  2. Valleyboy

    Micro-UAV

    Hi jlh -- I'm wondering, could it be that you were trying to select the drone from the map view (F5, click on drone, try to hit F3 or F7 but it's not working), as opposed to clicking on the unit that launched it, hitting F7, and then hitting F3? While you can hit F8 (external view) for the drone after selecting it from the map, you can't control the micro UAV from that screen, it has to be from the unit that controls it.
  3. Valleyboy

    Micro-UAV

    Sounds like we need to do a tutorial....
  4. Thank you! I will give it a try when able.
  5. It's been a great campaign so far (and not just because we won some). Lots of fun, a good tactical mix and a good opportunity for those of us who played Red last time to see what Blue's side of things looks like. Also a good chance to team up with some folks who aren't on my usual team in past months.
  6. One thing to keep in mind is that after the campaign is over, we'll likely be back to a mix of missions with lots of variety in terms of what units are being used and what's being accomplished, sometimes with as many as 4 sides. You'll have a good chance every Friday to get used to being on the same team with a lot of the long-term players of Steel Beasts (I'm a noob myself), so while you already came at an opportune time, you'll get to see a lot of variety outside of the existing campaign fairly soon.
  7. It was a fun game, I think we all respected Red's decision to not push for a breakthrough because it would have gotten pretty bloody and I think not to Red's advantage, though maybe closer on points. On the other hand, the divisional commissar is detecting a distinct reluctance to die for one's country. Western Europe doesn't conquer itself.
    I enjoyed it. Do you have an updated version, with a briefing?
  8. Brown shag carpet in our house too, growing up.... bleh. We finally replaced it in the late 80s.
  9. My pleasure. I'm still trying to find out what map this goes with. I'm hoping @SippyCup can address this, as I'm not sure how anyone else can play this without knowing that.
  10. Looking at the AAR, I had kind of a head-slap moment when I saw all that infantry take the central objective in the first few minutes. Once that happened, it kind of mooted a lot of our northern attack, given we weren't ever going to dig those guys out of the center without those assets. Lesson learned. Zerg rush next time!
  11. @SippyCup Thanks for making this. Can you point to which legacy map this mission uses?
  12. Hi @George Savov -- as a side note, we should have a tutorial (maybe more than one) on this topic in a few weeks. The short version of the below is that while you will easily be able to bring the mission into Steel Beasts, it requires a legacy map, and this makes it more complicated (and is why we will be doing a video on this topic shortly). Presumably the author of the file can point you to the legacy map, at which point, I would recommend this thread: For right now, to get the mission in place before you do the maps steps -- go to this folder in Windows: Extract the file to downloads, and if it makes it easier to find, possibly a new folder inside that one if you are doing a lot of other downloading for Steel Beasts or playing multiplayer games, because that folder is used for multiplayer downloaded missions as well.
  13. Quick stats from our last mission, I'm changing it up here, on a future iteration I will try to get it into pdf to do less chumming up of the forum here. On balance, given our performance vs. the previous results on this same mission, I think we probably overestimated the threat from ATGMs (despite losing around 33% of our tanks to that weapon type) and probably should have seized the town early and dug in. Also, I think as CO I was too slow to get our infantry moving to try to engage the center and forgot that this attack was divided between two users. I shoulda woulda coulda taken over those units and let people concentrate on what they were doing, e.g. the tank battle in the south where we got bottlenecked. Much credit to the whole team for great input on where to lay the FASCAM and artillery, which was probably one of the more successful parts of our attack. Red Team Kills - Tanks - Vehicles Used - % Breakout Tank (Leopard 2A5) - 60.0 % personnel (Rifle squad) - 30.0 % Tank (T-72A/M1 m.1982) - 10.0 % Blue Team Kills - Tanks - Vehicles Used - % Breakout Tank (M1A1(HA)) - 62.5 % PC (M2A2(ODS)) - 25.0 % PC (M113G3-DK TOW) - 12.5 %
  14. Suggestions for future iterations of 80s nostalgia: "You're the Best" - Karate Kid I "Hearts on Fire" - Rocky IV "No Easy Way Out" - Rocky IV "Eye of the Ti..." (nah, that song gets too much love already) Intro score for Conan the Barbarian "Conan, what is best in life?" dialogue from Conan between one of the Khans and Arnie. "Red Dawn" speech from the Spetsnaz commander (Strelnikov?) about the new strategy
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