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Higgs

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Everything posted by Higgs

  1. B11 for me, B12 for Badger I hope B14 for Cavgunner but I don’t know. If nobody else will sacrifice themselves I can do CO again. But I need the briefing.
  2. I am a maybe. Depending on weather. Good chance I will show up but nothing is certain.
  3. Not really. On one of the training maps you can see it. But only if you’re far away and not using a high magnification. It’s just an old joke about this vehicle. Nothing crazy.
  4. Technically as your platoon leader, I am not asking you to come. I am ordering you. 😉
  5. A please. And since last time I was judged as forgetful, A1 for Badger and A3 for Cavgunner please.
  6. There is a button you need to press in order to show the reticle. I believe by default it is [Crtl]. Then it is supposed to appear in the center. It can then be adjusted to fit your target.
  7. Understood thank you. I prefer 1Co-011. @BadgerLet‘s grab some Leopard 2A4s shall we?
  8. I guess A for me, A1 for Badger and A3 for Cavgunner.
  9. I assume that new code architecture will be V5, is that correct?
  10. I got an easy one for a change. A T-72B3 firing range. I just want to get used to it a bit more. It’s not the most advanced thing but still interesting in its own way.
    Short but intense scenario. Not much to critize. Two smaller things I will say anyway. It might be my personal view but the vehicle dugouts are too short. When you place the Leopard 2's inside them, they will attempt to reverse for cover evertime they shoot due to the AI. What ends up happening is that they enter the section of the dugout with the slope used to enter and exit the dugout. In that moment they get hit "from above" because the weak top turret armour is exposed. I lost 3 out of 4 of my Leopard 2's based in Puerto Natales due to this. (See image attached.) Again, this might just be my personal opinion but I would always make the dugouts longer to avoid this. The second criticism is that I dislike preplanned troop movements. I am always reluctant to change anything because I figred the scenario designer had something in their mind. But that, again, might just be me.
  11. Camouflaged vehicles would be very neat indeed. Perhaps as an option in the scenario editor. With light medium and heavy camouflage?
  12. Well unfortunately I cannot help you with Polish translations. I merely realized they were outdate because a Polish member of the community struggled with it. I can help you with German if that would be an option? (Although as far as I am aware you do have team members who are fluent in German) If that would be beneficial to you, I can send you an e-mail. Perhaps however, some of the new AI translation tools could be of use? I don't know if that is an option for you as a development team but I have seen some excellent results by use of such tools.
  13. I guess if someone finds anymore of these mistakes or misstranslations or whatever this thread can double as some sort of archive for those.
  14. A member of the Polish community recently had troubles with the tutorials. After further inspection it appears there are some errors in them. Here some things I found quickly. This is an excerpt from the Leopard 2A4 gunnery tutorial. More specifically Leo 2A4 Gunnery F It tells the player to enter a manual range by pressing the range on the keyboard and then pressing enter. However the way to do it is to switch to the interior view and using the mouse to interact with the knob as you would in real life. I assume this is an older version from a time where the knob wasn't usable. Interestingly the English tutorial got it right. I assume it has been updated. However switching to the language Polish will result in the old English tutorial to appear. Which also tells the player to use the keyboard. The tutorial for the Leopard 2A5 is also correct in English. Althoug there are some other minor mistakes. (It's the E1000 button not E00 button. The GPS WILL NOT display FE00A. I think that is the case on the Leopard 1A5 but on the Leopard 2 it will read F100A.) To demonstrate I pressed the button here. And you can see the correct range appear here. This is the correct behaviour in my experience with these vehicles in real life. Now I know this is a long post with lots of pictures but I thought it might be helpful. I don't know how much time anyone is willing to put into these or if someone from the community can help but I it was suggested to make a post by a member of the community. So here we are. I am aware these are minor details that don't effect gameplay really so whether it worth the effort is up to someone else. I just wanted to let you know.
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