My teen son plays War Thunder, and the hit/damage philosophy there is , in a word, completely and totally ridiculous. OK, more than a word. I play some times too, only to scratch my World War II itch, but I never last long. Last time I played an M-42 Duster jumped my M-4A3E8 and blasted away at my armor as I put 3 x 76mm rounds into its front hull from 8 inches away. War Thunder style, I died in seconds.
Now, he's very involved in the game and he knows how they calculate impact and all the involved math, which he tried to explain to me. But we often have such conversations, and we always wrap up these convos by simultaneously saying, "Russian bias".
The way weapon effectiveness, armor effectiveness, track maneuverability, etc., etc. are always changing I have no idea how/why he still plays. I know he enjoys the work/reward of earning new tanks and planes, but he is often frustrated when he tries a well established move to kill an enemy, only to die and then remember "they" changed the values for that certain kind of attack.
I ramble, but my point is it's very similar with Armored Warfare and World of Tanks. Values and qualities are always changing. The changes often favor Eastern powers and deny Western weapon fans their gaming truth.
It's nice to have a sim where "This is what it is, thank you very much, no we're not changing it."
Ah well. </rant>