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UlyssesSockdrawer

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Everything posted by UlyssesSockdrawer

  1. Trying out a lot of conditioned routes to set up a randomised battalion attack on a Blue held crossroads.
  2. Trying SB out again. Quite a satisfactory result in a dawn ambush scenario I created to practice the basics. Lots of burning RedFor vehicles down in the valley.
  3. Version 2.0.0

    191 downloads

    Convoy Ambush - Fictional Playable single player, or small scale co-op. This fictional scenario puts the player in command of two platoons of Leopard 2A4 MBTs (one of 4tks, one of 3tks), and one 2 vehicle reconnaissance Bradley element, tasked with ambushing a RedFor convoy transiting an MSR, with support from FASCAM and HE/SMK indirect fires. Whilst the scenario begins in the near-darkness of dawn, it will lighten quickly. The scenario is very limited in scope, and is aimed at the beginner level, and should take no longer than an hour to play. No time limit is set for the scenario however. For more experienced players, this will probably not be much more than a gunnery range with extra steps. The map used is Fort Drum, NY (edited - Fulda), with a woodland (spring) theme applied. Thanks to those on the TankSim Discord for initial feedback & advice on control logic. Briefing Extract: 1) SITUATION: a) Enemy: RedFor is expected to move a mechanised manoeuvre element of approximately company size along MSR WILSON westwards from their current position. An additional mechanised infantry company with armoured support is situated North East, and is expected to come up in support if the reinforcement convoy comes under contact. Enemy Intent is to SUPPORT the MAIN GUARD element to the west, IOT DENY NATO forces further ground. b) Friendly: BG Commander’s intent is to DEFEAT enemy forces in the region. Coy Commander’s intent is to PREVENT enemy reinforcement iot support the battlegroup mission of DEFEATing enemy forces in the region. Coy commander’s mission is to INTERDICT enemy lines and to PREVENT enemy Main Guard positions from being reinforced. CC SoM A Coy will CANALIZE and DESTROY enemy forces moving along MSR WILSON by ambush.
  4. Version 1.0.0

    272 downloads

    This scenario is set during a modern take on the Suez Crisis. British forces are operating in the Sinai Desert in an effort to secure the Suez Canal. A mixed company, comprising of Challenger 2s, Warriors, infantry, and scout assets, has been tasked with securing a village in the desert. As a complete beginner to SB myself, I'd hope this scenario could be classed as beginner friendly. This can be played both single player and co-op multiplayer. The overhead view is enabled to make infantry command easier during capture of the town. Thanks to: ThomsonB and Apocalypse for their playtesting
  5. A couple of shots from some scenario creation I've been doing. I've been trying out SB for almost a week now and I was honestly blown away by the dust effects with the Challys firing onto the town.
  6. Thanks for the quick replies, folks - I didn't realise the top row of numbers were used for manual range calculation and locked in that way. What was interesting was that, on the M1A2, using 1, 2, etc. to select ammunition worked without issue. This only prevented ammo changeover on the Chally. The goal was to use the left hand for ammo selection to leave the right hand free for turning the periscope on the mouse and highlighting targets for the gunner. I can deal with using INS/DEL for ammo selection as a workaround.
  7. Hullo, after a bit of digging and help from Mirzayev, I'd like to make a bug report for the Chally 2. It's not particularly high priority as there is a workaround, and I know the Chally probably isn't the most popular tank, but it was an odd one to discover. I can sort out a video of the bug if this would be helpful. Version: SB Pro PE v4.250 What?: Challenger 2 loader will not accept an order to change ammunition type from the commander's position, either from the drop down menu or from key binds. When?: When ammo controls have been changed from the default. In this case, I'd changed ammo selection from 'Insert' and 'Delete' to '1' and '2'. Steps to reproduce: Change ammo selection controls to '1' and '2'. Workaround: Restoring to the default controls for ammo selection resolved the issue.
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