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UlyssesSockdrawer

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Files posted by UlyssesSockdrawer

  1. Convoy Ambush - Fictional (Beginner Level) - 4.377

    Convoy Ambush - Fictional
    Playable single player, or small scale co-op.
     
    This fictional scenario puts the player in command of two platoons of Leopard 2A4 MBTs (one of 4tks, one of 3tks), and one 2 vehicle reconnaissance Bradley element, tasked with ambushing a RedFor convoy transiting an MSR, with support from FASCAM and HE/SMK indirect fires. Whilst the scenario begins in the near-darkness of dawn, it will lighten quickly.
     
    The scenario is very limited in scope, and is aimed at the beginner level, and should take no longer than an hour to play. No time limit is set for the scenario however. For more experienced players, this will probably not be much more than a gunnery range with extra steps.
     
    The map used is Fort Drum, NY (edited - Fulda), with a woodland (spring) theme applied.
     
    Thanks to those on the TankSim Discord for initial feedback & advice on control logic.
     
    Briefing Extract:
     
    1) SITUATION:
     a) Enemy:
    RedFor is expected to move a mechanised manoeuvre element of approximately company size along MSR WILSON westwards from their current position. An additional mechanised infantry company with armoured support is situated North East, and is expected to come up in support if the reinforcement convoy comes under contact. Enemy Intent is to SUPPORT the MAIN GUARD element to the west, IOT DENY NATO forces further ground.
       
    b) Friendly:
    BG Commander’s intent is to DEFEAT enemy forces in the region.
    Coy Commander’s intent is to PREVENT enemy reinforcement iot support the battlegroup mission of DEFEATing enemy forces in the region.
    Coy commander’s mission is to INTERDICT enemy lines and to PREVENT enemy Main Guard positions from being reinforced.
    CC SoM
    A Coy will CANALIZE and DESTROY enemy forces moving along MSR WILSON by ambush.

    191 downloads

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  2. (4.250) Challenger 2 - Modern Suez Crisis - Sinai Village Capture

    This scenario is set during a modern take on the Suez Crisis.
     
    British forces are operating in the Sinai Desert in an effort to secure the Suez Canal. A mixed company, comprising of Challenger 2s, Warriors, infantry, and scout assets, has been tasked with securing a village in the desert.
     
    As a complete beginner to SB myself, I'd hope this scenario could be classed as beginner friendly.
     
    This can be played both single player and co-op multiplayer. The overhead view is enabled to make infantry command easier during capture of the town.
     
    Thanks to:
     
    ThomsonB and Apocalypse for their playtesting

    272 downloads

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