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Bloke's Achievements


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  1. ... and the game is looking really good! Much better graphics. I'm on the same PC as before, except that I plugged in more RAM (so I now have 32GB). The extra RAM makes very little difference on other games, so I assume there have been some software updates since May? So, congrats to the developers (or, everyone needs 32GB of RAM). 😀
  2. Thanks for the reply. I'm having lot's of fun, just trying to find a sweet-spot between setting orders and participating 'on the ground' that works for me. I also play Command: Modern Operations where plotting routes is all you ever do...
  3. I move between all the F-keys, and F7 definitely makes you feel like you are in a tank. But F5 is where you make actual decisions. After that, I find myself watching via F8, especially if I enable the overhead view. From the TC position it is hard to add much. The only exception is driving. I can drive through a forest or town, the AI can't.
  4. Hi, Many thanks for all the replies to my previous questions. 👍 I have one more. I'm having fun setting up scenarios and playing them single-player. It seems a good way to learn. But the ONLY thing I can do better than the AI is drive, especially through forests or towns. Other than that, the AI can spot and accurately engage targets very quickly and over huge distances. After setting up routes, I feel like a spectator (as long as the routes dont go near forests or towns). So, how can you feel part of the action from within a tank?
  5. I sometimes play Steel Armor: Blaze of War and the FPS I get is a lot worse than SB. But the fact is, both are far worse than any other 3D games I have. Maybe this is because the priority is accurate physics over eye-candy. On the other hand, tank simulators are such a niche product that a big graphics overhaul probably isn't worth the cost. It's about economies of scale - you have to divide a fixed cost by the number of sales. I'm fairly happy with what SB is given what I pay for it. That's all capitalism can ever offer ...🙂
  6. The flexibility of the TC override in the Abrams is enough to make me switch from the Leopard 2, whether or not it reflects a real-world difference. I'm still learning the game though, and I'm sure I will find a reason to switch back. 🙂 All I want now is for the override to toggle...
  7. Interesting replies, many thanks. I was basically wondering if a TC on an M1A2 had something like a pair of goggles connected to the tank's electronics, so that an override would point the barrel exactly where the TC is looking. Maybe that's something for future generations of tanks - the technology is certainly there. Or maybe the idea of sticking your head outside of a tank is outdated given the amount of data from all the sensors. Then again, maybe the entire concept of having any humans inside the tank at all won't last long...
  8. Hello. I have some more questions, but didn't want to start a new thread so I thought I'd post them here. Really enjoying the game so far! 🙂 - Can I change the settings on the M1A2 so that the TC override toggles instead of having to constantly press 'p' or click the mouse wheel? - On the M1A2 I can operate the override as a TC while standing up outside the tank and looking around, which is very cool. Is this available on any Leopard 2 models? If not, does that reflect a difference in the real-life tanks or is it just something missing from the game mechanics? The only reason I ask is that I'm more likely to stick with the Leopard 2 if that difference reflects a genuine handicap. Many thanks!
  9. How do you spend your SB Pro PE time? 1) Dying. 2) Trying to avoid the creepy gaze of the loader guy, or whoever it is that sits to the left of the TC (Leopard 2) 3) Admiring the technology on a modern tank - lasing and dynamic lead seems like cheating. 4) See no 1.
  10. Of course. I've done all the tutorials for the Leopard 2 at least twice (A4 and A5), and the TC tutorials many times. (As a Brit, I would have chosen the Challenger 2 but the internal graphics are too basic.)
  11. I don't get that message in the briefing for "instant action". It just says you are constrained within a circle. Nothing about which position is best. I probably need to download or create a scenario called "a simple one-on-one for a moron". 🙂
  12. F8 is disabled when I click on "instant action". Also, for me, that view ruins the sense of immersion which is what I am looking for in a simulator.
  13. Thanks for the reply. I'm still working out the game. 🙂 So far, I've only played single player ("Instant Action") and I always hit F7 and stay as the Tank Commander for the entire encounter (5 mins if I'm lucky). I also drive around using the WASD (plus X) keys, and it doesn't help that the gunner swings the barrel so much. I've only learned the Leopard 2 so far, so I either stare out of a tiny block window (which the gunner swings around), stand up (slightly better because the cupola seems to keep more-or-less still, but I still can't see the front of the tank because the turret is so big), or staring at the TIS and locking the periscope forward. None of these works well. I suspect the answer is to stop trying to drive the tank as a TC (using WASD as though you are character in an FPS game) and start plotting routes ... 😃
  14. It would make it easier to drive while unbuttoned or staring out of a small window.
  15. I get that shift+arrow key can order the gunner to scan different areas, but how do you get them to keep still? I don't want to slave them to the TC's scope, just stop them doing constant and pointless scans 45 degrees left and right.
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