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RecceDG

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Everything posted by RecceDG

  1. I love the idea of no map updates at all, everybody working off paper maps, TeamSpeak radio SITREPS and contact reports only. The down side is that to pull this off, you really need somebody in the Battle Captain (if recce) or Coy 2IC (if inf or combat team) seat to pull this off - meaning a guy with no units who just runs the radio net and manages the battlespace. That's a pretty specialized skillset and a tough sell - no shooting for you! Plus radio procedure and drills become paramount. It's crazy how much the F5 map changes things. Radio traffic drops to nothing when you can just see the w
  2. Here's a student learning what "tracks up to the world" means, as seen through the daysight of the 1m turret on a TLAV. Camera phone picture through the sight so not super high quality, but enough to get the idea. DG
  3. Amen, brother. You have not felt fear until you feel your track slowing down, tell the driver to step on it, he says he has it boarded - and you look over the side and see a bow wave.... (about a km SW of Monument Woods) Not to mention broken headsets, mismarked maps, a driver insisting that "I can make it".... The AI does plenty of unrealistic and frustrating things, but driving into the water and getting stuck is not that unrealistic. DG
  4. Adding to this is the fact that most of your subordinates have a functioning brain and can be counted on to react to situations intelligently. If you are a new troop leader, you probably aren't the smartest crew commander in the troop either. A SB troop with one human and two to three AI doesn't act like an actual troop; it is more like a single callsign with a local reserve - more like being a cav trooper leading a string of remounts. The AI gunners can be deadly if faced head-on, but the AI just doesn't react well to flank attacks. It can be very frustrating troop leading that gang of idiot
  5. Having subsequently been an instructor, I guarantee that's the case. A Gagetown fog is unreal. 75m visibility, full stop. You can see the bushes immediately next to you, and everything else is a sea of grey. I can also say this - after phase training, a number of exercises in the training area, and having been an instructor, I now have 80% of the training area memorized. I don't need the map any more. Wainwright, Meaford - same deal. DG
  6. No stab, power traverse (but it is kinda coarse - it's a toggle switch) manual elevation/traverse. I'd use the power traverse to scan and to slew onto target, but actual shooting used the hand cranks. It's a good turret for recce because the highest part of the vehicle is the sight box. A proper turret-down exposes a shoebox-sized box and that's it. And the optics are nice and clear. But shoot on the move? Hells no. DG
  7. Everybody put your helmets on: war story time: On my Phase 4 (the course that teaches patrol commanding and troop leading) my confirmation trace for patrol commanding in the defensive. I have to take a two-car recce troop and establish an OP (plus all the associated battle procedure - get orders, issue orders, etc etc) and being a "confirmation trace", this is my final exam to see if I get to continue to the next portion of training. There are any number of ways for this to go pear-shaped, but there are two "instant fails". The first is not having eyes on the objective by the time specified in
  8. It isn't an emphasized as much as it was back in the day before GPS, but we teach navigation via spacial recognition of key features on the map. The ability to look at a topo map and then understand what that looks like on the ground is invaluable. The standard once was "lacking GPS, when questioned, provide grid of own position to within 100m" - and getting it wrong was an instant fail on the trace. That doesn't help you in the open desert as much as it does in Gagetown or Wainwright, but it is a very useful skill to have. I had no problems navigating in Ft Irwin day or night. DG
  9. Yes. The "by the book" square combat team is an infantry coy, a tank sqn, a FOO, and an engineer field section. The tank sqn brings its echelon, the inf coy brings its CP (Queen Mary) This is one of those formations developed the hard way during WW2. It allows cycling though fresh coys and sqns and keeping up the momentum depending on how the situation is developing. We kept it through the Cold War and it is still the primary combined arms building block. In theory. In practice you do what you need to do (for example, the three car recce patrols used in Afghanistan vice the doctrinal two-car p
  10. RecceDG

    Ohhh Canada!

    *snort* those are great. I feel your pain - I'm at (what is effectively) a Div HQ. In the 7 shop at that. Nobody is ever happy to see me. DG
  11. RecceDG

    Ohhh Canada!

    Here's some pics: 3 views of the new Leo2 in green (shame about the one idiot blocking the view). A troop of Coyotes on the pad (note field-expedient callsign markers on the turrets) and a close-up of 23, my TLAV "BETHANY". Once upon a time, we had enough vehicles and the VOR rate was low enough that a crew would be assigned one vehicle and you could paint the callsign on. Nowadays, vehicles get rotated around and it is more common to see removable placards, callsigns marked out with gun tape, chalk, or even scratched into the dirt. Vehicle naming is kinda old school and doesn't always happen.
  12. RecceDG

    Ohhh Canada!

    There aren't a lot of Leo2s in Canada yet. The ones we had in Afghanistan were lend-lease from Germany. I've seen the new ones - I was in Gagetown for the official rollout (and have a picture somewhere). It is basically the same paint scheme as the Leo1 (solid green), but the leaf on the turret doesn't have the white outline. You can use whatever font you want for the callsign, because I don't think anybody has painted them on yet. Too bad you can't alter the model itself; the big Afghan-era Canadian vehicle feature is the water bottles taped to the antennas. DG
  13. RecceDG

    Ohhh Canada!

    Ohhhhh... now I get where the confusion is coming from - your picture is a monument. A portion of our retired vehicle fleet are converted to monuments and delivered to whatever units have space to host them. These vehicles are stripped down, welded shut, and then the gaining unit can do whatever they want with them. I have seen any number of monument vehicles painted very strangely. Sometimes because somebody had a Good Idea; sometimes because the RSM got tired of how shabby the thing looked and sent some privates out with some paint and instructions to make it look presentable. And monuments
  14. RecceDG

    Ohhh Canada!

    Can you post the picture? DG
  15. RecceDG

    Ohhh Canada!

    Like the Col. said, tac sign is wrong. It needs the CFR licence plate - examples on Armoured Acorn are generally correct. One front, one rear, and if you are going to keep the CFR painted on the hull they should match. Font on callsign is wrong; it is a stencil and it tends to be tall and narrow. But you are getting close. DG
  16. RecceDG

    Ohhh Canada!

    Yeah, I've got a bunch of his stuff, including some of his books. The issue with his stuff is that he researches specific vehicles in specific timeframes and specific places, so you don't get the general rule, but whatever Weird Harold he chose to document. So that "10" M113 that has been duplicated for the skin - that's a Weird Harold. It's a gunner track, so who knows what they were doing with it. The overall camo pattern is right (those black arches near the back of the track are pretty distinctive and very common) The callsign is in the right place, but "10" is weird. And that big triangle
  17. Gettysburg isn't really a meeting battle per sae; it was a triumph of coup d'oueil from the Union recce commander, followed by a hasty attack on a hasty defense, followed by attacks on a semi-prepared position. In a nutshell: 1. Rebel recce (Stuart) is off on a tear instead of screening his own forces, leaving Lee blind; 2. Union recce comes off the high ground and encounters the Rebel infantry vanguard; 3. Union recce commander realizes that he has just come forward of the best piece of ground for miles around, and if he forces Lee to deploy in the low ground, the follow-on Union forces will
  18. Yes, kinda-sorta. The LAV Capt commands the LAVs once they have dismounted the troops. In terms of planning and daily admin, the BC is very much the Sqn OpsO (and the disciplinarian of the Tp Ldrs) where the 2IC is more CSS/Pers Admin. From what I have seen of line infantry coys, the 2IC does all the 1/3/4 functions and the LAV Capt is more an assistant... but that's not authoritative; my experience with line infantry is more at the battalion level and the platoon level so I don't have a good handle on the daily operations of the coy. I did a stint as a coy 2IC at Meaford (in a training coy) a
  19. Yes, that is correct. We learned in WW2 to keep the 2IC well back so that if the HQ took casualties you had a commander in your back pocket ready to take over. If the OC is killed, the BC takes command until such time as the 2IC can move up to take over. And it gives you a senior guy to deal with all the administration that needs to happen. Armour is a voracious consumer of supplies and it takes some horsepower to keep the goodies flowing. So you have the F Echelon - this is the fighting vehicles. The A1 Ech (normally just "the Echelon") is commanded by the SSM and is all the tactical resupply
  20. Note that a recce BC runs the CP, but a tank BC has a tank and is a fighting element of the Sqn. (The 2IC is always with the B Ech so that you can't wipe out the Sqn leadership in one go) Never done a trace with 8 cars? Where have you been? I've done dozens of exercises with 8 car troops in them. Mind you, the number of cars in a troop can change. I've done 7 car (no G) and 5 car (no G or E Ptl). Recce Sqn on my tour did 6 car Tps with 3 car Ptls to accommodate the theatre directive of 3 A vehicles minimum in any convoy so I did a MAPLE DEFENDER at CTC using a 6 car, 2 patrol format to duplica
  21. Hells no; it is barely adequate. Platoons attack sections. Combat teams attack platoons. We aren't in this to make a fair fight. If a combat team attack is done properly, there should be very little for the pongoes to do save clear a few trenches and the buildings. Between the the firebase direct fire, the firebase-observed indirect fire, and the assault tanks all the enemy AFVs should be knocked out before anybody dismounts. The idea is that the infantry fight is between fresh troops (ours) and the shellshocked remnants (theirs) If you want to give the player something to do, give him the a
  22. I continue to be amazed by the Aussie penchant to classify everything. ACP125 is explicitly UNCLASS and is allowed to be redistributed without auth from NDHQ - it says so on the first page. Table 4B-2-1 Fixed callsigns for an Armoured Regiment CP Stations: 0A, 0B (live CP is 0) A Sqn CPs: 1A, 1B (live CP is 1) B Sqn CPs: 2A, 2B (live CP is 2) C Sqn CPs: 3A, 3B (Live CP is 3) D Sqn (Recce) CPs: 4A, 4B (Live CP is 4) OPCOM subunit CPs (if any) 7A, 7B HQ Sqn CPs: 8A, 8B (live CP is 8) RHQ CO: 9 DCO: 9A OpsO: 9B RSM: 9C LO: 9E SigO: 91 Sig Sgt: 91A RRBs: 91B, 91C etc Adjt: 92 IntO: 93 MP O: 96 MP
  23. I have my copy of ACP 125 CANSUPP 1B (Radiotelephone Procedures) which contains the full list of all callsigns in various units. I'll post a table later. DG
  24. RecceDG

    Ohhh Canada!

    Well there's some memories. The "10" callsign on the M113 is a little weird. I've never heard of that being used and my copy of ACP125 CANSUPP1B doesn't have it. If you want the first platoon commander's track, it should be 11 If you do a Leo2A4 in the same livery as the Leo1, you've pretty much hit what the new 2A4 looks like. DG
  25. Heh, you're attacking Petersville. That's a VERY sound idea; I know lots of guys who would like to see it erased from the face of the earth. (Petersville is the staging area for all Armour School courses. It's where the students live while on course. Everybody in the Corps has bad memories of Petersville. I know that ground very well) You've got the firebase in a weird spot - it will take longer for them to get into position than the main assault force, and you want the firebase shooting up the objective while the assault forces is moving to the LD - partially to attrit the target, and partial
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