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Hank

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  1. just a reminder ... like when I was a kid and we would step on a "cockelbur" that fell from some kind of tree whose name I can't recall... but hurt like heck and reminded us to be careful where we stepped when going barefoot. shadows (pls excuse any spelling errors)
  2. Blender can import-export to many popular 3D modellers. 3DS, Lightwave, Dxf, etc etc. (20 different formats). I plan on starting with spacecraft design for another sim I use. Blender is an open source package with a large following. For a freebie, it looks impressive but what do I know, I haven't even loaded it yet. thanks again
  3. You actually answered my question. It appears from your reply, Blender can be used to model objects that "could be" imported to SB. I know I'd have to get a SB developer to import. The question had a multiple purpose. Another sim I'm using can import Blender files; I was wanting to pick a software that could be used with it And SB Pro PE (and maybe others I'm interested in) before I invest time to learn how to use it. Thanks and have a nice day
  4. Is the freeware Blender a modelling package that would work with SB? Its one of the recommended s.w. pkgs for a space sim I'm also engaged in. If I'm to engage in learning something new, I'd like to know what sims I play are compatible. Thanks
  5. Thanks for the reply. I should have done that before I complained. I have not opened the Mission Editor or Map Editor since I got SB Pro PE. I built several scenarios in the old days of the original SB and posted a few here for download. I need to start exploring the editors but I'm just having too much fun battling in the single player scenarios for now.
  6. Thanks Sean for the links. I read them all. I have an issue with a scenario. The PzGren Assault (Leo2A5) winter.sce battle doesn't want to come to a conclusion even when I've done everything it asks of me. I captured the first Objective (the coords are not right by the way). Then I took Hoth (or maybe its Hoeth) and I crossed the bridge and set up camp with what meager forces I had left (one Leo, medic, FO, and XO Marder unit). I moved the forces back and forth across the bridge to be sure I did everything I thought I was supposed to do. The other forces (AI controlled) who were suppose to advance to a phase line to complete the mission never moved past a click or two south of Hoeth (or Hoth). I let the sce run for 24 hours ... no completion. This happened to me three times but I did not let it run 24 hours those times (including one with the Leo1). That really tarnished the record of my good gunnery User. What did I do wrong? Just an observation. ... and yes ... I've been playing on the easy setting. I'm cranking it up tonight to Medium. ... think I'll move on to another scenario.
  7. Dang these single player scenario's are tough. I'm getting some wins but I'm probably losing 60-70% of my battles. Its Not a complaint. Its A compliment to the scenario designers who stuffed SB Pro PE with these excellent stock (and classic) scenarios. (if I was winning a lot I'd be less happy ... a real challenge it is to fight these battles) By the way what does the Difficulty level do? I looked in the manual but didn't see a section on it. The answer could be in there but I saw nothing obvious.
  8. What affect does the gunnery rating have on the accuracy of gunners in scenarios? I read on the gun range description that gunnery rating will set the rating for (all) the gunners in friendly MBTs. Is it only for the gunner in the tank you occupy or is it actually all gunners on your side? also, is the "hit percentage" affecting anything or is it just a running score of how you are doing when you man the gunner's position in scenarios? (I did a quick search before I posted this and found no good replies ... please forgive if its already here somewhere and I missed it) thanks and have a nice day
  9. What affect does the gunnery rating have on the accuracy of gunners in scenarios? I read on the gun range description that gunnery rating will set the rating for (all) the gunners in friendly MBTs. Is it only for the gunner in the tank you occupy or is it actually all gunners on your side? (it implies its for all gunners on your side of the battle) also, is the "hit percentage" affecting anything or is it just a running score of how you are doing when you man the gunner's position in scenarios? thanks and have a nice day
  10. Hank

    Teamspeak Problem

    Is the latest Teamspeak version used here 3.0.6? I'm 'fraid to say, I've never used TS. Back in the early days of SB I tried it but my puter just would not cooperate so I used typed comms during Multiplayer games. Are there any threads for TS newbs to view? I did a search and did not find any newbie TS threads. I've been to the TS website so I'm getting prepared to jump into the TS world. it will be a weeks or months before I try MP, I'm still having too much fun with Single player games but the day is coming when I'll want to do some MP battles. I don't want to be a burden to my team.
  11. So, if I have a MBT stuck in a mud hole and I have one of these on hand: Bottom line if you want something repaired, park it next to a M-88A1 MRV, Wisent MRV, M113 Repair or Ural-4320 Repair, ((not a M113 G3 / ENG)). ... I may have a chance of pulling it out of the mud? Or does it just repair things? Just a simple question, not an attempt at determining who is an engineer and who is not. In my world if you have a four year degree in civil, mechanical, electrical, or chemical, and you have a license to stamp drawings, you're an engineer, a professional engineer. Please excuse if I offended anyone with the previous post. No offense was intended.
  12. I was wondering ... can an engineer repair unit pull a tank from a swampy mud hole? In the Byto sce's 2 and 3, I got two Leo's stuck in a hole. I tried and tried to get them out but its impossible; its almost like quicksand. They'll even slide sideways down into the hole. (intended as humor ... but, just thought I'd ask)
  13. I was doing some research here before starting another scenario. I saw the request for shadows a few days back and looked again at the comments. On landscape with a lot of grass and ground cover its not too obvious if you're not looking for it. But on desert terrain with bright sunlight its very obvious. It does not kill my love for the game but it would be very good to have shadows. It connects objects to the ground. I play for the tactical / sim value. The graphics are great already but shadows would be a huge addition. In the old drawing board days, I did a lot of architectural renderings and calculating how shadows fall on ground and nearby buildings; it was tedious work to get it right. But it really makes a drawing pop out at you. (not to mention reflections in glass and water) ... of course the 'puter does all that for you now. have a nice day
  14. Nice thread. Is the trend moving toward front engine MBT's or AFV's ... like the Merkhava? I wonder how reliable the autoload mechanisms are for large rounds like what MBTs have. There was a tank in development in the US (I saw in a video) which I've read has been scrapped, that was a very low profile two crew tank with autoload cannon. I know autoloaders can be made reliable for smaller rounds but a 120mm is pretty large and heavy. I could search for this stuff but I thought I'd ask those who are in the know.
  15. I assigned the "Y" key to this and it works for me very well. I've gotten used to the different methods for the TC to assign targets to the gunner with this key and the shift+up/down/left/right arrow keys. It sounds like we've almost got this one figured out. I like the differences in the Leo 1 and 2's now.
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