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Kilo60

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  • Location
    Ft. Lauderdale, FL
  • Interests
    Military Sims
  • Occupation
    Law Enforcement

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  1. Wow had no idea they were added awhile ago! Thanks!
  2. I'll say it again: On map artillery and AAA 3D modelled guns!
  3. I’d be more than satisfied if additional map objects used the existing footprint of objects of similar size and design. I.E. houses, factories and apartment buildings. Just give us different skins with more variation on existing objects! Even some color variations would be great in breaking up the repetitiveness…
  4. Ok that must be it then. Is there anyway to get the Map editor to use more memory?
  5. Hmmm... Is it possible now that the new terrain engine is running out of memory on the Map Editor? Oddly enough, the same map in the Scenario Editor with all units also added does not have this issue...
  6. Wow! Nice and Thanks for taking the time to rest!
  7. Can anyone advise as I haven't tested them extensively yet... Can a mine plow Abrams push or destroy the barrier or can they be destroyed by cannon or .50 cal fire in order to clear a breach? Thanks!
  8. Thanks! Tired this and it works but still having same issue.... Never saw this before the 4.1 map update.
  9. I had completely reworked this awesome map and scenario from satellite imagery. I added the proper roads, Highway 8 and overpasses and made them into strong points based on the book Thunder Run. Added the new buildings, gas stations guardrails and even traffic signs all based on what I could get from photos and google earth. Added civilian traffic (cars) travelling and parked and recreated the Raid as historically accurate as possible, almost from scratch. Unfortunately, I never saved the map file, so my scenario which I was still working on, was not useable after the upgrade to 4.1. Daskal created an excellent map for its time but so many new objects have been added which really add to the playability. His work on the newer map seems dead so I would like to continue the effort! The map is an excellent foundation for me to work from and the overpasses themselves lend to some excellent strategic options as hardpoints. I would really like to be able to rework this map again but am running into this mysterious blue area and can't seem to resolve it... In the meantime, I'm methodically working on a historically correct Operation Curly from the existing map and am completely changing the map based on satellite imagery (since it's one of the few sections of the map that doesn't have this blue area).
  10. It's an import of Daskal's Baghdad.flat map and converted to a new Map Package from the .terr file.
  11. Nope looks like it's Dead in the Water unfortunately....
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