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Everything posted by Kilo60

  1. Very Nice! Loved your original scenario! Do you still have it posted for DL? Would love to give it a "Run" again!
  2. What's the best option as I have dozens of now incompatible maps to convert? I don't really want to have to go through 40-50 scenarios to hand edit them/convert them... I'd rather convert a few key ones I was editing and start over! Should I uninstall and reinstall SB to the latest version and if so will it add any "New" compatible scenarios or should I delete my entire scenarios folder and start over? I also see there's a newer "Maps" installer and a "Legacy" maps installer which one do I need to install or do I need both? Thanks!
  3. Sounds Great! Will the release announcement be posted her in these forums?
  4. I'm still hoping for untowed non Technical mounted/non SPA, Artillery and AAA guns! Any scenario involving N Korea would have to include a couple million of these... LOL!
  5. Any Ideas when the new Terrain Engine will be released?
  6. VR really needs 4K can't stand the pixilation dots that I clearly see in my OR. Glad this one is sticking to non VR... Agreed the sharpness needs to be there in observing distant targets. VR isn't the perfect situation for every game.
  7. Completely reworked that Map with more accurate satellite imagery and overpasses and added a ton of roads and buildings! Also, added a ton of civilian traffic and static parked cars. The new map objects like gas stations really add to the atmosphere... Just waiting for the new highway ramps, hopefully curve-able, to make it perfect!
  8. Yes "Chain Link" fencing would be an awesome addition!!!
  9. Kilo60

    Down loads

    If there are separate map files with a scenario make sure you place them separately in the appropriate folder as well. All the .SCE files need to go into the folder stated above.
  10. Would also like to see Parked/static civilian vehicles, available, as a map object to quickly fill urban maps with static, unoccupied, non FLIR visible multiple vehicles.
  11. Yes with New Terrain engine hopefully we will get better matching suspension
  12. Any thoughts/tidbits on what may be expected to come in any future Upgrades?
  13. Guess they were wearing some extreme camouflage
  14. Deployable heavy SPA, AT and AAA guns in sandbag emplacements and not on the beds of Technical's...
  15. Animated suspensions on all tracked vehicles depending on speed and terrain type... ...Runs for Cover...
  16. I'm just happy we finally got animated soldiers behind the wheels of jeeps and trucks... So weird seeing them drive around with no one behind the wheel!
  17. When the Terrain Patch is ready will it be announced here in General Discussions?
  18. Is this scenario posted for DL now? Looks great!
  19. So Pumped for this one! Have a Map I'm currently working on but need this to really recreate it properly!
  20. Ok got it sorted but it seems it doesn't work for elevated bridges... Having a tough time trying to make elevated off ramps using bridges as highway overpasses on a Map I'm working on. Guess what I need just doesn't exist in the Map Editor currently...
  21. Hmmmm Can't seem to get this to work... Are you in "SELECT" Mode when using SHIFT + CLICK When holding "SHIFT" and clicking with mouse I'm unable to add the additional sectional dots...
  22. WAIT....! The Recoilless PU isn't crew-able and can't shoot at tanks?
  23. Excellent! Really looking forward to the improved Highway Off ramps as well!
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